-Total War: Warhammer
-Guild Wars 2
or you know give our melee abilities more ranged attacks or build in capclosers instead of throwing our weapons out of window for a freaken BOW
lol guardian and bow…..
i bet we will be basicaly forced into bow for PvP……. they gonna balance it like that.
facepalm yes destroy one of the best supports the game has by moving them behind zergs and “supporting” the safer ranging groups. You don’t need to be tester or w/e to know the healing is going to be crap,
Yes you do, now please take your ridiculous and baseless assumptions elsewhere. Even if the specialization is garbage, the guardian will be perfectly fine because the specialization is an alternative, not an upgrade (so normal guards are unaffected). Which most people seem to disregard for some reason. Either way, if the weapon is underpowered, then it must be balanced, but this is irrelevant to the overall argument for/against bows in terms of play style.
I don’t get why you put “supporting” in apostrophes as if it’s not true, since that’s exactly what the bow would be doing (in literally every sense of the word) with the skill set listed here. It heals, it debuffs, it buffs offensively/defensively, and it has offensive/defensive CC.
Healing is nothing special in the game and expecting it to be anything good is silly. The only benefits i see with bow is vul and knockdowns and tbh the curret sets handle that fine. Alternative only makes it sound for me anyways bowbearguardianedition, i never understood the hate for scepters for our ranging. Great in pvp and if you want pve
The hate for scepter is mainly 2 things
1: The orb moves so slow that a person with swiftness at 600 range can outrun it or simply strafe to avoid most of them.
2: Smite is not an actual AOE, it’s a ground targeted multi hit attack.
If they would change those things then it would be alright.
As for people like me wanting the bow to be an offensive weapon with CC you only need look at their words.
They said they wanted specializations to expand what classes are capable of. Looking at the guardian they have very little CC compared to many other classes & their ability to do ranged damage is lack luster due to the problems I stated above.
So if the bow had allot of reliable offensive spells with good CC and a small amount of support (think condition cleanses or ranged protection application) then it would expand the guardian tool kit nicely.
The only other way they could really expand what the guardian is capable of without giving more of the same old stuff would be to make it a condition weapon.
That would more or less eliminate it’s usefulness in PvE and could be lack luster in PvP/WvW unless done really well.
or you know give our melee abilities more ranged attacks or build in capclosers instead of throwing our weapons out of window for a freaken BOW
lol guardian and bow…..
i bet we will be basicaly forced into bow for PvP……. they gonna balance it like that.
The solution to guardian gap closing abilities is rather simple.
Change shimmering defense into a 2 second chill on blind with a 10 ish second CD per target. (more or less a copy of sigil of ice, but one triggered by blinds that can proc on multiple targets at once)
After that guardian would be fine cause they already have gap closers, staying on target is the only real problem (even then it’s just against skilled opponents)
(edited by Ragnar the Rock.3174)
Friend, its about the role and game pool.
I can talk for PVP.. We have 2 viable roles in the moment…
-Zerk meditation
-Cleric bunker
Have people that are trying to use celestial and condition builds in the moment, but its not viable in the competitive, because they don’t have much sustain like an El d/d, eng or war.
Maybe with the new spec we have more game play modes using celestial and condition builds, we need to wait to see the new traits too.I chose Bow because we have only 1 weapon with long range, scepter, its better in the moment than in the past, but we can have another option.
We don’t need off hands because we have good ones, like focus.
Axe for what? do it will be a gap closer? more dps than sword?
I don’t think a longbow with crap mechanics is going to make celestial or condition builds viable. However, a main hand axe that does bleeding on auto attack and 3-5 stacks of torment on #3 would certainly open up builds. Sustain may be an issue with condition builds but from what the leaked skills show it’s healing to allies and not yourself. The bigger issue though with condition builds is the lack of condition spread and the reliance on only burning.
An offhand would also be much appreciated. A warhorn that can both give the guardian swiftness and cripple enemies would be huge for a lot of builds. It would be nice to fix shield or buff torch (boon stripping on cleansing flame please) but I would take a single warhorn over longbow any day. Guardians don’t belong in the back row.
facepalm yes destroy one of the best supports the game has by moving them behind zergs and “supporting” the safer ranging groups. You don’t need to be tester or w/e to know the healing is going to be crap,
Yes you do, now please take your ridiculous and baseless assumptions elsewhere. Even if the specialization is garbage, the guardian will be perfectly fine because the specialization is an alternative, not an upgrade (so normal guards are unaffected). Which most people seem to disregard for some reason. Either way, if the weapon is underpowered, then it must be balanced, but this is irrelevant to the overall argument for/against bows in terms of play style.
I don’t get why you put “supporting” in apostrophes as if it’s not true, since that’s exactly what the bow would be doing (in literally every sense of the word) with the skill set listed here. It heals, it debuffs, it buffs offensively/defensively, and it has offensive/defensive CC.
