Movement Speed Buff for DH

Movement Speed Buff for DH

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Posted by: LionChain.7694

LionChain.7694

Can we please get a 25% movement buff trait in the DH line? Just a suggestion, but you could merge Defender’s Dogma into Hunter’s Fortification so that blocking removes conditions and causes Justice to reach its maximum charge. Then you could move Pure of Sight into the Master Minor Trait slot as it is (personally, it feels more like a Master-level Minor Trait anyway), and then create a Grandmaster Minor Trait that gives DH 25% movement speed buff and reduction to cripple, chill and immobilize. Every other class has traits that give them some kind of permanent movement speed buff (25% to 33%…except for Heralds, but they get perma-swiftness from just popping their facet on). Can DH’s finally get one too, please?

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Posted by: Warangel Eldrith.9408

Warangel Eldrith.9408

As I said in another thread, I’d love to have a 25% movement part added to Unscathed Contender.
While under the effects of Aegis you deal 20% increased damage and have 25% increased movement speed.

GW1: Strike As One [Team] – Galileo Mystery [Team], Forever And Ever [LaG]
GW2: Velocity [VcY]

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Id rather they rework signets & their traits.

Signet of Wrath would be great if they passive granted +25% run speed and the active granted 3 second Immob + 4 stacks of bleed for 5 seconds.

Combined with a decent signet trait rework it could make having a signet or 2 on your bar a real choice.

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Posted by: Indure.5410

Indure.5410

I would personally prefer if signets didn’t get the 25% speed buff although the Signet of Wrath change does make sense. The 25% speed increase is only beneficial for open world map grind (don’t care), and in sPVP and WvW where I already have an abundance of necessary utilities that compete for our 3 spots. My biggest beef with my current sPVP build is that I’m as slow as a rock because the only way to incorporate swiftness in the build is through runes, utilities, or staff, and all of which will dramatically cut down on my survivability or damage output.

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Posted by: Dril.2495

Dril.2495

If you arent already, use rune of the traveler.

Its by far the best rune for us atm. It gives the movespeed we need, it gives a small amount of all-stats (hey better than nothing right), and it gives boon/condi duration increased, ofc the condi duration is practically nothing, BUT the boonduration is actually really nice. We get soo many boons, esp with Contemplation of Purity which can give you 5 boons insta. All the fury from using certain spells also gets those few extra seconds, which in turn really does add up the dps.

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Posted by: Indure.5410

Indure.5410

I’ve used traveler runes off and on, but I mainly stick with scrapper runes currently, since they give me a lot of staying power.

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Posted by: Zantmar.5406

Zantmar.5406

traveler rune is there for a reason, roll it and love it, its great

Life blast should hit twice and have its damage halfed
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move

Movement Speed Buff for DH

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Posted by: LionChain.7694

LionChain.7694

For the people who are saying ‘just use traveler runes,’ the issue isn’t about whether or not you can use traveler runes. And I’m not talking about signets, either.

My issue is that all other classes (except heralds, but I covered that in OP), whether it’s war/zerker, thief/dd, ranger/druid, engi/scrapper, mesmer/chrono, ele/tempest or necro/reaper, they all have trait options for movement speed buffs of either 25% or 33%. DH also needs a reliable trait option in DH line for 25% movement speed buff so I can choose whatever runes I want to run for DH and not sacrifice movement speed.

This is the same issue I had with mesmers and trav runes before HoT was released and the chronomancer elite spec freed mesmer players from the tyranny of the trav rune.

As a side note, Warangel, I personally wouldn’t like the 25% movement speed buff to be tied to having Aegis or not, because that would mean that when in combat, my movement speed would be dramatically reduced because for anyone who plays DH, you know Aegis gets used pretty quickly. And then there would be the whole issue of once combat is over, you’re slow until Aegis refreshes on you or until Courage recharges on you AND THEN refreshes Aegis, either or. Also, there’s the issue of running around in WvW or PvE and then getting hit by that one stupid NPC (you know it happens) and then your aegis is gone and you’re waiting for it to refresh, so you’d be slow as heck until then. So yeah, I’d rather just have a GM minor trait in the DH line that gives a solid, reliable 25% movement speed buff to DH’s.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Dragonhunter doesn’t need it. Another Elite Spec can bring it if its truly so necessary

