Observing my Team and my Enemy
Most conditions (and some boons) have a visual component. A player who is crippled will limp instead of walking, a poisoned player has a green tint, burning people are on fire…
HP is more guessing, in my opinion.
Players affected by something sometimes give vocal hints. Those are pretty useful.
“Come on, hit me!”
Yeah, but I find all the flaming dragons’ teeth, whirling blades, radiation fields etc too visually loud to distinguish who has a different walking animation than normal, especially since they may not be walking. I also struggle to see if an enemy’s about to make an AOE knockback or dps attack, so I never know when to use my virtue of courage.