New Guardian Bow Specialization
I don’t understand why one would want to play guardians if they seem to despise support so much. It’s like playing a ranger and saying “I hate pets!”.
Attaching a permanent role to a class when there is supposed to be freedom of builds and stats is bad. It’s like saying only play burst thief ,condi necro.
I don’t get why it’s bad. This game has BOTH the freedom of builds and stats as well as permanent class roles … and it works. What makes it bad? Just because Guardian has a healthy dose of defensive team support hasn’t restricted anyone in using whatever elements of the class or stats they want. One doesn’t exclude the other. In fact, you can support using ALL of the elements of the profession; spirits, shouts, virtues or consecrations. I’ve NEVER been limited by anything, except my own desires to be perceived as semi-useful to the team, i.e., not running crap skills, stats, etc… That’s just a self imposed limitation, not one from the game.
Not all classes can do everything properly so there is a ladder which means there is a bottom meaning there is crap builds. Crap builds(+already useless traits,skills etc.) = limited freedom,roles given in trinity system are not much different then roles here, why bother making it if it can’t be useful somwhere but you give the option?
Btw the difference between staff support and scpeter support is similar to what we want LB to staff to be hopefully you get it. Guard needs a improvisation on condition build as well.
Eh improving guardian condition specs would be rather easy if they would just do it & get rid of the idea that guardian can only rely on burning damage.
All they really need to do is change up a few of the extremely lack luster traits.
Shimmering defense, Inner Fire, searing flames, Perfect inscriptions, Kindled zeal, Glacial Heart and a few other traits (looking at virtues trait lines) could easily be reworked to create several viable condition builds.
I have talked at length on other threads on how this could be done, so have others. All they need to is do something worth doing.
I wouldn’t mind Glacial Heart getting buffed again a tad, but I like it on my Medi Guard.
Main 2 problems I have with glacial heart is
1: Its only a 50% chance to trigger on crit. This makes it worthless unless your running a very high crit build.
2: It’s hammer only, which is very disconcerting considering it’s the other weapons that really could use a snare effect.
Hmm, this is interesting.
One thing is clear, though, no matter what weapon Guardians get, I’m saving my most recent Zenith weapon chest for it. I’ve got the chest there at the bottom of my screen and I’ll leave it there until I know for sure which weapon we’re getting. Hopefully it gets confirmed soon, its slightly annoying bouncing around down there.
Skills edited for my taste.
1. Puncture Shot- Fire an arrow which pierces enemies, damaging and cripple them in second or third atk (magical atk chain).
2. Light Arrow – Charge up energy, creating a powerful attack which pierces and blind through enemies.
3. Symbol of Battle – Fire a slow arcing arrow which explodes on impact, burning targets and searing a symbol of battle into the ground.
4. Protector’s Chain – Fire an arrow attached with a chain of light. The chain will attach itself to the target doing dmg over time, pulling in and immobilize other nearby enemies.
5. Zealot’s Fire – Fire an arrow that damage and knockdown enemies in target area. Blast Finisher.
GG
SA Guardian
(edited by Tiale.2430)
Taking out its key feature and replacing it with an AoE knockdown would be editing it to your taste? :>
Is this actually confirmed?
Is this actually confirmed?
no, someone picked out an image of what appears to be a guardian w/ a bow in some video so evry1 has said it will be bow.
but not officially confirmed.
Additionally, there was a play-tester in 2013 who posted about hammer engis and longbow guardians as well as the skill sets for each. He was completely accurate about the hammer engi’s auto-attack (which can be seen in the HoT trailer), so it’s very likely he was telling the truth about all of it. Again, note that this was in 2013, so things may have changed for everything besides the hammer engi’s auto-attack.
Getting a real ranged weapon would be nice. I personally dont like the scepter, mostly because 2 is not a reliable skill for dps.
A ranger weapon with reliable damage and some utility for kiting that doesnt have a 20s cooldown would be great
Honestly, I’d rather see the Guardian Longbow if it ‘hits’ the intended target and then it can bounce to allies (if in range of target) for heal. The lining up and healing allies a projectile passes through (i.e. like Staff 2) has already been used on another weapon set and isn’t very friendly to lag/group positioning.
I do like the offensive pull from DPS stance/support push though. That is what the Guardian needs assuming Taunt doesn’t completely take over.
