New grandmaster trait = trash
They should just combine Battle Pressence and this new 3k HP Grandmaster trait, really.
While I’d enjoy it, I’m probably biased since I’m running Battle Presence now.
But that new sigil for outgoing heal looks delicious…
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
It should give you 1000 Toughness instead.
I wish they would’ve simply said “Guardians are in a comfortable position right now so we won’t be adding new traits yet” instead of giving these new traits.
+33% burning damage and retaliation scaling with condition damage, but you don’t fix the fundamental flaws of condition guards? Not a single word about our lack of multiple conditions or the innate problems with burning, like being pushed off and/or only stacking in duration?
At least be honest about it, you know these traits will change nothing to Guardians.
Lets not forget that in order to pick up the traits for the “condition guardian” we have to sacrifice all of our defensive traits, and also a key trait in 30 virtues to actually do any AoE burning. So we are pretty much left with single target, glass cannon conditions… of which one of them requires us to get hit. Anyone want to try to explain the logic on this?
[Rev]
As has been said a number of times that seems to be forgotten.
It is a situational trait.
For instance: running a dungeon/champ farming/zerging (basically all PVE content), you use PoV throughout for running. Get to the boss, if he doesn’t give any/many conditions, then swap out for the extra 3k hp, otherwise keep your PoV. Simple.
Who knows, the meta may change with the rest of the new traits (unlikely but possible)
Edit: Oh and there was a note in the news article about Guards getting more emphasis on burning damage/skills does that sound better or worse than 3k hp to you?
If the condition Guardian becomes something, it’s not going to be thanks to a 33% burning damage increase and a condition scaled retaliation GM traitlines.
Guardians can be insanely survivable, but not without a heavy investent on defensive/support traitlines. Somethng like a Zeal/Radiance Carrion/Rampager Guardian is just too glassy to be viable.
The absolute must for a condition Guardian to work is being able to reach a 100% burning duration increase without insane sacrifices (even if that probably includes going deep into Zeal or Radiance), which might be achieved thanks to the rune/sigil rework, so you can use something like Settler and focus on survival while constantly inflicting burning through blocks (specially on Shelter) and some Justice proc.
Picking burning on Block and either Radiant Fire or the new 30 Zeal trait leaves only 30 points for survival, which is not exactly a lot for a Guardian.
If that 100% burn duration can be achieved, something really annoying could possibly be built. Even with that, I expect ele builds to be far superior for this “role”.
Look on the bright side least you got compensated with cool stuff, Rangers got compensated with a f2 mechanic that took them more than 1 1/2 years to fix…..
2015-2016
Fort Aspenwood
Look on the bright side least you got compensated with cool stuff, Rangers got compensated with a f2 mechanic that took them more than 1 1/2 years to fix…..
You got cooler stuff. Go back to the Ranger room. —→
Look on the bright side least you got compensated with cool stuff, Rangers got compensated with a f2 mechanic that took them more than 1 1/2 years to fix…..
Rnagers get (finally) a decent condition removaloutside of Empathic Bond that might allow Power builds to be more viable. I’m not going to say it’s a lot, but it’s something.
IMHO the changes on perma vigor (and we still need to see if Sigil of Enenrgy remains unchanged) without any compensation in Selfless Daring are going to make the classic bunker guardian considerably weaker.
Its competitive spot could be taken by somehting like a 30 earth / 30 water bunker/support ele which, being also condition based, pretty much invalidates the burning improvements for the Guardian.
Idk, nothing might happen, but I’m quite afraid atm.
Well at-least we have Aegis. 1 block every 40 seconds is worth the 20k hp reduction
oh and a shield that doesn’t block anything
Guardian needs massive work. The thing is, nothing people say here really matters. Arena Net operates with a core tester group. The core testers have their own forum and provide feedback to the dev team. Unless you have access to that forum I don’t think any feedback is read.
But that new sigil for outgoing heal looks delicious…
Ikr?
Well at-least we have Aegis. 1 block every 40 seconds is worth the 20k hp reduction
oh and a shield that doesn’t block anythingGuardian needs massive work. The thing is, nothing people say here really matters.
+1
They “listen” though, technically speaking. So don’t worry. They’ll listen to the users here; they’ll just continue to not change anything in regards to their suggestions.
(edited by Fashion Mage.3712)