“Buff my main class, nerf everything else. "
New to pvp Guardian help pls.
“Buff my main class, nerf everything else. "
Ok so my first impressions right off the bat, drop the heal and purging flames. The AoE on purge is too small so you’ll rarely get many ticks off on it and the only way it’ll reliably clear condis off you is if you stay in it, which makes you a nice, fat, juicy target for a power damage player.
Now the heal is fine in PvE but in PvP it’s competing with litany for our worst possible heal. Now don’t get me wrong it can do far better than expected, but it is still no where near Shelter or Healing Breeze. The condi removal from it is too slow to work reliably and for sustained fights its not much of an enhancement over purity. The most important thing is that heal has such a long cast time, you might as well ask them to interrupt you.
Personally I find the best build for a start-up guardian in PvP is a 2h damage build, either gs or hammer and a staff. 0/1/6/6/1 with zerk amulet, soldier rune (strength if you want more damage but soldier is much better for starting out, good survivability) and then sigil of air and battle on both sets. If you know you’ll be in team fights most of the time then fire is better, but with hot joins and yolo q what they are this is a rare guarantee.
However with hammer and gs as the two weapons it really is going to hamper you a bit. For one I don’t really see the point in AH. AH is great with staff for that empower but with gs and hammer the majority of your boons come from symbols, and good players rarely stand still so that boon application is unreliable at best.
But the best bet I could say with those weapons (never tried hammer/gs outside of PvE myself) would be zerk amy with runes of the soldier, air and battle (maybe purity or generosity if you are really worried) and then 0/1/6/6/1 with purity, retributive armor and maybe glacial hits, or take that last point out and put it either into blind exposure or MAYBE vengeful? Then superior aria, two-handed mastery (I mean that one is a definite with those weapon choices) and then pure of voice so you have heavy condi clears with the soldier-PoV combo.
For skills, shelter (that block is going to be a major boon for you starting out and its without a doubt our best all-around heal) then hold the line, stand your ground (this shout is like the single best utility in the game lol) and save yourself (great team support). Finally, renewed focus (are there any other elites?)
Thanks, would this be better? Or should i dump the AH?
http://gw2skills.net/editor/?fVAQJARSlsApfntCxWI8DRBDRkjNYntNedRUAA
“Buff my main class, nerf everything else. "
Thanks, would this be better? Or should i dump the AH?
http://gw2skills.net/editor/?fVAQJARSlsApfntCxWI8DRBDRkjNYntNedRUAA
That build is fine, I use to and still run builds like that, just different weapons. Zerker ammy with Solider runes, and it’s a great team fighter build. Not so much for soloing or holding points alone. It can work in a 1v1 situation, however it really depends who you’re fighting.
I’d recommend reading this thread if you haven’t already:
https://forum-en.gw2archive.eu/forum/professions/guardian/Silven-s-PvP-Guardian-Build-Guide/first
All those builds are still viable.
Heavens Rage
(edited by Harbinger.8637)
Here’s a Hammer+Greatsword build i’ve been using for soooo long~~
Weapon :
Greatsword sigils- Hydromancy + Fireblast
Hammer sigils- Intelligent + Rage or any you like
4: II, VII
0
6: I, X, XII
4: III, IX
0
Utilities: Purge Condition, Judge Intervention, Stand Your Ground
Combo : Starts with Hammer
(Ham5+JI) + Swap + GS4 + GS2 + GS5.5 + GS3
Level 54 Bear Rank