If this the Longbow thing is true, the question comes is it going to be like old Ranger longbow with projectile speed (where target side-stepping makes it miss) or will it be projectile speed increase so Guardian won’t have the Scepter projectile speed issue all over again.
If true I hope the bow is a condi based weapon to round out guardian builds. Currently guardians don’t have any dedicated condi weapons.
Getting a real ranged weapon would be nice. I personally dont like the scepter, mostly because 2 is not a reliable skill for dps.
A ranger weapon with reliable damage and some utility for kiting that doesnt have a 20s cooldown would be great
Lets fix the scepter before we start adding new crap =P
I really don’t see where HEAVY armor just screams, “Give me a bow!”
I mean c’mon, bows and rifles for warriors? Longbows for guardians?
Heavy armor screams, “I WILL BASH YOU IN THE FACE!”
Just fix the freaking scepter for range(fix traits or otherwise), and give us axes or offhand swords as our new weapon.
I really don’t see where HEAVY armor just screams, “Give me a bow!”
I mean c’mon, bows and rifles for warriors? Longbows for guardians?
Heavy armor screams, “I WILL BASH YOU IN THE FACE!”
Just fix the freaking scepter for range(fix traits or otherwise), and give us axes or offhand swords as our new weapon.
think its because all but 1 guard weapon is melee, so most of us don’t want more melee. most classes have access to a couple of ranged weaps, so there some options. guards have no options now, just the scept. we have staff, but our varient ddon’t rly give range, may well be melee . so what other ranged opts are avail? longbow,shortbow, rifle.
tween those most guards think longbow would provide the best range
I really don’t see where HEAVY armor just screams, “Give me a bow!”
I mean c’mon, bows and rifles for warriors? Longbows for guardians?
Heavy armor screams, “I WILL BASH YOU IN THE FACE!”
Just fix the freaking scepter for range(fix traits or otherwise), and give us axes or offhand swords as our new weapon.
They’re not going to buff scepter’s aa.
The weapon can do 1200+ crit damage not counting fire and air sigil procs. If they make the aa faster and more accurate they would have to increase the duration for each attack, or reduce its damage, to compensate for its very far 1200 range. Then there would be no need for a bow.
We’re not a smash and bash class. Warriors are.
Guardians scream, “I’M GOING TO BASH HIM IN THE FACE, AND HEAL THAT NEARBY SQUIRREL OVER THERE WHILE DOING IT.”
I’m perfectly fine with that. I’m a Guardian.
The bow is the only weapon that “doesn’t make sense, but works”. Just like Staff for Ranger and Great Sword for Necros. None of it makes sense, but Anet will make it work, as per that class’s specialization.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
I really don’t see where HEAVY armor just screams, “Give me a bow!”
I mean c’mon, bows and rifles for warriors? Longbows for guardians?
Heavy armor screams, “I WILL BASH YOU IN THE FACE!”
Just fix the freaking scepter for range(fix traits or otherwise), and give us axes or offhand swords as our new weapon.
“Heavy armor” doesn’t really scream “staffs, scepters, focii, and tomes” either, but then again, guardians aren’t really a normal heavy armor profession. Not that it’s sensible to dictate what a class can use based on their armor-type.
I really don’t see where HEAVY armor just screams, “Give me a bow!”
I mean c’mon, bows and rifles for warriors? Longbows for guardians?
Heavy armor screams, “I WILL BASH YOU IN THE FACE!”
Just fix the freaking scepter for range(fix traits or otherwise), and give us axes or offhand swords as our new weapon.
Guards aren’t getting knives or guns. That leaves with an axe, which is not very paladin/guardian, and a bow.
Guards aren’t getting knives or guns. That leaves with an axe, which is not very paladin/guardian, and a bow.
Can we just stop with this, please? I don’t care about what people think should “fit the theme”. This idea of a “theme” is doing nothing but holding the class back.
Guards aren’t getting knives or guns. That leaves with an axe, which is not very paladin/guardian, and a bow.
Can we just stop with this, please? I don’t care about what people think should “fit the theme”. This idea of a “theme” is doing nothing but holding the class back.
This guy gets it.
The Dhuumfire thread
It depends on the theme really. For example, taking the theme of protecting/supporting one’s allies out of “Guardian” is kind of absurd.
