Muke Muscleshell's Manliest Man Builds

Muke Muscleshell's Manliest Man Builds

in Guardian

Posted by: Rambodacious.7495

Rambodacious.7495

Introduction:
The following builds are guaranteed to increase the size of your electronic manhood and attract cyber groupies from all over Tyria. You’re welcome.

There are several burn builds out there, but they seem to be catered toward PvP/WvW. This first build is a top DPS dungeon and open world farming build.

The playstyle of the build is to leap in head first into a pile of mobs, vulnerabiliticizing (yes, that’s a word) and burninating them. Followed by some ridiculously hard hitting abilities. Enjoy.

Major Pros of Build:
+ 27% Damage (doesn’t show up on this calc’s weapon damage numbers sadly) and it’s constantly up.
All mobs constantly on fire for an additional ~430+ damage a second.
Still retains Vigorous Precision for additional dodges if things get crazy.

Additional Notes:
- I’m using a Greatsword because literally every ability it has hits 3 or more targets which will ignite 5 baddies in the area for 2 seconds every time.

- Can adjust build to use a sword/torch or sword/focus. Suggest dropping Vigorous Precision in favor of additional traits in Radiance like Right-Hand Strength and Powerful Blades, and replacing Radiant Fire. This is likely higher dps when facing 3 or fewer mobs, but 3 mobs and up likely means GS wins.

- A hammer would work in situations where protection is necessary without adjusting the posted build, but you’re losing the vulnerability stacking you get from GS/Sword/Focus skills.

http://gw2skills.net/editor/?fVAQNAR8dlsApcoVCxQI8DRR8Qldd0izotfwLUVAgDA-TxhAABXcRA0S5nO7PsnuBAeCAXq+TaKBJFgeCrA-e


Introduction:
This next build is a Guardian Sniper build.

Major Pros of Build:
- 53% additional damage (56% with Focus 4’s vuln)
- 77% base crit rate (Right-Hand Strength doesn’t show up on this calc’s crit chance) allowing for Fury to bring your crit rate to near 100% which is why Save Yourselves is taken
- Scepter auto-attacks should be doing ~1200 damage and crits hitting for ~2400
- With Save Yourselves up and if all of Scepter 2’s attacks land on an immobile target, it should be ~19200 damage.

http://gw2skills.net/editor/?fVAQRArd7flsApQo97wSI8DNR9QlVIa9FcCTQ1HQAsAA-ThRBABU8EAua/R5He6HA4kAQp6PmpEkUA6prC-e


Introduction:
This next build is going to be a mutable WvW support build. I will post optimal builds based on what the Commander you run with does most. Generally, Commanders tactics vary in the open field fights. Some will have everyone charge in to a specified location and then stack up. The other Commanders will dart in, sweeping the “tail” of the enemy zerg, so far more movement can be expected.

We’ll start with the stacking on the Commander build. This is the ultimate healer. By the time you’ve gone through your healing rotation, the first abilities you used will be back up and your DPS isn’t relevant.

The Logic:
Condition removal is great, we all know that. However, when standing still, 2 conditions (cripple and Immobilize) are worthless to remove. Further, incoming damage is actually higher from direct damage sources than from conditions when two zergs are stacked in front of each other. Therefore, healing is optimal in this situation.

Major Pros of the Build:
- Healing Breeze 4 allies for 8440.
- Symbol of Faith = 260 Health Per Second (HPS), the Regeneration it provides = 369 HPS, Battle Presence = 199 HPS and Monk Runes = +10% outgoing heal for a grand total of 910 HPS.
- While the above is going on, throw out Shield of Judgment and Shield of Absorption (1853 heal)
- Swapping to Staff heals nearby allies for 1221.
- Staff’s Symbol of Swiftness = 264 HPS, Empower gives out 3480 healing, and Detonate Orb of Light provides 1964
- If weapon swap is not up by the time the above rotation is completed, auto-attack for the heal proc of 500 before swapping back to Mace for another 1221 heal to allies.
- Tome of Courage 1 ability heals for 2200 per 3/4 of a second to 5 allies and ability 3 provides 14.5 seconds of protection and a 4840 health Regeneration.
- Stability in large amounts

A note on this build’s survivability:
Focusing on Nomad gear where applicable and Cleric Trinkets leaves you with 17.5k health and 3500 armor. Further, Altruistic Healing is tossing you 88 health per person that snags Regen/Protection/Stability/Swiftness/Might/Retal/Aegis. Assuming 5 people are receiving a boon from you per second, that’s 440 HPS. In the above scenario of Symbol of Faith, you’re being healed for 1268 HPS. Empowering while inside this Symbol only makes things ridiculous. You’re practically invincible in a stack of allies.