Healing is nothing special in the game and expecting it to be anything good is silly. The only benefits i see with bow is vul and knockdowns and tbh the curret sets handle that fine. Alternative only makes it sound for me anyways bowbearguardianedition, i never understood the hate for scepters for our ranging. Great in pvp and if you want pve
The hate for scepter is mainly 2 things
1: The orb moves so slow that a person with swiftness at 600 range can outrun it or simply strafe to avoid most of them.
2: Smite is not an actual AOE, it’s a ground targeted multi hit attack.
If they would change those things then it would be alright.
As for people like me wanting the bow to be an offensive weapon with CC you only need look at their words.
They said they wanted specializations to expand what classes are capable of. Looking at the guardian they have very little CC compared to many other classes & their ability to do ranged damage is lack luster due to the problems I stated above.
So if the bow had allot of reliable offensive spells with good CC and a small amount of support (think condition cleanses or ranged protection application) then it would expand the guardian tool kit nicely.
I could get behind a bow like that if the mechanics were done right. The only reason I’m against the leaked skills is because of what they are. No amount of healing on the arrow will change bad mechanics.
Something that plays like warrior longbow that it’s skills are most useful at close range, but has an auto attack that works just as well at long range. A fast arrow AA with good CC (cripples, stuns) on skills would go a long way to expand on the guardian’s kit.
facepalm yes destroy one of the best supports the game has by moving them behind zergs and “supporting” the safer ranging groups. You don’t need to be tester or w/e to know the healing is going to be crap,
Yes you do, now please take your ridiculous and baseless assumptions elsewhere. Even if the specialization is garbage, the guardian will be perfectly fine because the specialization is an alternative, not an upgrade (so normal guards are unaffected). Which most people seem to disregard for some reason. Either way, if the weapon is underpowered, then it must be balanced, but this is irrelevant to the overall argument for/against bows in terms of play style.
I don’t get why you put “supporting” in apostrophes as if it’s not true, since that’s exactly what the bow would be doing (in literally every sense of the word) with the skill set listed here. It heals, it debuffs, it buffs offensively/defensively, and it has offensive/defensive CC.
Healing is nothing special in the game and expecting it to be anything good is silly. The only benefits i see with bow is vul and knockdowns and tbh the curret sets handle that fine. Alternative only makes it sound for me anyways bowbearguardianedition, i never understood the hate for scepters for our ranging. Great in pvp and if you want pve
The hate for scepter is mainly 2 things
1: The orb moves so slow that a person with swiftness at 600 range can outrun it or simply strafe to avoid most of them.
2: Smite is not an actual AOE, it’s a ground targeted multi hit attack.
If they would change those things then it would be alright.
As for people like me wanting the bow to be an offensive weapon with CC you only need look at their words.
They said they wanted specializations to expand what classes are capable of. Looking at the guardian they have very little CC compared to many other classes & their ability to do ranged damage is lack luster due to the problems I stated above.
So if the bow had allot of reliable offensive spells with good CC and a small amount of support (think condition cleanses or ranged protection application) then it would expand the guardian tool kit nicely.
I could get behind a bow like that if the mechanics were done right. The only reason I’m against the leaked skills is because of what they are. No amount of healing on the arrow will change bad mechanics.
Something that plays like warrior longbow that it’s skills are most useful at close range, but has an auto attack that works just as well at long range. A fast arrow AA with good CC (cripples, stuns) on skills would go a long way to expand on the guardian’s kit.
Mind linking the “leaked” skills ? I have not seen them yet.
https://archive.moe/vg/thread/37561461/#37655720
The DPS stance should be exactly what you’re looking for. In fact, it should appeal to a lot of people minus those who just want the specialization to be an upgrade. Which it will never be, fortunately.
(edited by Fashion Mage.3712)
Plot twist no new weapons, new specialization lets you dual wield 2 handed weapons. GS/Hammer/Staff would be fun.
wait wait wait !!!!!
WAIT !!!!
i said WAIT !!!!
sooo those 2 stances work on ALL of our weapons or its only for the BOW ???
those stances would be kittenING AWESOME for all of the guard weapons
How about we get fixes to our weapons before we go adding new kitten? After watching the utility/offense or utility/defense built into all the abilities on the new class…they better re-work some of our weapons if the ‘old-school’ classes are going to keep up
This ^.
Compared to other classes the guardian already falls behind when it comes to offensive utility & unless your using hammer or mace it can for defensive utility as well.
After looking at the rev all I can say is I hope they take a serious look at the guardian weapon skills, utilitys, elite skills & traits.
Psst – Anet says Guard in Gud Place…. since beta….
inb4 LongBow
Skill #5 – ground target symbol of faith with 900 range on 45 sec cd :/
but in all seriousness it looks pretty cool. im guessing symbol of battle will grant might?
(edited by Tyreal.5230)
wait wait wait !!!!!
WAIT !!!!
i said WAIT !!!!
sooo those 2 stances work on ALL of our weapons or its only for the BOW ???
those stances would be kittenING AWESOME for all of the guard weapons
Well keep in mind its nearly 2 years old and there is no way to know if the source is reliable.
