Mes' Suggested Guardian Changes

Mes' Suggested Guardian Changes

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Posted by: mrauls.6519

mrauls.6519

Hi All,

I recently posted the below change recommendations in “Q:[Suggestion] Guardian Balance”, but I want people to see solely my ideas in one thread. I don’t think my recommendations are irrational or over the top.

What Guardian needs right now is more sustainability, condition removal and resistance, and damage mitigation. I want to hear what the Guardian community has to say regarding my recommendations. Guardian needs to be reworked, and I’m here to voice my opinion.

Profession mechanic

• Virtues: They should pulse a boon with a slight delay, similar to Herald’s facets.
F1 = might; F2 = regeneration; F3 = protection

• Wings of Resolve: Extend its range from 800 to 1,200. While airborne players should receive Resistance until they land. It should innately remove one condition

Weapons

• Greatsword: Greatsword’s second hit in its auto attack chain should apply cripple for ½ a second

• Longbow: Reduce the cast time of Hunter’s Ward from 2 ¾ seconds to 2 seconds

Utility

Meditations

• Combine Contemplation of Purity and Smite Condition together. This new meditation skill should convert all conditions on the player to boons and should deal damage based on if a condition was converted or not. Give it a cooldown of 30 seconds

• Judge’s Intervention: Reduce the cooldown from 45 seconds to 35 seconds

Elite

• Dragon’s Maw: Players trapped inside the maw should lose a boon every second

Core Specialization

Virtues

• Inspired Virtue: Boons should be applied on key release

• Absolute Resolution: While F2 is passive, resistance should be applied for 2 seconds every 10 seconds

• Indomitable Courage: It should allow aegis to stack up to two times. While F3 is passive and a player does not have aegis, the player should receive protection for 2 seconds every 10 seconds. The timer should start after the player is without aegis

Mes (Guardian)
I make PvP & WvW videos

(edited by mrauls.6519)

Mes' Suggested Guardian Changes

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Posted by: Zantmar.5406

Zantmar.5406

Hi All,
What Guardian needs right now is more sustainability, condition removal and resistance, and damage mitigation. I want to hear what the Guardian community has to say regarding my recommendations. Guardian needs to be reworked, and I’m here to voice my opinion.

Profession mechanic

• Virtues: They should pulse a boon with a slight delay, similar to Herald’s facets.
F1 = might; F2 = regeneration; F3 = protection

(spear of justice needs quality of life changes, it currently goes on full cool-down if u using it while turning of if foe is not facing you.- should become more like scrapper’s blast gyro tag)

• Wings of Resolve: Extend its range from 800 to 1,200. While airborne players should receive Resistance until they land. It should innately remove one condition

(this could be a good change, i love it, it makes absolute resolution less of a BIS trait)

Weapons

• Greatsword: Greatsword’s second hit in its auto attack chain should apply cripple for ½ a second

(I like more cripple up time but i don’t agree it should be on the auto, instead we should add it on (3-5sec duration)#3 leap of faith- it makes more sense to have it on a engage skill)

(cripple should also be added to sword #2(in the form of a symbol preferably), also remove projectiles on sword auto final-hit and increase its damage)

• Longbow: Reduce the cast time of Hunter’s Ward from 2 ¾ seconds to 2 seconds

(not sure if necessary, long bow seems fine also note that i rather heavy light grant knock-back on deflecting shot instead of just every 10 seconds so its more controllable)

Utility

Meditations

• Combine Contemplation of Purity and Smite Condition together. This new meditation skill should convert all conditions on the player to boons and should deal damage based on if a condition was converted or not. Give it a cooldown of 30 seconds

too strong

• Judge’s Intervention: Reduce the cooldown from 45 seconds to 35 seconds

(agree, agreed, agrees, couldn’t agree more)

Elite

• Dragon’s Maw: Players trapped inside the maw should lose a boon every second
[/b](its already strong as is, not necessary)[/b]

Core Specialization

Virtues

• Inspired Virtue: Boons should be applied on key release

(virtue of justice should apply 2second quickness with slight cool-down increase)

• Absolute Resolution: While F2 is passive, resistance should be applied for 2 seconds every 10 seconds

(i rather it remove a condition every 10 seconds)

• Indomitable Courage: It should allow aegis to stack up to two times. While F3 is passive and a player does not have aegis, the player should receive protection for 2 seconds every 10 seconds. The timer should start after the player is without aegis

(make it grant a effect on active that apply aegis every second for 3seconds)

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Mes' Suggested Guardian Changes

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Posted by: Fashion Mage.3712

Fashion Mage.3712

Seems like a bunch of buffs to a bunch of abilities that are already good.

