My questions on the HoT trait changes.

My questions on the HoT trait changes.

in Guardian

Posted by: Viralseed.9362

Viralseed.9362

I know this isn’t the first time someone has made a post about the unreleased traits from the specialization update, and mine certainly won’t be the last. Rather than offering suggestions, I’m asking questions. Below is a list of the traits I personally see problems with based on the information provided by ArenaNet over the past few weeks. I am aware nothing is finalized until the update is live, but it still provides unanswered questions I personally have with this traits as well as potential oversight from the developers.


Zealot’s Speed

I don’t specifically have anything wrong with this trait, but I do have questions. The retaliation this trait gives is 2.5 seconds with every tick. I am assuming Virtue of Retribution’s +25% duration is at play here, so it would have a base tick of 2 seconds. Symbol of Protection (through Protector’s Impact) and Symbol of Energy (Longbow) remain 1 second every tick. Why is Symbol of Wrath the only symbol to receive this buff?

Zealous Scepter

Contrary to the current version of the game, this is the only core weapon trait the Guardian has that lacks a cooldown reduction. Is this intentional?

Symbolic Exposure

Symbols apply one stack of vulnerability on tick for three seconds. Guardians are capable of applying more stacks of vulnerability, but a single stack for a symbol which enemies much stand it seems far too low. I’m curious as to whether or not this will see a buff before release.

Expeditious Spirit

Spirit Weapons receive burning on hit, but only one second. In fact, only two Spirit Weapons actually hit enemies, and not very frequently either. Since burning no longer stacks in duration, will this receive a buff?


Inner Fire (Searing Flames?)

This trait appears to be a mixture of the application (and ICD) of Searing Flames, but the effects of Inner Fire. Why was Searing Flames removed? Why wasn’t it merged?


Stalwart Defender

I honestly don’t know why I’m mentioning this. We know it’s not great. The developers know it isn’t great. This is a thread about traits I have questions about, and this trait is no different. I’m hoping we hear something about it before launch.

Retributive Armor

Unless this effect stacks, I don’t think anyone would take this over Altruistic Healing or Monk’s Focus. Both are great. Both are balanced well to each other. Retributive Armor doesn’t look potent because toughness doesn’t feel potent. Will toughness see a rework or feel more potent in Heart of Thorns?


Invigorated Bulwark

While this can stack up to 10 times (for a total of 500 healing power), its 10 second duration paired with the requirement of block an attack make it near impossible to utilize properly. I can only see this working after Shelter or with Shield of Courage if it will continue to block physical attacks. Even factoring a large number of traits applying Aegis, I find this hard to reach the cap successfully several times in combat.


Nothing. Just a note here to let everyone know I didn’t forget this specialization. I just see uses for each trait here. Well done.


Hunter’s Determination

The problem I have with this is not only restricting it to a specific weapon, but restricting it to a specific skill. In addition, this is one of two longbow traits. I thought we had seen the last of multiple weapon-specific traits.

Hunter’s Fortification

The developers mentioned an issue with this. Virtue of Courage already applies protection, so this would just apply more. I’m not sure what to replace protection with, I’m definitely curious to see what becomes of this trait.

Heavy Light

While I see nothing wrong with the knockback portion of this ability, I don’t see a longbow cooldown reduction anywhere in the specialization. The Reaper receives a cooldown reduction, but I suppose the Chronomancer doesn’t have one for the shield (except Alacrity affects all abilities anyway).

Special note: Condition duration appears to be increased by around 10%, but I cannot seem to find a trait causing this. What is affecting it? Will anything affect boon duration in a similar way?

My questions on the HoT trait changes.

in Guardian

Posted by: Vizardlorde.8243

Vizardlorde.8243

Ive been complaining about symbolic exposure for as long as I can remember. It’s the weakest vulnerability application across professions as far as I know. Nothing has been done about it.

My questions on the HoT trait changes.

in Guardian

Posted by: Exedore.6320

Exedore.6320

The answer to a lot of your questions is that the trait preview is still under heavy development. In my opinion, it was probably done a month too soon. They’re still testing out ideas, relocating traits, tweaking numbers, etc.

The elite specialization heavily favors the specialization-specific weapons and skills. This is definitely true for Dragonhunter and Reaper. Chronomancer traits aren’t as biased, but still work better with the specialization’s skills. I would guess this is because Chronomancer only unlocks an off-hand, so they can’t devote too much to two weapon skills compared to five of a two-hander.

Weapon traits can give a powerful effect to the weapon and don’t reduce the cooldown. Reducing a weapon cooldown isn’t always that beneficial either.

Some skills, like Searing Flames, which didn’t really fit the profession’s themes, were dropped.

Kirrena Rosenkreutz