New "Movement Hate" Mechanic for Guardians

New "Movement Hate" Mechanic for Guardians

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Posted by: George Steel.1804

George Steel.1804

Hey everyone!

After discovering that ANet is actually going to implement “Boon Hate”, I figured I’d throw out a suggestion that would go a looooong ways into helping Guardians out! (Since now we’ll take additional damage OR have our boons stolen)

What do I call it? “Movement Hate”
I guess we could call it Zealous Vision or something cool

Basically, since we have no cripples or chills (trait doesn’t even count, dude) and ultramobile professions are zipping around without any downside (similar to boon stacking), Movement Hate will help us keep people in range!!

Movement hate would be a trait implemented in Zeal that slows enemy movement speed in front of a Guardian (vision cone, anywhere from 40-90 degrees) depending on their distance from the Guardian.

For example, if you get a thief into melee range and are whacking away at them (giving that they are very closeby in front of you) their movement speed will be reduced by 33%. If they are 400-600 range away, they will only be slowed 20%, and so on.

With the majority of other professions having and using movement speed signets, and the Guardians not having that option, I think this would really even the playing field and allow us to keep up with targets.

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

New "Movement Hate" Mechanic for Guardians

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Posted by: penatbater.4710

penatbater.4710

How about a trait that, on crit, gives you a chance to inflict cripple? I think the aoe slow will be too powerful.

Don’t disturb me, I have a cat in me at the moment.

New "Movement Hate" Mechanic for Guardians

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Posted by: Yamsandjams.3267

Yamsandjams.3267

How about a trait that, on crit, gives you a chance to inflict cripple? I think the aoe slow will be too powerful.

There already exists something like that with hammer and chill, although it has a very long cooldown… I think they should change that trait to shorter chill duration with a much shorter cooldown… like 2 second chill, 10 sec cooldown or something. It also only works with hammer… would be nice to see it on all weapons.

There’s gap closers on sword and greatsword.

There’s also a variety of snares on things, such as greatsword, hammer, and scepter.

Bane signet has a nice knockdown

Lline of warding can block people from getting away, especially in choke points.

Hammer has ring of warding to either block people from moving through or keeping them inside.

I dunno, I think there’s already a variety of options for “movement hate”.

There is also a downside to those ultramobile professions zipping around. The have to waste cooldowns or initiative (RTL is getting a nerf to make this more cumbersome on eles) that they might need if they end up running into other people while escaping. They also don’t get to kill you if they run away, which means you can keep your point capped or whatnot.