Depending on the cool downs of said abilities however it could be rather nice.
How about we get fixes to our weapons before we go adding new kitten? After watching the utility/offense or utility/defense built into all the abilities on the new class…they better re-work some of our weapons if the ‘old-school’ classes are going to keep up
This ^.
Compared to other classes the guardian already falls behind when it comes to offensive utility & unless your using hammer or mace it can for defensive utility as well.
After looking at the rev all I can say is I hope they take a serious look at the guardian weapon skills, utilitys, elite skills & traits.
Psst – Anet says Guard in Gud Place…. since beta….
“good place” can be very vague.
Guard is good when teammates are around for you to buff or to CC/snare/chill enemies for you, however if your solo there are glaring holes in the toolkit.
They try to make up for that with making guardians extremely strong when allies are around but in the end it would be better if the guardian had tools like cripple/chill for it’s offensive spec.
Then they could adjust them without breaking them so easy.
How about we get fixes to our weapons before we go adding new kitten? After watching the utility/offense or utility/defense built into all the abilities on the new class…they better re-work some of our weapons if the ‘old-school’ classes are going to keep up
This ^.
Compared to other classes the guardian already falls behind when it comes to offensive utility & unless your using hammer or mace it can for defensive utility as well.
After looking at the rev all I can say is I hope they take a serious look at the guardian weapon skills, utilitys, elite skills & traits.
Psst – Anet says Guard in Gud Place…. since beta….
Yup, not only do they say that they believe that people posting on forums are basement dwelling nerd ragers and ‘never post any good suggestions’
How about we get fixes to our weapons before we go adding new kitten? After watching the utility/offense or utility/defense built into all the abilities on the new class…they better re-work some of our weapons if the ‘old-school’ classes are going to keep up
This ^.
Compared to other classes the guardian already falls behind when it comes to offensive utility & unless your using hammer or mace it can for defensive utility as well.
After looking at the rev all I can say is I hope they take a serious look at the guardian weapon skills, utilitys, elite skills & traits.
Psst – Anet says Guard in Gud Place…. since beta….
“good place” can be very vague.
Guard is good when teammates are around for you to buff or to CC/snare/chill enemies for you, however if your solo there are glaring holes in the toolkit.
They try to make up for that with making guardians extremely strong when allies are around but in the end it would be better if the guardian had tools like cripple/chill for it’s offensive spec.
Then they could adjust them without breaking them so easy.
100% this.
guardian is a 1 man killingmachine if there is at least 1 person with some worthwile roots and slows.
but alone ? we have like 5252626 bilion capclosers but they worth nothing when the enemy just runs away from us lol.
when im alone and fighting eles hunters or MESMERS !!!! the bennyhill music starts playing in a never ending loop………
(edited by Zoltreez.6435)
How about we get fixes to our weapons before we go adding new kitten? After watching the utility/offense or utility/defense built into all the abilities on the new class…they better re-work some of our weapons if the ‘old-school’ classes are going to keep up
This ^.
Compared to other classes the guardian already falls behind when it comes to offensive utility & unless your using hammer or mace it can for defensive utility as well.
After looking at the rev all I can say is I hope they take a serious look at the guardian weapon skills, utilitys, elite skills & traits.
Psst – Anet says Guard in Gud Place…. since beta….
“good place” can be very vague.
Guard is good when teammates are around for you to buff or to CC/snare/chill enemies for you, however if your solo there are glaring holes in the toolkit.
They try to make up for that with making guardians extremely strong when allies are around but in the end it would be better if the guardian had tools like cripple/chill for it’s offensive spec.
Then they could adjust them without breaking them so easy.100% this.
guardian is a 1 man killingmachine if there is at least 1 person with some worthwile roots and slows.
but alone ? we have like 5252626 bilion capclosers but they worth nothing when the enemy just runs away from us lol.
when im alone and fighting eles hunters or MESMERS !!!! the bennyhill music starts playing in a never ending loop………
This ^ is why I gave up playing the regular meditation spec & changed over to the medi burn spec.
The burst is much lower, survivability the same but it beats the ever loving $#!^ out of longbow rangers & most mesmers due to constant 800 per tick burns & poison
on weapon swap.
wait wait wait !!!!!
WAIT !!!!
i said WAIT !!!!
sooo those 2 stances work on ALL of our weapons or its only for the BOW ???
those stances would be kittenING AWESOME for all of the guard weapons
First: if those stances were introduced, they would almost certainly affect all weapons – though the specialist likely would lose access to 1 or more of the weapons standard Guardians have.
Second: those stances are almost certainly controlled by f1 and f2 – meaning the specialist LOSES some or all of their virtues compared to a standard Guardian.
How about we get fixes to our weapons before we go adding new kitten? After watching the utility/offense or utility/defense built into all the abilities on the new class…they better re-work some of our weapons if the ‘old-school’ classes are going to keep up
This ^.