- Muke Muscleshell
- Potluck Massacre [PLUM]
- Sanctum of Rall

(edited by Rambodacious.7495)

Muke Muscleshell's Manliest Man Builds

in Guardian

Posted by: Rambodacious.7495

Rambodacious.7495

One adjustment, should you deem fit, is to take 2 out of Honor and into Virtues for Elite Focus should you feel more stability is needed.

http://gw2skills.net/editor/?fVAQNApeWl8ApToFDxVI0ENRChkVRsH1q01BacA-T1xGABA8EAwTJYunCgYV/Zo9HWS53r6DCAgA8eun7dPgf+zf+zf+z+5P/5P/5PLFgXjBA-w
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Introduction:
As mentioned above, the next build is suitable for Commanders that are far more mobile in zerg combat. This build focuses on condition removal and self-survivability, with some healing thrown in for support. Removing conditions in this situation is far more important, because Immobilize, Chill, and Cripple can thin out your ranks and leave you with a “tail” for the enemy zerg to destroy. Further, being durable allows you the ability to stay right next to your commander in the thick of things where support roles shine.

Major Pros of the Build:
- Two conditions turned into boons on 5 allies per shout
- Purity removes one from yourself every 10 seconds
- Torch 5 removes conditions from allies on the move
- Superior Sigil of Purity removes a condition from self every 10 seconds
- -40% condition duration food
- Over 25k health with 3142 armor and a solid amount of power to boot
- Large amounts of self and group stability
- Stability on Tome of Courage allows you to use skill 1, skill 2 (even more condition removal) and skill 3 on the move for 30 seconds uninterrupted
- Large amounts of protection given to allies
- Sigil of Intelligence guarantees a crit to proc VIgorous Precision for more dodge rolls

In short, the build makes the Guardian nearly immune to conditions while allowing, Shouts, Torch, and Tome 2 to remove conditions from allies on a regular basis. It’s also extremely durable without Altruistic Healing and still has enough power to add to the zerg’s damage.

http://gw2skills.net/editor/?fVAQNApfWlsApWotCxfH0ENhDBl9Oex9xuCX4DXFAA-T1BHABAcKAS4JA0z+DCp8jQ1fgSJoY6DCAgAcf2n9tPgje0je0je0O6RP6RP6RLDAzYA-w


Introduction:
The next build focuses on rezzing downed allies in WvW. Few people understand how valuable this is. Honestly, because of the fact that this build can rez just about anyone, in any situation, whether it be keep assault, keep defense or open-field zerg combat, makes it extremely underrated. Surprisingly, it’s crazy fun as well.

Major Pros of the Build:
- Tough as nails with 27.5k health and 2016 Toughness (2416 when rezzing someone)
- You rez people solo as quickly as two people would together
- Allies come back with half health, 13 seconds of Protection and a 2000 hp heal
- With the buff to Merciful Intervention, instantaneous aid is now a reality
- Resolute Healer and Binding Blade act as AOE knockbacks/pulls to aid downed ally
- Sanctuary provides a ranged AOE knockback on would-be stompers of your damsel-in-distress
- Hallowed Ground prevents any Fears/Stuns/Knockbacks
- Lowered cooldowns on every utility except Shelter
- Swiftness on Staff helps you get in if Merciful is down while Leap of Faith, Protection, Renewed Focus and Shelter help you get out after the rez
- Sigil of Energy and Intelligence for more dodges
- A solid amount of power and using a Greatsword to keep you adding to the zerg’s damage

An alteration could be trading Indomitable Courage for Elite Focus to increase duration of invulnerability to 3 seconds on Renewed Focus during escapes, but stability on Courage is likely better.

http://gw2skills.net/editor/?fVAQJARWlsApdoFDxeI8DNBERl9JUCzH2NQGclXFAA-T1BHABAcJAWZ/BhU+Ro6PQpEEOdBD8EACAgAcf7j9tPgje0je0je0O6RP6RP6RLFgsKjA-w


Introduction:
This next build focuses on farming and world exploration. It provides solid support, damage and survivability. It purposefully specializes in no weapon or utility skills allowing for the player to choose anything that is optimal for the situation instead of forcing a particular weapon or utility group into every situation.

Pros of the Build:
- Group utility from Strength in Numbers and Battle Presence
- Decent Might stacking from Superior Sigil of Strength and Empowering Might make for some solid DPS
- Can quickly take on different roles through gear/utility changes
- Easy to play

http://gw2skills.net/editor/?fVAQJARSl0ApRoFCxcI8DRRCBljNYPinXirDwFOAA-TxBBABV8EAA4SAI4+Dmp8LRdBOqEkU1fCAcAY91Xf91Xvrn+7tXf9SBs1yI-e


- Muke Muscleshell
- Potluck Massacre [PLUM]
- Sanctum of Rall

(edited by Rambodacious.7495)

Muke Muscleshell's Manliest Man Builds

in Guardian

Posted by: Rambodacious.7495

Rambodacious.7495

Introduction:
The next few builds are for SPvP. I call this first one Fire and Ice. It’s my invention and I’ve yet to see anyone else use it… until now. Enjoy

Note:
This build is a roamer that kills enemy defenders and takes points. It’s capable of constant high offensive output. Avoid using the Spirit Weapons off of points because they like to follow people everywhere!

