Hey, I saw such list for Necromancer, and thought that it would be nice to have this for guardians too.
I’ll start with listing problems I have noticed, and will try to add to the list while others post.
Here it goes:
1) General issues
- Guardian and ranged combat. Sure, we have a scepter. But what If I don’t like it? Then I go with 2 melee weapons or melee and staff. Then I go into the dungeon and we have a boss, that if you get close -> you die. Or you need to roll out of the way very often. The highes DPS weapon for that is of course scepter. If I don’t have it, I’m crippled. Sure I can still use orb of light once per 3 seconds and cast empower/symbol of swiftness. It is boring, not fun and not effective. If I don’t have a staff nor scepter, then I can usually just place a combo field fire under the allies projectiles and virtue of justice them. There is always an option of /dance…
- Guardians and Condition Duration/Condition Damage stats. Because of small amount of various conditions guardians deal, and the way burn stacks, it seems very weak to invest in those stats. I feel I don’t get as much from these as other professions. Maybe I’m not right, but from my testing it seems that I kill much faster if going into Power/Precision/CritDmg than replacing any of these with Conditon Dmg/duration. Ok, Condition Duration does make my immobilize (which is on 3 skills) better, but in PvE I don’t see much use for this. Especially that other professions (Engineer?) can immobilize MUCH better.
- Guardians and Aegis -> I feel this boon is core of the guardian profession. Yet there is only 1 utility skill and 0 weapon skills that grant this boon. Seems weird.
- Guardians and elite skills -> Underwater -> just 1 elite, and that means 0 customization when it comes to elite skills underwater. Also Renewed Focus is great, but the way it looks is a little bit dissapointing. Elite should be something that my friends look at and say: WOW!. Transforms, mass invisibility, tornado, lich form are all examples of WOW! skills. Compared to that my guardian gets a little glow effect for 3s.
- Guardians and retaliation -> around 300-400 dmg per hit you get. Great answer for AoE damage in which you and your party stand, that deals low dmg per tick. Maybe good in some guardian builds that focus on healing and high toughness. Naturally overpowered in WvW, I don’t notice any difference in PvE. Sure we could use it on spider queen if entire party was having good toughness and I could heal them with mace for example. Maybe it would be fun to watch spider queen dying from retaliation. But what’s the point in this other than annoying elementalists in WvW? I especially didn’t like the change on greatsword for PvE. I would love to have retaliation removed if I could keep old recharges. Maybe I just don’t understand retaliation, but after few hundred hours playing guardian, I’d expect I will.
(edited by RakaNishoo.6071)
. Hitting somebody with projectile from whirling wrath requires luck. Combo finisher whirl on the skill is very weak. It creates very small number (sometimes even 1) of combo projectiles that also fly in random direction. Hitting an ally with a projectile from whirling wrath executed while standing in Symbol of Wrath… well, it never happened for me. Hitting an ally that actually has a condition on him? Hmm….