Compared to other classes the guardian already falls behind when it comes to offensive utility & unless your using hammer or mace it can for defensive utility as well.
After looking at the rev all I can say is I hope they take a serious look at the guardian weapon skills, utilitys, elite skills & traits.
Psst – Anet says Guard in Gud Place…. since beta….
“good place” can be very vague.
Guard is good when teammates are around for you to buff or to CC/snare/chill enemies for you, however if your solo there are glaring holes in the toolkit.
They try to make up for that with making guardians extremely strong when allies are around but in the end it would be better if the guardian had tools like cripple/chill for it’s offensive spec.
Then they could adjust them without breaking them so easy.100% this.
guardian is a 1 man killingmachine if there is at least 1 person with some worthwile roots and slows.
but alone ? we have like 5252626 bilion capclosers but they worth nothing when the enemy just runs away from us lol.
when im alone and fighting eles hunters or MESMERS !!!! the bennyhill music starts playing in a never ending loop………
This ^ is why I gave up playing the regular meditation spec & changed over to the medi burn spec.
The burst is much lower, survivability the same but it beats the ever loving $#!^ out of longbow rangers & most mesmers due to constant 800 per tick burns & poison
on weapon swap.
last time i tryed to play Condi ANYTHING in Spvp with any class conditions got removed left and right 24/7 feelt like everyone and their grand mother have infinite spammable condi removal on a 1 sec cd……and the dmg got healed back by all them regens ALSO everywhere….
that was the part when i decided i never gonna play condi builds with anything in this game…..
How about we get fixes to our weapons before we go adding new kitten? After watching the utility/offense or utility/defense built into all the abilities on the new class…they better re-work some of our weapons if the ‘old-school’ classes are going to keep up
This ^.
Compared to other classes the guardian already falls behind when it comes to offensive utility & unless your using hammer or mace it can for defensive utility as well.
After looking at the rev all I can say is I hope they take a serious look at the guardian weapon skills, utilitys, elite skills & traits.
Psst – Anet says Guard in Gud Place…. since beta….
“good place” can be very vague.
Guard is good when teammates are around for you to buff or to CC/snare/chill enemies for you, however if your solo there are glaring holes in the toolkit.
They try to make up for that with making guardians extremely strong when allies are around but in the end it would be better if the guardian had tools like cripple/chill for it’s offensive spec.
Then they could adjust them without breaking them so easy.100% this.
guardian is a 1 man killingmachine if there is at least 1 person with some worthwile roots and slows.
but alone ? we have like 5252626 bilion capclosers but they worth nothing when the enemy just runs away from us lol.
when im alone and fighting eles hunters or MESMERS !!!! the bennyhill music starts playing in a never ending loop………
This ^ is why I gave up playing the regular meditation spec & changed over to the medi burn spec.
The burst is much lower, survivability the same but it beats the ever loving $#!^ out of longbow rangers & most mesmers due to constant 800 per tick burns & poison
on weapon swap.last time i tryed to play Condi ANYTHING in Spvp with any class conditions got removed left and right 24/7 feelt like everyone and their grand mother have infinite spammable condi removal on a 1 sec cd……and the dmg got healed back by all them regens ALSO everywhere….
that was the part when i decided i never gonna play condi builds with anything in this game…..
Well its not a build for premades thats for sure, but in hot join it’s fine.
While it does have little in the way of coverage to protect your burning & poison it does apply burning very often & at very high ticks per second.
wait wait wait !!!!!
WAIT !!!!
i said WAIT !!!!
sooo those 2 stances work on ALL of our weapons or its only for the BOW ???
those stances would be kittenING AWESOME for all of the guard weapons
First: if those stances were introduced, they would almost certainly affect all weapons – though the specialist likely would lose access to 1 or more of the weapons standard Guardians have.
Second: those stances are almost certainly controlled by f1 and f2 – meaning the specialist LOSES some or all of their virtues compared to a standard Guardian.
Possibly.
Or they could just make the stance toggle weapon specific abilities on the number 5 spot.
Or they could just put them on F4 & F5.
No reason they would cause loss of virtues or weapons either, though depending on how they are balanced they could make some effects less powerful (say offensive stance reduces healing output, while defensive stance reduces damage output) in exchange for access to their abilities.
sooo those 2 stances work on ALL of our weapons or its only for the BOW ???
As of the leak that I posted, those two stances only work for the bow. The stance switch is on the bow itself.
How about we get fixes to our weapons before we go adding new kitten? After watching the utility/offense or utility/defense built into all the abilities on the new class…they better re-work some of our weapons if the ‘old-school’ classes are going to keep up
This ^.
Compared to other classes the guardian already falls behind when it comes to offensive utility & unless your using hammer or mace it can for defensive utility as well.
After looking at the rev all I can say is I hope they take a serious look at the guardian weapon skills, utilitys, elite skills & traits.
Psst – Anet says Guard in Gud Place…. since beta….
“good place” can be very vague.
Guard is good when teammates are around for you to buff or to CC/snare/chill enemies for you, however if your solo there are glaring holes in the toolkit.