Mes' Suggested Guardian Changes

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Posted by: mrauls.6519

mrauls.6519

True, Fashion Mage. That’s because the skills I listed are our current “viable” skills to use in the PvP game mode… I was trying to improve on them, since it’s what we can currently use to some level of success

Mes (Guardian)
I make PvP & WvW videos

Mes' Suggested Guardian Changes

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Posted by: Arcaedus.7290

Arcaedus.7290

Hi All,

I recently posted the below change recommendations in “Q:[Suggestion] Guardian Balance”, but I want people to see solely my ideas in one thread. I don’t think my recommendations are irrational or over the top.

What Guardian needs right now is more sustainability, condition removal and resistance, and damage mitigation. I want to hear what the Guardian community has to say regarding my recommendations. Guardian needs to be reworked, and I’m here to voice my opinion.

Profession mechanic

• Virtues: They should pulse a boon with a slight delay, similar to Herald’s facets.
F1 = might; F2 = regeneration; F3 = protection

• Wings of Resolve: Extend its range from 800 to 1,200. While airborne players should receive Resistance until they land. It should innately remove one condition

Weapons

• Greatsword: Greatsword’s second hit in its auto attack chain should apply cripple for ½ a second

• Longbow: Reduce the cast time of Hunter’s Ward from 2 ¾ seconds to 2 seconds

Utility

Meditations

• Combine Contemplation of Purity and Smite Condition together. This new meditation skill should convert all conditions on the player to boons and should deal damage based on if a condition was converted or not. Give it a cooldown of 30 seconds

• Judge’s Intervention: Reduce the cooldown from 45 seconds to 35 seconds

Elite

• Dragon’s Maw: Players trapped inside the maw should lose a boon every second

Core Specialization

Virtues

• Inspired Virtue: Boons should be applied on key release

• Absolute Resolution: While F2 is passive, resistance should be applied for 2 seconds every 10 seconds

• Indomitable Courage: It should allow aegis to stack up to two times. While F3 is passive and a player does not have aegis, the player should receive protection for 2 seconds every 10 seconds. The timer should start after the player is without aegis

I’ll critique your changes from a pvp/wvw perspective.

Roughly in order of what you posted:

Our virtues do not need to be reworked to resemble revenant facets. They are a unique class function. If anything, the base virtues need a cooldown reduction (perhaps 18, 30, and 50 seconds respectively).

Range increase is not the kind of buff wings of resolve needs. I like that it has counterplay in being interruptible. IMO, one of your later changes, receive boons instantly when casting a virtue, would address a lot of the complaints guardians have on getting interrupted.

Your change to greatsword is nice. I also think the projectile speed of GS 5 (binding blades) should be increased. Overall, this seems like a slightly weaker and slower cc compared to other options out there.

I’d be in favor of your change to longbow. Their priority should be fixing visibility issues on the ward though. Also, given that this is a fairly strong, ranged aoe cc, I think the ward duration should be reduced to 4 seconds.

Your changes to meditations: Nope, I rather like being able to smite condition someone once per 16 seconds. There are skills in the game that need balancing, but SC is lower on the list if you ask me.

I somewhat agree to your change for judge’s intervention. While I think other skill-types we have should be buffed first, if we were to fix meditations, I’d like merciful intervention to be fixed. It’s not a very useful skill compared to the other meditations. It could perhaps use a cool-down reduction, or a heavy redesign (perhaps add some boon functionality to it).

Your changes to Absolute Resolution and Indomitable Courage: These are already great trait-choices and are not what is in need of buffing. We do need access to resistance, but should receive it through some other method imo (perhaps consecrations, signets or shouts). As for your change to indomitable courage, I’d say this is a no go. It doesn’t seem like a very balanced buff. Perhaps a future elite specialization could play around with aegis a bit more, but we already have great access to this boon and don’t need a buff like this.

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Posted by: King Cephalopod.7942

King Cephalopod.7942

Gotta say, if there’s one thing that’s made me salty about rev it’s that their elite spec gives them a signet profession mechanic (F3? whatever) that’s more group oriented than guard’s (even with virtues), and makes them better at group boon support.
But I’m not sure this is the way to do it. I don’t know much about pvp, but I’m still going to be one of those sticks-in-the-mud asking that our bad options be made decent before our decent options be made great, however garbage that makes me. But one thing I think most can agree on: virtue of courage is pretty lame, and the active only stops being lame with stab. But then the problem is DH shield of courage is pretty godly even with risk of interrupt. I don’t know how to fix this.

A little savagery now and then is relished by the wisest men.
Don’t cry, Signet of Mercy. Others may forget you, but I will always remember.
Our deficiencies may be overcome by practice and self-discipline.