Fishsticks

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Posted by: LionChain.7694

LionChain.7694

Dragonhunter doesn’t need a 25% buff to movement speed that allows them to move faster in and out of combat in a game with a very action-orientated play style? They don’t need 25% movement buff when fighting other classes with perma swiftness or a trait that gives them 25% movement buff? Yes, Dragonhunters need a trait in their elite spec line that gives them a 25% buff to movement speed. Please, Anet…please…

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Posted by: Ghotistyx.6942

Ghotistyx.6942

You seem to misunderstand, or are intentionally ignorant of the concept that there will be multiple and future elite specs. Dragonhunter doesn’t need it. Guardian needs it more than Dragonhunter, and even Guardian doesn’t need it in comparison to what can come later.

Fishsticks

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Posted by: LionChain.7694

LionChain.7694

You seem to misunderstand, or are intentionally ignorant of the concept that I’m asking for 25% movement speed buff added to DH because it is a current, existing elite spec and it is the newest spec and therefore better suited for introducing a new trait as DH is still a continuously evolving/malleable spec (compared to other specs which have been pretty consistent/settled for a while now). I’m not asking for maybe a 25% movement speed buff perhaps somewhere down the line, or maybe something better, God knows when, on some unknown future elite spec.

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Posted by: LionChain.7694

LionChain.7694

I don’t even understand how you think you’re argument is valid. You don’t think DH’s need a movement speed buff now because maybe we’ll get it or something better sometime in the future? lmao! What?! XD

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Posted by: Indure.5410

Indure.5410

Did they give a time frame on the next expansion? They said the first expansion was being brainstormed and worked on right after launch and it took ~3 years to be released. The big redesign of WvW to fix all the current problems this xpansion caused isn’t even guaranteed to happen this year.

Is it unreasonable and impatient to want a 25% speed increase, largely to free up our rune choices and QoL, in less than 2 years? It’s not like Anet can make the argument that the +25% movement speed is unbalanced on Guardian, since we have access to it already with runes. The only reason Guardian doesn’t have a 25% speed buff is because Anet has this horrible limiting vision on what a guardian has to be

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

Before I get into the meat of my post, I want to establish that I agree that the Guard in general can use some type of speed buff option that isn’t the staff.

One alternative option I highlighted in a thread I created a year ago is to use the Sigil of Speed; if you’re willing to give up a sigil slot for it…. for PvE and WvW of course…

There’s plenty of trash mobs around everywhere you go in PvE and WvW, so that sigil can easily let you keep 2-3 minutes of swiftness up consistently.

I’m not saying this is the best solution… but it is another option that largely gets ignored. Personally I’ve often found it to be preferential over runes, depending on what build I’m currently running.

Sorry I don’t have a suggestion for an alternative in PvP.

~EW

(edited by EphemeralWallaby.7643)

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Posted by: Indure.5410

Indure.5410

@Ephemeral Wallaby: Quiet you! I’ve been using them in PVE for a long time and the best part about them is they’re dirt cheap because no one likes them

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Posted by: EphemeralWallaby.7643

EphemeralWallaby.7643

@Ephemeral Wallaby: Quiet you! I’ve been using them in PVE for a long time and the best part about them is they’re dirt cheap because no one likes them

ROFL

Oops! Sorry. Everyone forget I typed anything…

Look over there, a Quaggan! o.O

~EW

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Posted by: Rodzynald.5897

Rodzynald.5897

Well I don’t really understand those who say that Guardians do not need passive 25% movement speed (would be nice on minor trait tho) as everyone is using this one argument: perma swiftness… d…kh…duh… I do not find this amusing at all.
If you play in huge WvW zergs and drop perma swiftness, that is alright, but if we talk about PvE and PvP guardians are at a little pigeon holed disadvantage, or perhaps lack some QoL.
For me, 25% swift on aegis would be dangity dang reasonable considering certain classes that have 25% perma swift on minor trait (chrono), placed on a good signet, some other trait. On top of that some of them also have swiftness and even superspeed at their disposal so isn’t it kind of like… not cool? To leave Guardian with a choice that for certain builds is a stab in the performance while others get to run 25% without any or not that significant trade-offs ?
Cause I find it rather tiresome to get ambushed by a player in WvW or a bunch of mobs, or not being able to play to the fullest in conquest due to having staff and shout equipped for that “sweet swiftness” that is irrelevant once the fight begins.