They try to make up for that with making guardians extremely strong when allies are around but in the end it would be better if the guardian had tools like cripple/chill for it’s offensive spec.
Then they could adjust them without breaking them so easy.100% this.
guardian is a 1 man killingmachine if there is at least 1 person with some worthwile roots and slows.
but alone ? we have like 5252626 bilion capclosers but they worth nothing when the enemy just runs away from us lol.
when im alone and fighting eles hunters or MESMERS !!!! the bennyhill music starts playing in a never ending loop………
This ^ is why I gave up playing the regular meditation spec & changed over to the medi burn spec.
The burst is much lower, survivability the same but it beats the ever loving $#!^ out of longbow rangers & most mesmers due to constant 800 per tick burns & poison
on weapon swap.last time i tryed to play Condi ANYTHING in Spvp with any class conditions got removed left and right 24/7 feelt like everyone and their grand mother have infinite spammable condi removal on a 1 sec cd……and the dmg got healed back by all them regens ALSO everywhere….
that was the part when i decided i never gonna play condi builds with anything in this game…..
You’re playing the build wrong … the application frequency of burning > frequency of removal. Sure, some get removed but they can’t stay that way for long. In fact, the game FAVOURS condition application frequency over cleansing so your experience is rather exceptional.
(edited by Obtena.7952)
How about we get fixes to our weapons before we go adding new kitten? After watching the utility/offense or utility/defense built into all the abilities on the new class…they better re-work some of our weapons if the ‘old-school’ classes are going to keep up
This ^.
Compared to other classes the guardian already falls behind when it comes to offensive utility & unless your using hammer or mace it can for defensive utility as well.
After looking at the rev all I can say is I hope they take a serious look at the guardian weapon skills, utilitys, elite skills & traits.
Psst – Anet says Guard in Gud Place…. since beta….
“good place” can be very vague.
Guard is good when teammates are around for you to buff or to CC/snare/chill enemies for you, however if your solo there are glaring holes in the toolkit.
They try to make up for that with making guardians extremely strong when allies are around but in the end it would be better if the guardian had tools like cripple/chill for it’s offensive spec.
Then they could adjust them without breaking them so easy.100% this.
guardian is a 1 man killingmachine if there is at least 1 person with some worthwile roots and slows.
but alone ? we have like 5252626 bilion capclosers but they worth nothing when the enemy just runs away from us lol.
when im alone and fighting eles hunters or MESMERS !!!! the bennyhill music starts playing in a never ending loop………
This ^ is why I gave up playing the regular meditation spec & changed over to the medi burn spec.
The burst is much lower, survivability the same but it beats the ever loving $#!^ out of longbow rangers & most mesmers due to constant 800 per tick burns & poison
on weapon swap.last time i tryed to play Condi ANYTHING in Spvp with any class conditions got removed left and right 24/7 feelt like everyone and their grand mother have infinite spammable condi removal on a 1 sec cd……and the dmg got healed back by all them regens ALSO everywhere….
that was the part when i decided i never gonna play condi builds with anything in this game…..
You had to have been activating VoJ…which you shouldn’t do in a guard burn build. One of the main problems with this game is the severe lack of counter play with condis.
How about we get fixes to our weapons before we go adding new kitten? After watching the utility/offense or utility/defense built into all the abilities on the new class…they better re-work some of our weapons if the ‘old-school’ classes are going to keep up
This ^.
Compared to other classes the guardian already falls behind when it comes to offensive utility & unless your using hammer or mace it can for defensive utility as well.
After looking at the rev all I can say is I hope they take a serious look at the guardian weapon skills, utilitys, elite skills & traits.
Psst – Anet says Guard in Gud Place…. since beta….
“good place” can be very vague.
Guard is good when teammates are around for you to buff or to CC/snare/chill enemies for you, however if your solo there are glaring holes in the toolkit.
They try to make up for that with making guardians extremely strong when allies are around but in the end it would be better if the guardian had tools like cripple/chill for it’s offensive spec.
Then they could adjust them without breaking them so easy.100% this.
guardian is a 1 man killingmachine if there is at least 1 person with some worthwile roots and slows.
but alone ? we have like 5252626 bilion capclosers but they worth nothing when the enemy just runs away from us lol.
when im alone and fighting eles hunters or MESMERS !!!! the bennyhill music starts playing in a never ending loop………
This ^ is why I gave up playing the regular meditation spec & changed over to the medi burn spec.
The burst is much lower, survivability the same but it beats the ever loving $#!^ out of longbow rangers & most mesmers due to constant 800 per tick burns & poison
on weapon swap.last time i tryed to play Condi ANYTHING in Spvp with any class conditions got removed left and right 24/7 feelt like everyone and their grand mother have infinite spammable condi removal on a 1 sec cd……and the dmg got healed back by all them regens ALSO everywhere….
that was the part when i decided i never gonna play condi builds with anything in this game…..
