Good morning guildies! I am Ezviir, nice to meet you.
TL;DR:
TOC:
-Bio
-Equipment
-Skills
-Traits
-Reasoning
-Strategy
-Bio
A quick bit about myself:
I played GW1 since launch, falling in love with the pvp system. As a burst ele named Elemental Shame, I would walk around melting the faces of anyone who dared to get in my way.
I was pulled into the WoW world by a few friends of mine, where I rose in the arena rankings on my holy paladin, securing a 2k rating during Wrath in 3v3 and 5v5. Once Cata came out, I lost interest.
As I waited for GW2 I began game jumping to see how I stacked against others. In Rift I was a superb healer on my cleric, Tera I was a superb healer on a priest…
If you can’t tell, I love pvp and I love to heal. I just can’t help it. This bit has been stupid, but it is mainly to show that I am not so new when it comes to pvp.
Now, I do not spend my time scouring the interwebs for builds, so there is a good chance that someone has hit this already…hell, probably made a guide for it. If this is the case, I apologize for any toes that I might be stepping on.
I welcome any and all CONSTRUCTIVE CRITICISM. If you have any flaming to do, please move it elsewhere. It has no effect on this world but to show how horrible of a person you are and furthers the argument of selective euthanasia. Now that that is over, on to the REAL reason for this post: my build.
This build, I have found, puts forth some great damage, while being able to stand your ground while you wait for buddies to arrive. It has its ups and downs (mainly the fact that you have to know how to deal with people while they can knock you away, seeing as how I do not include stability in this build).
Before you start yelling at me about how stupid I am for not taking it, realize this: this build isn’t meant to be a beat all, win all build. It is meant to give you some decent survivability while putting out very decent damage. If not having stability is an issue for you, maybe this build isn’t for you.
-Equipment
1st set – Scepter (Hydromangy)/Torch (Accuracy)
2nd set – Sword (Leaching)/Focus (Accuracy)
Armor – Runes of Divinity x 6
Neck – Knight/ Berzerker
-Skills
Scepter
1.Orb of Wrath – Fires a slow-moving orb at your foe.
2.Smite – Strike foes in the target area repeatedly.
3.Chains of light – Immobilize and make your foes vulnerable with ethereal chains.
Torch
4.Zealot’s Flame – Set yourself alight, periodically burning up to three nearby foes.
Zealot’s Fire – Throw your Zealot’s Flame at the targeted foe, damaging them but increasing the skill’s recharge time by 50%
5.Cleansing Flame – Breathe magical flames that damage foes and remove conditions from allies.
Sword
1.Sword of Wrath – Slash your foe once.
Sword arc – Slash your foe again.
Sword Wave – Send out a cone attack, striking up to three foes
2.Flashing Blade – Teleport to your target, striking them and blinding nearby foes.
3.Zealot’s Defense – Block ranged attacks while throwing magical projectiles.
Focus
4.Ray of Judgment – Pass a ray over foes and allies. Foes are damaged and blinded. Allies gain regeneration and cure one condition.
5.Shield of Wrath – Create a shield to block three next attacks. If the shield is not destroyed, it explodes and damages nearby foes.
Healing
6.Shelter – Block attacks while healing.
Utility Skills
7.Smite Condition – Cure a condition and damage nearby foes. More damage if a condition is cured.
8.Contemplation of Purity – Convert the conditions you are suffering into boons.
9.Judge’s Intervention – Teleport to your target and burn nearby foes.
Elite Skill
0.Tome of Wrath – Summon an ancient tome which grants you powerful offensive spells.
1.Conflagrate – Burn foes in a target area.
2.Affliction – Send out a projectile that makes foes crippled and weak.
3.Smiter’s Boon – Send out a cone that grants might and swiftness to allies.
4.Zealot’s Fervor – Grant fury and quickness to all nearby allies.
5.Judgment – Knock down and damage nearby foes with a massive blast.