We are slow, and everyone outruns us. If we equip any means necessary for perma swiftness, there is a higher chance of being outmatched in combat due to not being suited with proper utility slot and weapon to fight (TO FIGHT not to sustain ourselves and being a bunker).

Guardian is meant for jolly crusading.

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Posted by: nicknamenick.2437

nicknamenick.2437

uhm ok lets give DH this trait then:

run faster while wielding “melee” weapons +25%

And place this trait into DH traitline so you have to drop a different trait for this one.

Happy then? :-)

To be fair here, i dont think DH needs a speed boost, DH is a range class and just like warriors they dont get a speed boost while wielding ranged weapons, also you have other ways to move around, you even get a pull AND a leap + huge block.. but somehow you guys want it all i guess.

(edited by nicknamenick.2437)

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Posted by: LionChain.7694

LionChain.7694

How is wanting a movement speed buff ‘wanting it all?’ Especially when we’re the only class without a movement speed buff option in our traits at all while everyone else has options for 25%-33% movement speed buffs in their TRAITS (I feel the need to emphasize…I’m not talking about signets, but traits)? DH is not a range class…it comes with a ranged weapon, but that doesn’t mean it’s a ‘ranged class’ as in it primarily deals its damage through ranged attacks. It’s still a melee heavy class as in it deals a huge part of its damage within melee range using melee weapons. But for the sake of argument, let’s say you’re right and it’s a ‘ranged class.’ Why does that mean it doesn’t need a 25% movement speed buff? Did you know that chronos have a 25% movement speed buff AND a Blink even though it’s a ranged class? Did you know druids have a trait for 33% movement speed buff even though it’s ranged class? Did you know eles get a 25% movement speed buff AND a Lightning Flash even though it’s a ranged class? So you see, your argument of saying DH doesn’t need a movement speed buff because it’s ‘ranged’ isn’t really valid.

A leap and a pull don’t really mean anything when people can move faster than you AND have teleports like Blink, Lightning Flash and Shadowstep and can outkite you because you are as slow as a turtle IN COMBAT and can’t disengage because all the other classes are faster than you (keep in mind just how slow you are in combat without a movement speed buff of any kind).

The reason why wars can have speed boost on melee weapon is because their weapon swap is on a FIVE SECOND cooldown, and with Signet of Rage, they have swiftness for almost 30 seconds so even with ranged weapons, they can still move fast. Even if they didn’t have Signet, they’d have their movement speed buff back in 5 seconds, whereas DH has the regular 9-second weapon swap CD. And the difference between war and DH leaps/movement skills is this…DH has two leaps that when used together, helps you travel 1400 total range…the GS 3 leap is on a 15 second CD and the virtue leap 2 is on a 26 sec cd (traited). War has two movement skills on their GS that helps them travel 1650 range, and their skills have a 10 sec CD and a 20 sec CD (untraited). So in one minute, wars can use their movement skills to travel 6300 range whereas DH’s can travel 4000 range. Quite a difference.

As for that pull, the DH pull is on a 34 sec CD (traited) and brings the enemy to you, sure, but it doesn’t help you move faster…so they can still stun break/port away from you and you’re back to square one. So, unless you’re suggesting that DH’s also get a 5-sec weapon swap and a lower cd on their leaps/pull, then I think just a flat, non-conditional 25% movement speed buff as a GM minor trait would suffice.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Fishsticks

