New Sword Idea for Condition Damage
1) Add it at Sword Wave (the 3° skill of the chain). Every hit make the enemy bleed for 5 seconds. Damage reduced (just a little) and Bleeding whit every hit. 3 hit in uno skill = 3 Stack of 5 sec. Bleeding.
I don’t really like the idea of exchanging direct damage for condition damage. Unless the reduction of direct damage is so tiny that you could leave it unchanged anyway, this would probably result in an overall DPS nerf, which is not needed.
There is no loyalty without betrayal. -Ann Smiley
No.
Guardians don’t have access to Bleeding for a reason.
For some reason the idea of my guardian putting out bleeding feels dirty :S, but I’m all for giving us some sort of condition damage variety.
I would love to see guardian be able to apply Torment though.
I’m really not a fan of making any category of build related to a specific weapon. That being said, Anet already do that with Mace (healing), etc… so it doesn’t seem unreasonable to give Sword a more defined role in our repertoire as THE Cdamage weapon.
Let’s just go with Sword as you suggest. I would rather see it on the second chain in #1. #2 is good enough as is, 3# has it’s purpose and it wouldn’t be wise to put more goodies into it.
What would I rather see on #1? I’m not sure but I do know I don’t like the idea of bleeding. Conceptually doesn’t feel like Guardian. It also feels a little lazy. Torment is cool because it’s new but I don’t believe it helps us much. I honestly like poison, because it seems appropriate for builds that ‘stick around’ in their opponents face.
It’s not out of the question they make a new condition either.
(edited by Obtena.7952)