New to Guardian, need advice please!
If you feel that the damage is lackluster you are most likely
1) Not good enough at Retal management yet.
2) Underestimating the power of your autoattacks.
3) Getting kited too much.
Healway is a great build but it does have it’s weaknesses. Realistically you are never going to win against for example P/D thieves and PU condi mesmers, whereas you should have a much better chance against for example power based Thieves and shatter Mesmers. Honestly for solo roaming I would swap to my Mesmer or Necro because yes, you could win a 1v3 with a healway Guardian too, but you are going to spend half an hour doing it.
My best advice, if you wanna roam with healway, is to find a friend who can roam with you. A healway Guardian coupled with a condi Engineer, shatter Mesmer or D/D Elementalist are all top of the line compositions for roaming duos.
Fort Aspenwood
Healway isn’t a bad build, in the right circumstances. 2v1, 1v1, and/or roaming isn’t where its supposed to be. Its a group support build so trying to solo roam is giving up things without gaining the benefit for doing so.
As for your build, its not really doing anything, a mashup of sub par traiting. Going all the way to 30 in honor without AH is a bit of a waste even in a wvw build.
The game is also rather strongly gear based, going mostly cleric/soldier means that even with buffs you are going to have poor direct damage and no condition damage of note. Which is fine when you are group support in wvw. It means you hit like a wet noodle in solo environments.
I think what I see here is somebody not knowing their class, grabbing a niche build, not understanding what its for, then tinkering with the build without knowing what they are doing. Its like buying an fuel economy hybrid and then not liking the high end performance of it and attempting to install a super charger to it (hint, it defeats the purpose and doesn’t accomplish what is intended).
You need 3 things for roaming.
1.damage
2. Escapabilty/chaseability
3. Sustain
This build offers all of that. Change the food to omnom berry ghosts and youve got extremely high sustain, really great dmg, tons of blinds, blocks, and dodges for defense, and soft CC through hydromancy sigils for chasing/sticking on people, and teleports with sword and JI to either get away or chase.
(Dont use hydromancy/energy until the March 18th patch. 2 on swap sigils are bugged in that one will put the other on CD, without getting the benefit of the second. Just use energy/accuracy for now. Should give you plenty of time to get the gear anyway)