Hey my beloved Guardians.
First of all I want to introduce myself. My name is Rajnesh and I’m a WvW Roamer for the Guild Ultranumb[Numb] on Kodasch[DE]. I’ve played mainly core medi guard before HoT and been playing Dragonhunter since the release of HoT. Most of the time I do Solo/Duoroam or making duells.
When I read the latest patchnotes my first thoughts were: “Darn it Anet,…are you f***ing serious about this? I mean I knew True Shot would be nerfed, but 20%? And then also another nerf to the ONE Trap i use? WoW!”
But since I love the Dragonhunter i kept playing it and thought about how to change my build and my playstyle a bit to fit the new situation.
Before the patch I was running full zerk medi trapper with traveler rune and a soldier backpiece, since the high Dmg output did let me onehsot the most classes with the LB2 + JI + ToF + Spear of Justice + Smite Condition Combo. True Shot + ToF + GS2 have been my biggest Dmg outputs. It was a burst build over all that was based on killing the enemy as fast as possible since the most cooldowns are pretty high on DH to be honest.
My build before patch:
http://gw2skills.net/editor/?vVAQJATRnsABVDhVdCmDB8DhlEiKb/+vAU+5j+s/aZDgEA-TVCFAByt/gAXAgFOEAMcEAA4BAgkyvCV/BLlgppLgUAmJyC-w
After the nerf on the Trap Dmg, and the Trueshot I thought about changing this build over all to stay viable mainly against Revs, Druids, Scrappers, Cele DD-Ele and new Regen Warriors. Against all other classes i did not had any problems at all before and after the Patch. So i realized I just have to live a bit longer now to make anough dmg over the time, or have another burst availabe to finish of fights.
So lets see what the patch gives us overall:
+ Deflecting Shot: The base damage of this skill has been increased by 17%.
+ Symbol of Energy: The damage of this skill has been increased by 25%.
Ok, thats actually a pretty good buff on the longbow over all. Lets play around these buffs!
So here is my new build:
http://gw2skills.net/editor/?vVAQJATRnsABVDhVdCmDB8DhlEiKb/+vAU+5j+s/aZDgEA-T1CFQBYRJY0MxkGdBFS9Hko8gBHBgFcIAEoSM5s/ABuAAA4BAQKgy1ZB-w
I know have a bit more sustain through the marauder trinkets, the food AND the combination of Sigil of Blood + Omnomberry Pie, which give me a good chance to heal myself on crit. I have the sigil on the longbow because it is the weapon i do most autoattacks in fights. Together with the Medi heal it’s more then enough to stay healthy a bit longer. A nice side effect of the food is the bigger critical dmg over all.
But how do I adept my playstyle to this build?
At first I only started to use Symbol of Energy on myself right before swaping to greatsword to get a sweet burst with sigil of hydromancy + GS1/GS2 + Symbol of Energy + Smite conditions (when I have condi on myself) when an enemy gets into my melee ranger after getting some shots with the longbow before. A nice side effect,…with the energy sigil as second sigil on my greatsword I nearly can get perma vigor if I time the weaponswaps right. It is not the big burst, but most of the people aren’t aware of it and get traped.
At second I started to really focus on hitting Deflecting Shot! I tended to miss a lot of them but right now I’m on 8/10. It’s just perfect to knockback warriors when they’re using their shield to reflect your projectiles. It’s just repeating and trying to hit every Deflecting Shot, thats it.
At third I tended to kite too much on greatsword,…since the patch I was going back to hitting more autos with it and try to find GS3 + smite condition Combos while being under high pressure just to get some dmg done and blind a potential enemy burst.
At last, I try not to hit True Shots with JI port,…cause it just got so predictable. I tend to rather use the port to hit GS5 again like in core guard builds. Of course I still port True Shot when I see the opportunity to finish of a fight.
So what did the patch to me? It made and will make me a better guardian again, a better player over all, since I’m not able to just braindead oneshot people. I still got some problems with Druids and real good Revs,..but the rest of the classes I’m able to kill most of the time.
Thank you for that Anet!
BUT: NO THANKS for still giving us guardians ONE viable build over all in WvW Roaming. And we are still the only class without a passive 25% movement increase, and still bound to 1-2 runes to play. I would love to see a traitrework, and a rework on spirit weapons, just to be able to play more then 1 viable build.
www.twitch.tv/rajneshtamil
(edited by Rajnesh.4526)