Edit: Although yes, I do agree for the most part.
(edited by Fashion Mage.3712)
Theme is not concept. Theme might hold the class back but concept can’t because it defines the class. Now, if they EXPAND the concept, I’m all warm and tingly for that kind of talk, but I don’t think specializations will be enough to achieve that, so it’s hard to imagine bow making us into ranged offensive powerhouses; how does a class have two diametrically opposing concepts? I don’t think that will work well for many reasons.
Theme is not concept. Theme might hold the class back but concept can’t because it defines the class. Now, if they EXPAND the concept, I’m all warm and tingly for that kind of talk, but I don’t think specializations will be enough to achieve that, so it’s hard to imagine bow making us into ranged offensive powerhouses; how does a class have two diametrically opposing concepts? I don’t think that will work well for many reasons.
Assuming the leaked skills are used, I can see the guardian’s longbow working nicely with staff users, scepter/focus/torch users, and perhaps even greatsword users. I can also see it working well with Spirit Weapons, Consecrations, Signets, and whatever new skills the specialization gets. Virtues are also long-ranged. Guardians actually have quite a few long-ranged abilities; it’s just that they currently don’t have the weapon to bring it all together. The longbow achieves this perfectly, especially with its stance change ability.
So I don’t see how this wouldn’t work, it’d fit in perfectly, and the number of builds it’d expand would be fairly big. It also grants something new in terms of play style to the guardian (which is the whole point of specializations).
(edited by Fashion Mage.3712)
I really don’t see where HEAVY armor just screams, “Give me a bow!”
I mean c’mon, bows and rifles for warriors? Longbows for guardians?
Heavy armor screams, “I WILL BASH YOU IN THE FACE!”
Just fix the freaking scepter for range(fix traits or otherwise), and give us axes or offhand swords as our new weapon.
They’re not going to buff scepter’s aa.
The weapon can do 1200+ crit damage not counting fire and air sigil procs. If they make the aa faster and more accurate they would have to increase the duration for each attack, or reduce its damage, to compensate for its very far 1200 range. Then there would be no need for a bow.We’re not a smash and bash class. Warriors are.
Guardians scream, “I’M GOING TO BASH HIM IN THE FACE, AND HEAL THAT NEARBY SQUIRREL OVER THERE WHILE DOING IT.”I’m perfectly fine with that. I’m a Guardian.
The bow is the only weapon that “doesn’t make sense, but works”. Just like Staff for Ranger and Great Sword for Necros. None of it makes sense, but Anet will make it work, as per that class’s specialization.
Personally I And allot of guardians I know don’t want them to make the scepter AA faster moving.
We want them to turn it into a channeled beam that hits everything between us & our chosen target (like mesmer greatsword). Having it be a beam means it could be nearly instant hit & would even be worth a slight drop in DPS.
Many of us would also love it if they changed smite into a ranged symbol. As is now it’s not a true AOE, but if it were a symbol it could interact with allot of traits.
Short of these 2 things however, we would accept a bow that is designed in a mainly offensive manner with some support (Protection/regeneration/might stacking) in mind.
Since they are not doing the former by the looks of it, here’s hoping they get the later done right, then continue to add weapons in the future.
(edited by Ragnar the Rock.3174)
At the end of the day I would prefer if they made the virtues a bit more akin to warrior/death knight stances in WoW instead of having stances on weapon skill #5.
They could have an effect when you switch to them similar to what their activation is now.
Then they could each have a passive effect which could be traited to become stronger.
The passives & actives however could be stronger (or have shorter CD’s then now however) to make up for the fact you could only have one active at a time.
(edited by Ragnar the Rock.3174)
Personally I And allot of guardians I know don’t want them to make the scepter AA faster moving.
We want them to turn it into a channeled beam that hits everything between us & our chosen target (like mesmer greatsword). Having it be a beam means it could be nearly instant hit & would even be worth a slight drop in DPS.
Many of us would also love it if they changed smite into a ranged symbol. As is now it’s not a true AOE, but if it were a symbol it could interact with allot of traits.
Short of these 2 things however, we would accept a bow that is designed in a mainly offensive manner with some support (Protection/regeneration/might stacking) in mind.