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Posted by: nicknamenick.2437

nicknamenick.2437

How is wanting a movement speed buff ‘wanting it all?’ Especially when we’re the only class without a movement speed buff option in our traits at all while everyone else has options for 25%-33% movement speed buffs in their TRAITS (I feel the need to emphasize…I’m not talking about signets, but traits)? DH is not a range class…it comes with a ranged weapon, but that doesn’t mean it’s a ‘ranged class’ as in it primarily deals its damage through ranged attacks. It’s still a melee heavy class as in it deals a huge part of its damage within melee range using melee weapons. But for the sake of argument, let’s say you’re right and it’s a ‘ranged class.’ Why does that mean it doesn’t need a 25% movement speed buff? Did you know that chronos have a 25% movement speed buff AND a Blink even though it’s a ranged class? Did you know druids have a trait for 33% movement speed buff even though it’s ranged class? Did you know eles get a 25% movement speed buff AND a Lightning Flash even though it’s a ranged class? So you see, your argument of saying DH doesn’t need a movement speed buff because it’s ‘ranged’ isn’t really valid.

A leap and a pull don’t really mean anything when people can move faster than you AND have teleports like Blink, Lightning Flash and Shadowstep and can outkite you because you are as slow as a turtle IN COMBAT and can’t disengage because all the other classes are faster than you (keep in mind just how slow you are in combat without a movement speed buff of any kind).

The reason why wars can have speed boost on melee weapon is because their weapon swap is on a FIVE SECOND cooldown, and with Signet of Rage, they have swiftness for almost 30 seconds so even with ranged weapons, they can still move fast. Even if they didn’t have Signet, they’d have their movement speed buff back in 5 seconds, whereas DH has the regular 9-second weapon swap CD. And the difference between war and DH leaps/movement skills is this…DH has two leaps that when used together, helps you travel 1400 total range…the GS 3 leap is on a 15 second CD and the virtue leap 2 is on a 26 sec cd (traited). War has two movement skills on their GS that helps them travel 1650 range, and their skills have a 10 sec CD and a 20 sec CD (untraited). So in one minute, wars can use their movement skills to travel 6300 range whereas DH’s can travel 4000 range. Quite a difference.

As for that pull, the DH pull is on a 34 sec CD (traited) and brings the enemy to you, sure, but it doesn’t help you move faster…so they can still stun break/port away from you and you’re back to square one. So, unless you’re suggesting that DH’s also get a 5-sec weapon swap and a lower cd on their leaps/pull, then I think just a flat, non-conditional 25% movement speed buff as a GM minor trait would suffice.

Guardions have more incombat mobility then warriors FYI…
You talk about blink etc but forget that guardians do have teleports/shadowsteb on weapon and utility skills. (+ leaps + pulls.. more then warriors have)
But you guys want great incombat mobility AND great pve/landspeed mobility, and then you compare it to warrior mobility lol, first off, warrior sprint is ONLY for melee weapons, and those melee weapons maby have leaps/rush but most of them are slow, you can litterly walk faster with swiftness on then a warrior using Rush, but all you see is the traveldistance.. RUSH AND WHIRLWIND are both slower then someone using switfness and just walk.

You cant just say that guardians need movement speed buff because others have it also, while you dont really look closely on those classes what they do, the reason you even compare it with warrior rush and whirlwind etc but not even knowing how slow those skills are, says enough to me…

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Posted by: Indure.5410

Indure.5410

uhm ok lets give DH this trait then:

run faster while wielding “melee” weapons +25%

And place this trait into DH traitline so you have to drop a different trait for this one.

Happy then? :-)

To be fair here, i dont think DH needs a speed boost, DH is a range class and just like warriors they dont get a speed boost while wielding ranged weapons, also you have other ways to move around, you even get a pull AND a leap + huge block.. but somehow you guys want it all i guess.

This would be the most counter intuitive way of implementing a +25% movement speed trait, but even an implementation as terrible as this it would still be a go to trait for anyone playing PVP or WVW and much better than having nothing. So yes, I would be happy.

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Posted by: Aeolus.3615

Aeolus.3615

if they add the 25% movement speed we would loose the shouts speed boo and a staff skill, besides, theres already to much speed boon and passive speed boost.

1st April joke, when gw2 receives a “balance” update.

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Posted by: Indure.5410

Indure.5410

if they add the 25% movement speed we would loose the shouts speed boo and a staff skill, besides, theres already to much speed boon and passive speed boost.

