First for me let’s just say I feel GM traits should be gameplay / build defining. They should be interesting. Now with that lets discuss the Guardian’s new GM traits announced;
Zeal: Amplified Wrath- Burning damage is increased by 33%
First I’ll say I love the concept, be afraid to be burned by a Guardian but I feel for a GM trait AW by itself feels lacking, merging AW with KZ (rebalance values) this now feels so much more like a GM trait to me.
In the live stream they mentioned the new GM traits should not be competing for the same type of gameplay as the existing. But that’s exactly what I see Amplified Wrath (Increase burning by 33%) doing with Kindled Zeal (13% Power converted to Cond Dmg), Gameplay Condition Damage focused.
- One effects only one condition – Burning.
- The other effects all conditions.
Yes Guardian can only apply burning but with Rune & Sigil changes we now have access to more damaging conditions. I was also abit surprised developers thought KZ effected condition duration.
Radiance: Radiant Retaliation – Retaliation Damage scales from condition damage instead of power
This is one GM trait I can get behind. I love it, this is what a GM trait should be about interesting and gameplay / build changing. Not much more I can say other the looking forward to trying it out.
Valor: Communal Defenses – Grant 5s of aegis to allies in 360 range when you block an attack. 20s cooldown.
This is again interesting and I like the concept but thinking about guardian blocking skills; One heal skill (Shelter), One Virtue (Virtue of Courage passive & active), Mace 3 (Protector Strike), Focus 5 (Shield of Wrath) and one shout (Retreat) a total of 6 skills. The only sync I can see with this GM trait as is, is with Mace 3 and VoC passive the other skills have too long a cooldown. Mace 3 is controllable but VoC passive is not. The effect this GM has on VoC passive is like that of Battle Presence, granting aegis to the group (in range) after the passive aegis is consumed but with less range then Battle Presence.
Two problem skills are retreat (range 600) & VoC active (range 1200).These already apply aegis to the group with long durations (20sec base) and greater range (600 & 1200) so applying aegis over these skills is only going extend aegis duration but still only block 1 attack.
This is a problem with aegis stacking duration not effect and the fact even if using a blocking skill aegis will also be consumed wasting aegis. Aegis feels very powerful in PvE content (AI mods) but so unfulfilling in WvW and sPvP (cannot block all of a player channeled skill but only the first hit)
Now a GM trait changing aegis to either be a channeled block, say 1/4 or 1/2 second or that aegis can now stack say 3 times max. This would create some very interesting gameplay.
Honor: Force of Will – Gain up to 300 vitality, based on your level. (around 3k HP at level 80)
For me this is NOT a GM trait this is boring and feels more like a stacking sigil (eg bloodlust) and that they could not think of a new interesting GM for Guardian’s honor line. Make this a sigil not a GM trait (Why not make a kill stacking sigil for all individual stats).
Now looking at the name Force of Will what could this do?
Wait what about the Elementalist new Earth GM trait Stone heart. Now I’m not too sure about Stone Heart overall but what about the mechanic. Cannot be critically hit. Force of Will / Critically hit. How about;
Force of Will – After blocking an attack you cannot be critically hit for 2 seconds and take 50% less condition damage
This might be to strong and need adjusting to the time (1sec) or cond dmg reduction (75%). But this feels like it could achieve the same survivability as 3k extra health but is so much more interesting.
Virtues: Purity of Body – Resolve’s passive effects increase endurance regeneration by 15%
I like but on a whole I’m not feeling it. GM trait maybe, Yes. But it still leaves me feeling something missing. I always loved the Virtue line but even with 30 % Virtue recharge reduction I feel Virtue recharge for Resolve & Courage are a bit too long.
I think I would love this GM if it also reduce Virtue recharge just that little bit more like Thief’s GM in Trickery Sleight of Hand. Say 10% more this would take overall reduction to 40%. VoJ would go to18sec, VoR to 36sec and VoC to 54sec, this adds that something extra I feel all GMs need.