Since they are not doing the former by the looks of it, here’s hoping they get the later done right, then continue to add weapons in the future.
Well, you’ll essentially switch #1 skill with #2. 16 hits (or less) in a bean while the Symbol will do approximately 240 damage per tick. That’s approximately 1200 damage if the symbol hits 5 people
(Average scepter crit is 1200. Symbol can hit 5 people. 1200 / 5 = 240)
Taking Zeal’s 20% damage modifier, symbol’s Invulnerability + Symbol Traits in Honor… you’ll have to scale #2’s Symbol even further.
It could be completely useless unless you trait into Zeal and Honor… you also just made Condi Guardians OP by the scepter’s new AA.
Regardless, if the Scepter played like that, the play style would be too weird for me. I don’t want the Guardian’s AA attack to remind me of those dirty Mesmers. Ew! :P
Rank: Top 250 since Season 2
#5 best gerdien in wurld
Nothing indicates Guard Longbow based on known description as a true condition based weapon, it’s far more hybrid. The ‘1’ autoattack in DPS role adds vulnerability. The ‘3’ attack adds burn condition and a lasting Symbol (so area denial). The ‘2’ attack seems like it could be strong attack and a likely projectile finisher. ‘3’ attack could easily be a blast finisher.
It seems very close to a Warrior ‘1’ Rifle attack with the Warrior Longbow ‘3’ attack/F1 combustion shot (with less AoE unless spec’d for it in Honor). Many of the shots pierce. I see a very strong ranged option (when spec’d for it) for Guardian specialization for DPS. It’s a solid support option with with support heals (but probably needs that bounce or AoE heal component to be useful).
Regarding theme, remember that “Guardian” is being changed to “Exalted?” name when specialized. The theme of a standard Guardian changes completely.
So I don’t see how this wouldn’t work, it’d fit in perfectly, and the number of builds it’d expand would be fairly big. It also grants something new in terms of play style to the guardian (which is the whole point of specializations).
I’m not saying a LB wouldn’t work in the current concept, I’m saying a primarily offensive LB wouldn’t work in the current concept. I’ve stated many times why. The existence of a number of skills and some ho – hum ranged weapons don’t really indicate to me that devs are leaning towards an offensively-oriented Long ranged weapon through specialization, nor does a half-second clip in a video.
The one part of your post that intrigues me; I didn’t see these leaked skill descriptions for LBow. Are they available to review?
I’m not saying a LB wouldn’t work in the current concept, I’m saying a primarily offensive LB wouldn’t work in the current concept. I’ve stated many times why. The existence of a number of skills and some ho – hum ranged weapons don’t really indicate to me that devs are leaning towards an offensively-oriented Long ranged weapon through specialization, nor does a half-second clip in a video.
The one part of your post that intrigues me; I didn’t see these leaked skill descriptions for LBow. Are they available to review?
Oh, nevermind then. I don’t want it to be a ranger-wannabe longbow either. :0
They are, here we go: https://archive.moe/vg/thread/37561461/#37655720
Take note that this leak was posted in 2013.
(edited by Fashion Mage.3712)
OK thanks.
After looking, I’m not impressed, especially by the support stance … how many healing abilities does one need? The other stance is just stuff we already have in one way or another.
After looking, I’m not impressed, especially by the support stance …
If you didn’t think it’d be a ranger wannabe bow, and you didn’t think it’d be a long-ranged support weapon. What were you expecting it to be? A close-ranged bunker weapon?
how many healing abilities does one need? The other stance is just stuff we already have in one way or another.
As many as they want? Last time I checked, there isn’t some kind of arbitrary restriction placed on the amount of healing abilities one should have. I’d enjoy this longbow very much knowing that there’ll be a good support weapon to use when the staff’s #2-#5 abilities are on cooldown; it’ll also be nice actually having a supportive auto-attack. I like how the longbow is generally a very selfless weapon.
The healing might not be useful in PvE (unless the new PvE content is designed for something besides DPS), but it’ll be useful in every other game mode.
The longbow provides a lot of things guardians don’t have. Long-ranged healing, (reliable) damage, debuffs, defensive/offensive buffing, and AoE CC. Generally it provides every form of support from range, while also providing a decent ranged damage option that doesn’t involve slow-moving magical tennis balls.
(edited by Fashion Mage.3712)