My Feedback on Dragon Hunter
Pretty much what Sunfish said.
I think we learned something from this beta weekend with the fragment of faith trap. This actually made DH sorta viable, and should be looked at as a positive note.
Some other things to note about DH:
Virtue of Resolve is affected by cripple/chill and that is a bug. Also this should be a leap finisher honestly. The cleanse from the virtue traitline NEEDS to cleanse its condies at the start. This should be the advantage of going into virtues if you decide too. The passives also need to remain active as well.
Virtue of Courage needs to be instant cast. I don’t really understand how a block isnt instant cast? No other block in the game isn’t instant cast lol…..Makes zero sense. On top of that, it can be used as a stunbreaker that gets interrupted? This has to go, which brought up the point sunfish and I said. A stab/stunbreaker that can be interrupted? How does that make any sense….The same goes for the other virtues.
Traps
Traps need more utility. Whether its condi clear, passive boons, heals, etc…while standing on them or after activation. They should also allowed to be used at range. Im sure many have said this. Since we have traps already, there is no getting rid of them. Since we are not a mobile class, having defensive/offensive capabilities while sitting in our traps or more utility will make up for our traps. They could almost act as wells but the inverse for some so it helps you/allies.
1) Fragment of Faith I honestly would say leave the damage or let it proc the way it has been in the beta weekend. This made this trap the go to and made DH worth playing and taking traps. Also the aegis’ drop to far away from you after activation imo.
2) Test of Faith has potential. I feel this should almost act like a static field, where it dazes upon hit, or standing in the trap area procs damage overtime or some sort of condition. Or this could be defensive where allies take less damage inside and enemies take more or apply invulnerability to them. This gives the guardian more to its name in conquest such as the true node holder.
3) Other traps need more utility then the two listed above otherwise they’d never be taken. The one with the rotatings swords(i dont remember its name) needs to either suck in the opponents or something. And the reveal trap is decent but not sure how to improve that but it needs more utility then just reveal.
Longbow
Longbow #5 activation needs to go off sooner. Its also very buggy on terrain that isnt flat. In most high tier pvp matches, getting that skill of is a huge risk unless you are a bunker, and this is a movement based game, so people can just walk out of it. Allow enemies to be crippled/chilled while its being cast?
I would like better animation for true shot. With how well you guys polished other animations so far, I feel those on Longbow are dull besides the ending of #5.
Traits
The trait where condies are removed on block/reduce damage when no conditions are on you needs to be reworked. You ALWAYS have conditions on you. Maybe change it so that the maybe there is a threshold? For each one less condi on you, you recieve less damage? So the less condies you have on you the less damage you take.
“Best Guardian NA”
Yea, I made several posts on the BWE thread about making f3 an instant cast. The fact that it gets interupted, then we lose out on stab, the blocks, prot/aegis just makes no sense, especially when its on a long cooldown. Another big issue is f2 being interupted, anyone can CC you mid leap and you basically lose out on everything and that can get you killed easy since virtues are our main source of survival.
Another issue is Test of Faith, when dropped it does no damage. Only damage from this trap is when someone crosses over the aoe. This should be made like Ring of Fire where there’s initial damage when dropped, then bonus damage for every enemy that crosses it, that would make it slightly more viable.
Longbow is really strong atm, only needs some minor tweaks, maybe unroot us when we true shot and lower the cd/cast time of hunter’s ward.
You guys ever heard of counterplay? Getting interrupted is part of the game. If you don’t want to get interrupted, pop stability or Aegis before using these skills.
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
Spear of Justice needs a second activation where you pull the tethered enemies. This would make it perfect.
You guys ever heard of counterplay? Getting interrupted is part of the game. If you don’t want to get interrupted, pop stability or Aegis before using these skills.
SoC grants both Stability and Aegis, the fact it can be interrupted and put on full cool down therefore not goving you either buff is hilarious.