You’re playing the build wrong … the application frequency of burning > frequency of removal. Sure, some get removed but they can’t stay that way for long. In fact, the game FAVOURS condition application frequency over cleansing so your experience is rather exceptional.
His experience really depends on who he’s fighting. If an Engie and an Ele are in the same fight together and you apply burning before the Engie has used his heal or the Ele has entered Water, then the burning won’t stick.
I think some of you should start realizing the concept, that through the specialisation a guardian is not a guardian anymore and therefor can and probably will be something else.
whats already happening is that most of you think that this is a huge buff to guardian or any class for that matter. which it will be not. it is supposed to create diversity and that does not mean it will create a stronger dps build which basically is all most of you are looking for.
If you do not like that you do not have to play. If you think the new additions whatever they will be are garbage dont use them.
with no doubt some of the playerbase will feel shafted when their calls specialisation sucks compared to others. Gurdians might be among them or not.
we will see on December 12th
we will see on December 12th
Did I miss something?
Snip
^This.
Did I miss something?
He probably meant whenever the demo is happening at PAX.
How about we get fixes to our weapons before we go adding new kitten? After watching the utility/offense or utility/defense built into all the abilities on the new class…they better re-work some of our weapons if the ‘old-school’ classes are going to keep up
This ^.
Compared to other classes the guardian already falls behind when it comes to offensive utility & unless your using hammer or mace it can for defensive utility as well.
After looking at the rev all I can say is I hope they take a serious look at the guardian weapon skills, utilitys, elite skills & traits.
Psst – Anet says Guard in Gud Place…. since beta….
“good place” can be very vague.
Guard is good when teammates are around for you to buff or to CC/snare/chill enemies for you, however if your solo there are glaring holes in the toolkit.
They try to make up for that with making guardians extremely strong when allies are around but in the end it would be better if the guardian had tools like cripple/chill for it’s offensive spec.
Then they could adjust them without breaking them so easy.100% this.
guardian is a 1 man killingmachine if there is at least 1 person with some worthwile roots and slows.
but alone ? we have like 5252626 bilion capclosers but they worth nothing when the enemy just runs away from us lol.
when im alone and fighting eles hunters or MESMERS !!!! the bennyhill music starts playing in a never ending loop………
This ^ is why I gave up playing the regular meditation spec & changed over to the medi burn spec.
The burst is much lower, survivability the same but it beats the ever loving $#!^ out of longbow rangers & most mesmers due to constant 800 per tick burns & poison
on weapon swap.last time i tryed to play Condi ANYTHING in Spvp with any class conditions got removed left and right 24/7 feelt like everyone and their grand mother have infinite spammable condi removal on a 1 sec cd……and the dmg got healed back by all them regens ALSO everywhere….
that was the part when i decided i never gonna play condi builds with anything in this game…..
You’re playing the build wrong … the application frequency of burning > frequency of removal. Sure, some get removed but they can’t stay that way for long. In fact, the game FAVOURS condition application frequency over cleansing so your experience is rather exceptional.
His experience really depends on who he’s fighting. If an Engie and an Ele are in the same fight together and you apply burning before the Engie has used his heal or the Ele has entered Water, then the burning won’t stick.
Sure, but he’s not only fighting professions that cleanse more often than he can ap’ply burning so his experience IS exceptional.
for the love of god don’t make it a support weapon
for the love of god don’t make it a support weapon
So much of this.
“good place” can be very vague.
Guard is good when teammates are around for you to buff or to CC/snare/chill enemies for you, however if your solo there are glaring holes in the toolkit.
They try to make up for that with making guardians extremely strong when allies are around but in the end it would be better if the guardian had tools like cripple/chill for it’s offensive spec.
Then they could adjust them without breaking them so easy.
Pretty much this. Run in a group and people will worship you for the amount of support and damage you leak out of your bum. Run solo and you look like the chubby kid in high school trying to catch up to everyone in PE.
I don’t understand why one would want to play guardians if they seem to despise support so much. It’s like playing a ranger and saying “I hate pets!”.
(edited by Fashion Mage.3712)
I don’t understand why one would want to play guardians if they seem to despise support so much. It’s like playing a ranger and saying “I hate pets!”.
Attaching a permanent role to a class when there is supposed to be freedom of builds and stats is bad. It’s like saying only play burst thief ,condi necro.
Snip
^This.
Did I miss something?
He probably meant whenever the demo is happening at PAX.
Just a litlle troll attempt
I pray for a longbow but… if it will be just a 800 range and crappy skills it can share the warehouse with the mace and shield (aka useless wep skills) + how the hell the guard will face the revenant long range(and condition apply we already have hard time with the necro) skills and the rest of professions because i am 80% sure all will get a new long range wep use putting the guard further in the range gap and easy target practice
I pray for a longbow but… if it will be just a 800 range and crappy skills it can share the warehouse with the mace and shield (aka useless wep skills) + how the hell the guard will face the revenant long range(and condition apply we already have hard time with the necro) skills and the rest of professions because i am 80% sure all will get a new long range wep use putting the guard further in the range gap and easy target practice
The guy who leaked the longbow and hammer (in 2013) for guardians and engis respectively said that the longbow had 1200 range.