How are these two things correlated?

Passive is 25%, Swiftness is 33%, and in current news every other class in the game has a 25% passive speed buff and of those said classes many of them can keep up permanent Swiftness duration. Herald can even keep up permanent Swiftness for an entire party without even having to press a button. Why would Guardians need to forfeit their Swiftness skills?

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Posted by: Aeolus.3615

Aeolus.3615

if they add the 25% movement speed we would loose the shouts speed boo and a staff skill, besides, theres already to much speed boon and passive speed boost.

How are these two things correlated?

Passive is 25%, Swiftness is 33%, and in current news every other class in the game has a 25% passive speed buff and of those said classes many of them can keep up permanent Swiftness duration. Herald can even keep up permanent Swiftness for an entire party without even having to press a button. Why would Guardians need to forfeit their Swiftness skills?

They are correlated as if Anet updated guardian with the passive, Anet could take the action and think “oh my this is to much speed for guard now” even if it is a 7% diference in speed , they could drop the speed duration from our boons by alot or even cut it, i would not mind that but would the trade off for that change work??

Indure c’mon it is Anet@balance and working on guardian, they would not keep both of stuff for sure.

Also the max ic it happen is the passive movement speed while holding a one hand sword…

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: Indure.5410

Indure.5410

I still see no reason what so ever to believe that Anet would nerf our swiftness output due to the creation of a 25% speed buff. This isn’t a balance problem where you have to give and take. Guardians can currently already obtain the 25% buff by using Traveler/Speed Runes in all aspects of gameplay, so we already know 25% speed boost doesn’t make the Guardian OP. The only thing a +25% speed buff would do is improve a Guardian’s QoL and free up our rune choice in competitive PVP environments.

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Posted by: Yannir.4132

Yannir.4132

Having some other way of improving guard mobility and QoL might even warrant some positive changes into the staff. The symbol might give superspeed rather than swiftness, which would give it much better combat utility.

If it isn’t tied to a useful spec, the +25% movement speed should be tied to a signet, imo, wasting a utility slot for mobility is a much better tradeoff than wasting an entire line of unwanted traits. And yeah, I want this option to be in a guardian spec-line or utility, not DH specifically.

Yannir for males. (guard,thief,war,ele)
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.

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Posted by: drgast.1469

drgast.1469

Yes. Dear god yes. It is beyond frustrating having to use Traveler’s just to NOT feel kitten compared to my other toons when it comes to movement.

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Posted by: Obtena.7952

Obtena.7952

Anet explained the lack of some passive RS buff for Guardians WAY back in Ready UP 13 I think. Go watch it.

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Posted by: LastLetter.7938

LastLetter.7938

On a similar-minded note, I would like to buff thief and eles base health and armor to be similar to warriors, with the stats tied to some trait, of course, so it would be perfectly reasonable.

Thief…to Auramancer. A sad but necessary transition.

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Posted by: Rajnesh.4526

Rajnesh.4526

The 25% movement buff on a trait is nothing coming up now,…! I’ve been roaming in smallscale groups and solo with Dragonhunter since HoT and around 2k hours on core guardian before. With HoT and the Dragonhunter coming up I only adjusted my playstyle, but not my core traits, gear and build like other classes. I still play full berserker, rune of the traveler, at least 3 Meditations and I’m still tied to the valor/virtues traitlines. In my opinion a 25% movement buff could change at least the rune, so I could run some more dmg orientated rune. This would maybe end in an dmg nerf of the guardian over all.

BUT: This would not solve the problems guardians have over all, cause we are tied to the meditations.

1. Signets: useless
2. Spirit Weapons: useless
3. Shouts: useless in PvP / Roaming
4. Mace: Useless
5. Conditionbuilds: Useless in WvW due to not having any Coverconditions

Rajnesh | Critical Wave [WaVe] | Seafarer’s Rest
www.twitch.tv/rajneshtamil

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Posted by: Ragnarox.9601

Ragnarox.9601

Guardian sucks anyways…thats why I moved to Scrapper and can use any rune I want and be deadly and efficient.

