New to Guardian tips please!
That’s my build:
http://gw2skills.net/editor/?fVAQNAW7dlsApVo1CxXI8DNRCBl1Mw+DPPFXHgLcAA-TByDwAuU/RwDA4nyvCXEAAm/EpTQ56DIUCCA-e
Armor Soldier to obtain a lot of vitality, weapons and jewels Knight to obtain toughness and precisione.
It’s a defensive build, whit shouts and consecration to help allies, but grant a lot of damage and good critical rate.
You grant 150 toughness to yourself and your allies when in fight and your critical rate increase whit your toughness. You can reach 45% critical rate and a good damage. And when you deal a critical hit you grant might to allies (5 sec of might every 1 sec of cooldown), healing yourself bu 350-450 hp every sec.
And the staff is the best support weapon of the guardian.
If you want a support guardian the traits don’t change (0/0/6/6/2) but you can change your weapons and the selected traits to increase your defence (example using the mace whit healing symbols trait).
I like that build. Isn’t the best defensive build, but grant a very good support and let you able to deal damage.
Want to be good damage, Hammer DPS build (look at stickies and Obal’s DPS thread, I’d suggest the build with the 4 in virtues for the coni removal virtue, it’s nice)
Want to be tanky, draw a bit of agro, and toss some heals, then look at the more supporty builds, like the one posted above. Though just personally speaking, not a big fan of altruistic healing, but it is very nice, just felt I could do more by dropping it and spending traits other places. BUT, it’s a trait I’d recommend to anyone starting up, then you can decide for yourself whether you need it or not once you’re comfortable running that setup.
Either way, GL. Personally I have 2 sets of gear and run both sides, zerk setups and more tanky/support setups.
To add, because I thought it’d be helpful.
Basically a full zerk group might be able to make one mistake on dodging/whatever before they go down. Toss a hammer on the guard and suddenly that becomes a basically guarenteed 1 maybe 2. Play with a support style and you may be able to extend that to 2-3 mistakes per fight. But with the supporty style that’s a longer fight so more chances to make mistakes.
Also the tankiness of support isn’t really that you hold agro, it’s more that you draw initial agro, and a lot of the special attacks will target you. That’s nice as it can take pressure off the group, but since you do little damage pretty quickly they will pull agro off of you, so it’s not really tanking like in other games unfortunately. Can be very useful in TA though for wurm fight, you can range them and have all the attacks land on you away from the rest of the team, it’s nice.
(edited by Jerus.4350)