Major Pros of the Build:
- Spirit Weapons last extremely long, do great damage and cause burning on every auto-attack
- +10% Damage against burning foes
- Enemy Knockdowns on Hammer of Wisdom and Bane Signet (5 seconds of free damage)
- Your Hammer crits Chill with additional damage every 15 seconds from Glacial Heart. Enemy also Chilled on hits from Hammer via Sigil of Ice. Enemy Chilled when you’re struck every 30 seconds. Enemy Chilled when you use reduced cooldown heal on Signet of Resolve. Enemy Chill duration increased 70%.
- Spirit Weapon burns and Hammer/Rune Chills cover each other from condition removal (kitten ed if they do, kitten ed if they don’t)
- Berserker Amulet for maximum offensive power
- Every utility skill has reduced cooldowns

As you can see, between burns, chills, knockdowns and the berserker amulet this build will strike fear into opponents now that I’ve released it to the public. I personally am running Signet of Resolve over Shelter because the build is so susceptible to conditions. Blocking a couple conditions won’t helpmuch, especially when there’s a stack of them on you already, but a large chunk of health does help keep you up long enough to finish the job. It’s only 2 seconds slower than Shelter in this build as well. Your mileage may vary.

http://gw2skills.net/editor/?fVAQFASl0ApIoVBxQI8DRR8Ql1dY5JkBVGAVwl/wTC-TJhBwAAeAA52fIyFAYcZAA


Introduction:
This next build is a common Meditation build that provides solid DPS with a respectable amount of defense.

Pros of the Build:
- 22k health and 2393 armor allow you to take a punch
- Permanent Retaliation from Virtues, Symbol of Wrath and Light Aura from leaping out of it with Leap of Faith
- Permanent Fury up-time from Meditations (6.25 seconds per use) and Rune of the Citadel provides a 23.5 second Fury proc from being hit every 30 seconds
- 2k Heals and reduced Cooldowns on every Meditation (Litany of Wrath becomes 3800)
- Reduced Cooldowns on both weapons allow for constant pressure/control
- Indomitable Courage allows you to guarantee stomps for you and allies with stability
- Some conditions removal on weapon attacks

A note on Litany of Wrath – this build is for Pros. As you become able to predict opponent actions to line up your burst combos, you’ll be able to pop Litany and then move straight into a burst combo that will heal for a surprising amount on top of the 3800. Also remember Litany is on a 24 second CD now, 6 seconds faster than Shelter for only 800 less health. However, Shelter is always available while you acquire the skills to run Litany.

http://gw2skills.net/editor/?fVAQJARSnkIS5Q2NEWDB/QmohgysH5HzNkhrPQCCAA-TJRJwAP2fAwlAg7TA4YZAA


Introduction:
This last build is the standard SPvP Bunker build for those interested.

http://gw2skills.net/editor/?fVAQNApdWlsApfn1CxVI8DRRCRkjNY/dmedQzBA-TJBHwALLDA4UA0b/hBPBAA

- Muke Muscleshell
- Potluck Massacre [PLUM]
- Sanctum of Rall

(edited by Rambodacious.7495)

Muke Muscleshell's Manliest Man Builds

in Guardian

Posted by: Rambodacious.7495

Rambodacious.7495

There they are ladies and gentlemen, the builds that will enable your rise to cyber-stardom.

Thoughts? Comments? Exhausting Praise?

- Muke Muscleshell
- Potluck Massacre [PLUM]
- Sanctum of Rall

Muke Muscleshell's Manliest Man Builds

in Guardian

Posted by: shadowpass.4236

shadowpass.4236

Fire + Ice build has meditation recharge trait. ur not using any meditations tho

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

Muke Muscleshell's Manliest Man Builds

in Guardian

Posted by: Rambodacious.7495

Rambodacious.7495

Fire + Ice build has meditation recharge trait. ur not using any meditations tho

Renewed Focus is a Meditation. If you don’t want lowered cd on RF then you could take Purity to help reduce the build’s weakness against conditions or Retributive Armor to pack more punch.

Also, I posted in the SPvP forums, if you’re finding the build too squishy, take a barb amulet instead. Should give you more time to tear down the bad guy.

- Muke Muscleshell
- Potluck Massacre [PLUM]
- Sanctum of Rall