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Posted by: Shanks.2907

Shanks.2907

Such a long going issue and it’s really sad that it hasn’t been addressed in some way yet.

I think it would be perfectly fair to make a conditional trait for 25% movement speed (like warriors with melee weapons only, etc). I’ve been saying this for years now, but put it in the Radiance trait line and have it be something like “25% movement speed bonus when wielding a one handed weapon”. Radiant Retaliation should be scrapped all together, as it’s a useless trait (or was at least when I was active) and should be automatic for all professions to scale retaliation on condition damage when it exceeds power’s numbers.

Also, the Radiance line has a huge issue with it’s grandmaster traits as they are tied to either condition damage or signets. Right Hand Strength, Wrath of Justice, Retribution and all three minor traits are perfectly viable in power builds. However, the grandmaster traits are completely useless unless you’re using a condition type build. And who is using a signet build amirite? Adding a 25% movement speed to one handed weapons would go really well.

But alas…

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Posted by: Aeolus.3615

Aeolus.3615

Maybe they will add it with the next expansion and class evolution, guardian with daggers LOL, guardian with stealth, i kinda expect Anet to release something players will only like because it has easy output damage.

They should ignore using only the land weapons has they said in a preview interview before HoT release, and should make next class similiar to paragon with the spear and 25% passive trait.

1st April joke, when gw2 receives a “balance” update.

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Posted by: Hansen.3264

Hansen.3264

How is wanting a movement speed buff ‘wanting it all?’ Especially when we’re the only class without a movement speed buff option in our traits at all while everyone else has options for 25%-33% movement speed buffs in their TRAITS (I feel the need to emphasize…I’m not talking about signets, but traits)? DH is not a range class…it comes with a ranged weapon, but that doesn’t mean it’s a ‘ranged class’ as in it primarily deals its damage through ranged attacks. It’s still a melee heavy class as in it deals a huge part of its damage within melee range using melee weapons. But for the sake of argument, let’s say you’re right and it’s a ‘ranged class.’ Why does that mean it doesn’t need a 25% movement speed buff? Did you know that chronos have a 25% movement speed buff AND a Blink even though it’s a ranged class? Did you know druids have a trait for 33% movement speed buff even though it’s ranged class? Did you know eles get a 25% movement speed buff AND a Lightning Flash even though it’s a ranged class? So you see, your argument of saying DH doesn’t need a movement speed buff because it’s ‘ranged’ isn’t really valid.

A leap and a pull don’t really mean anything when people can move faster than you AND have teleports like Blink, Lightning Flash and Shadowstep and can outkite you because you are as slow as a turtle IN COMBAT and can’t disengage because all the other classes are faster than you (keep in mind just how slow you are in combat without a movement speed buff of any kind).

The reason why wars can have speed boost on melee weapon is because their weapon swap is on a FIVE SECOND cooldown, and with Signet of Rage, they have swiftness for almost 30 seconds so even with ranged weapons, they can still move fast. Even if they didn’t have Signet, they’d have their movement speed buff back in 5 seconds, whereas DH has the regular 9-second weapon swap CD. And the difference between war and DH leaps/movement skills is this…DH has two leaps that when used together, helps you travel 1400 total range…the GS 3 leap is on a 15 second CD and the virtue leap 2 is on a 26 sec cd (traited). War has two movement skills on their GS that helps them travel 1650 range, and their skills have a 10 sec CD and a 20 sec CD (untraited). So in one minute, wars can use their movement skills to travel 6300 range whereas DH’s can travel 4000 range. Quite a difference.

As for that pull, the DH pull is on a 34 sec CD (traited) and brings the enemy to you, sure, but it doesn’t help you move faster…so they can still stun break/port away from you and you’re back to square one. So, unless you’re suggesting that DH’s also get a 5-sec weapon swap and a lower cd on their leaps/pull, then I think just a flat, non-conditional 25% movement speed buff as a GM minor trait would suffice.

Traveler Runes
Dont want all, Then give up a few stats
It works wonders 25% movement speed and all stat bonus

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Posted by: Hansen.3264

Hansen.3264

DH travel speed om sword skill 2 +gs3 + teleport is huge.

Pack runes Good om DH/gd also