I pray for a longbow but… if it will be just a 800 range and crappy skills it can share the warehouse with the mace and shield (aka useless wep skills) + how the hell the guard will face the revenant long range(and condition apply we already have hard time with the necro) skills and the rest of professions because i am 80% sure all will get a new long range wep use putting the guard further in the range gap and easy target practice
The guy who leaked the longbow and hammer (in 2013) for guardians and engis respectively said that the longbow had 1200 range.
buuut he also perfectly predicted engi hammer skills so I think its pretty reliable believe it or not
At least, he perfectly described engi hammer’s auto-attack (unless I’m missing a video), which is certainly enough for me. So yeah, pretty much. The leak is quite reliable, there’s little reason to not believe what the leaker is saying. There’s only the question of what the devs might have changed over 2~ years.
I don’t understand why one would want to play guardians if they seem to despise support so much. It’s like playing a ranger and saying “I hate pets!”.
Attaching a permanent role to a class when there is supposed to be freedom of builds and stats is bad. It’s like saying only play burst thief ,condi necro.
I don’t get why it’s bad. This game has BOTH the freedom of builds and stats as well as permanent class roles … and it works. What makes it bad? Just because Guardian has a healthy dose of defensive team support hasn’t restricted anyone in using whatever elements of the class or stats they want. One doesn’t exclude the other. In fact, you can support using ALL of the elements of the profession; spirits, shouts, virtues or consecrations. I’ve NEVER been limited by anything, except my own desires to be perceived as semi-useful to the team, i.e., not running crap skills, stats, etc… That’s just a self imposed limitation, not one from the game.
(edited by Obtena.7952)
I don’t understand why one would want to play guardians if they seem to despise support so much. It’s like playing a ranger and saying “I hate pets!”.
Attaching a permanent role to a class when there is supposed to be freedom of builds and stats is bad. It’s like saying only play burst thief ,condi necro.
I don’t get why it’s bad. This game has BOTH the freedom of builds and stats as well as permanent class roles … and it works. What makes it bad? Just because Guardian has a healthy dose of defensive team support hasn’t restricted anyone in using whatever elements of the class or stats they want. One doesn’t exclude the other. In fact, you can support using ALL of the elements of the profession; spirits, shouts, virtues or consecrations. I’ve NEVER been limited by anything, except my own desires to be perceived as semi-useful to the team, i.e., not running crap skills, stats, etc… That’s just a self imposed limitation, not one from the game.
Not all classes can do everything properly so there is a ladder which means there is a bottom meaning there is crap builds. Crap builds(+already useless traits,skills etc.) = limited freedom,roles given in trinity system are not much different then roles here, why bother making it if it can’t be useful somwhere but you give the option?
Btw the difference between staff support and scpeter support is similar to what we want LB to staff to be hopefully you get it. Guard needs a improvisation on condition build as well.
I don’t understand why one would want to play guardians if they seem to despise support so much. It’s like playing a ranger and saying “I hate pets!”.
Attaching a permanent role to a class when there is supposed to be freedom of builds and stats is bad. It’s like saying only play burst thief ,condi necro.
I don’t get why it’s bad. This game has BOTH the freedom of builds and stats as well as permanent class roles … and it works. What makes it bad? Just because Guardian has a healthy dose of defensive team support hasn’t restricted anyone in using whatever elements of the class or stats they want. One doesn’t exclude the other. In fact, you can support using ALL of the elements of the profession; spirits, shouts, virtues or consecrations. I’ve NEVER been limited by anything, except my own desires to be perceived as semi-useful to the team, i.e., not running crap skills, stats, etc… That’s just a self imposed limitation, not one from the game.
Not all classes can do everything properly so there is a ladder which means there is a bottom meaning there is crap builds. Crap builds(+already useless traits,skills etc.) = limited freedom,roles given in trinity system are not much different then roles here, why bother making it if it can’t be useful somwhere but you give the option?
Btw the difference between staff support and scpeter support is similar to what we want LB to staff to be hopefully you get it. Guard needs a improvisation on condition build as well.
Eh improving guardian condition specs would be rather easy if they would just do it & get rid of the idea that guardian can only rely on burning damage.
All they really need to do is change up a few of the extremely lack luster traits.
Shimmering defense, Inner Fire, searing flames, Perfect inscriptions, Kindled zeal, Glacial Heart and a few other traits (looking at virtues trait lines) could easily be reworked to create several viable condition builds.
I have talked at length on other threads on how this could be done, so have others. All they need to is do something worth doing.
I don’t understand why one would want to play guardians if they seem to despise support so much. It’s like playing a ranger and saying “I hate pets!”.
Attaching a permanent role to a class when there is supposed to be freedom of builds and stats is bad. It’s like saying only play burst thief ,condi necro.
