My Guardian is getting closer to 80 and I wanted to reexamine the gear I planned to get him. Originally, I was going to get him 2 sets of armor (Soldier’s with Crest of the Soldier and Magi with Rune of Dwayna) and 2 sets of jewelry/trinkets (Sapphire and Emerald). However, now I am a bit more uncertain and wanted to double check. Unfortunatly, it isn’t being easy.
The original plan was to have the armor give Vitality and the trinkets give Toughness. The Soldiers and Emerald was meant to be an offensive set while the Magi and Sapphire was meant to be a healing set; both focused on tanking and produced a lot of combinations when mixed.
I am not sure if I still want to do it exactly the same. However, I do want to focus on Tanking with all sets with an offensive and healing sets and I do want at least one to offer a good vitality boost.
My planned trait build was 0/0/20/30/20. It was focused around team healing with alternatives for solo. I considered making a more aggressive alternative build with more precision and offensive, but I have yet to do that. Either way, I want my gear to work well in either build (although the healing power gear would be more useful in the first of course).
As for weapons, I will probably get Soldiers or Knights for the offensive ones (greatsword/staff/scepter/shield) and Clerics or Magi for the healing ones (mace/shield).
Well, here are the stat combinations of Knights/Emerald, Soldiers, Clerics/Sapphire, and Magi. It lists all possible combinations of the 4, with the first name being the armor. I did not figure in Runes or such for the armor and I did figure in back slots; even though some didn’t have it.
Knights+Emerald- 763 Toughness, 630 Precision (30%), 570 Power
Knights+Soldiers- 732 Power, 661 Toughness, 346 Vitality, 224 Precision (10%)
Knights+Sapphire- 661 Toughness, 570 Power, 508 Healing Power, 224 Precision (10%)
Knights+Magi- 570 Precision (27%), 508 Healing Power, 346 Vitality, 315 Toughness, 224 Power
Soldiers+Emerald- 672 Toughness, 661 Power, 406 Precision (19%), 224 Vitality
Soldiers+Soldiers- 823 Power, 570 Toughness, 570 Vitality
Soldiers+Sapphire- 661 Power, 570 Toughness, 508 Healing Power, 224 Vitality
Soldiers+Magi- 570 Vitality, 508 Healing Power, 346 Precision (16%), 315 Power, 224 Toughness
Clerics+Emerald- 672 Toughness, 570 Power, 406 Precision (19%), 315 Healing Power
Clerics+Soldiers- 732 Power, 570 Toughness, 346 Vitality, 315 Healing Power
Clerics+Sapphire- 823 Healing Power, 570 Toughness, 570 Power
Clerics+Magi- 823 Healing Power, 346 Precision (16%), 346 Vitality, 224 Toughness, 224 Power
Magi+Emerald- 630 Precision (30%), 448 Toughness, 346 Power, 315 Healing Power, 224 Vitality
Magi+Soldiers- 570 Vitality, 508 Power, 346 Toughness, 315 Healing Power, 224 Precision (10%)
Magi+Sapphire- 823 Healing Power, 346 Toughness, 346 Power, 224 Precision (10%), 224 Vitality
Magi+Magi- 823 Healing Power, 570 Precision (27%), 570 Vitality
I considered other sets, but I haven’t found any that look as nice as these are. Also, I do want to have decent precision, at least in the offensive build. This is because my Valor line will give me 20% Critical Damage, which is rather useless without a decent critical chance. I don’t care as much about this for the healing sets.
I am looking for 3 sets of armor or trinkets for now with a 4th to go after later. By that, I mean 1 armor and 2 trinkets (with another armor later) or 2 armor and 1 trinket (with another trinket later).
So which would you suggest?