I don’t get why it’s bad. This game has BOTH the freedom of builds and stats as well as permanent class roles … and it works. What makes it bad? Just because Guardian has a healthy dose of defensive team support hasn’t restricted anyone in using whatever elements of the class or stats they want. One doesn’t exclude the other. In fact, you can support using ALL of the elements of the profession; spirits, shouts, virtues or consecrations. I’ve NEVER been limited by anything, except my own desires to be perceived as semi-useful to the team, i.e., not running crap skills, stats, etc… That’s just a self imposed limitation, not one from the game.
Not all classes can do everything properly so there is a ladder which means there is a bottom meaning there is crap builds. Crap builds(+already useless traits,skills etc.) = limited freedom,roles given in trinity system are not much different then roles here, why bother making it if it can’t be useful somwhere but you give the option?
Btw the difference between staff support and scpeter support is similar to what we want LB to staff to be hopefully you get it. Guard needs a improvisation on condition build as well.
I don’t get what you mean that all classes can’t do everything properly. If I interpret this to mean that, for example, Guardians suck at ranged, the answer to that is simple; Guardians aren’t meant to be strong in that. I.E., not all classes are supposed to do everything ‘properly’. That’s not a mistake; it’s by design.
There are ALWAYS going to be crap builds because there is choice to make whatever build you want, even if it’s crap. BUT, just because crap builds exist does not lead to the conclusion it’s bad fora game where professions have a specific role. The specific profession role and freedom to build can co-exist; it’s what we have now. Perhaps an example is necessary to illustrate your point.
(edited by Obtena.7952)
Only reason crap builds exist (other than crap traits,skills etc.) is there is no content to support it. Doesn’t matter if it’s fancy,op,high skill floor no content requiring it becomes crap. Example pvp metas,crap in conquest can be king in TDM and so on. There is content that could use LB or a good condition one,since words are just words don’t think guardian means holy knight Anet just decided what “theme” to attach with it.
Back on topic give us non support focus LB. Emphasize the crap and purpose in crap builds tough.
There is content that could use LB or a good condition one,since words are just words don’t think guardian means holy knight Anet just decided what “theme” to attach with it.
The primary theme behind the guardian is “support” itself. Even their profession mechanic is primarily supportive. One can’t expect a profession themed after support to not be supportive, and in many cases this also applies to other classes. There is most definitely freedom of builds, but that freedom isn’t infinite. Ultimately I’m very glad not every class can do everything the other classes can do, because then this game would become a homogenized snorefest.
If the spotlight is ever on condition guardians, I believe it should stick to only involve burning, blinding (for example, a trait which causes blind to deal condition damage), and possibly retaliation. It should focus on what is uniquely the guardian’s; it shouldn’t try to be a wannabe condition necro.
(edited by Fashion Mage.3712)
Could be a change to the actual spirit Bow skill… maybe a conjured Spirit bow in your hands.
Only reason crap builds exist (other than crap traits,skills etc.) is there is no content to support it. …
OK, but that doesn’t have anything to do with specific profession roles and freedom to build being a ‘bad’ mix; that’s a content issue. If you want to see ‘bad’ things happen when profession roles and build freedom collide … introduce game elements to those professions that allow them to do things outside their roles … i.e., give Guardians a long bow that improves their abilities at range without fitting the professions theme.
(edited by Obtena.7952)
I associated longbow with conditions does the theme prevents that or is it the range which I don’t remember mentioning? Does the theme prevent guardian to be “selfish”? I disagree on the snorefest comment,every class can do everything properly(not now) just how and what they give up for it. They are very slowly and vaguely making this,mesmer heal boost on interrupt,support venom thief but again very few content or crap build,do not tell me there is no crap traits,skills etc within all professions.
A pile of crap builds up to crap even in garbage costume. They made the classes they should know,do know,will know what they created and decide where they are taking it. Isn’t this a fantasy mmo or are we limiting our selves to other games or reality?
Type of person complaining war should only face tank,can’t remember last mmo where a similar class could heal with shouts,have warhorn or even apply torment…
I’m not following you at this point. You said it is bad to have roles for professions when you have freedom to build. I don’t see an explanation why and I don’t think it’s true in this game … and this isn’t a academic argument. It goes to the heart of what it means to choose a particular class as a player, why there is a class concept that has strengths AND deficiencies and finally, why Guardians don’t have strong long ranged capability. Ultimately and relevant to this thread, leading to the idea that getting a ‘traditional’ longbow that gives us that strong long ranged capability doesn’t work for us based on the concept of the class. It’s not a hard stretch of logic here.
(edited by Obtena.7952)
Mostly agree, although the theme of “not long-ranged” could (and likely will) be changed fairly easily with the specialization, whereas changing a theme like “support” is less of an alternative provided by a spec, and more of something along the lines of completely changing the class.
I don’t understand why one would want to play guardians if they seem to despise support so much. It’s like playing a ranger and saying “I hate pets!”.
Uh, you know many, many ranger players HATE PETS right?
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