One build to rule them all?
I use a 30/0/10/30 build with Fiery Wrath, Greatsword Power, Zealous Blade, Writ of Exaltation (Symbols are Larger), Writ of the Merciful (Symbols Heal) and Two Handed Mastery.
The Valor one I pick either Retributive Armor, Meditation Mastery or Purity depending on my utilities.
I use a full Soldier set (Armor and Trinkets) with Valkyrie Gems, Knight Weapon and Rune of the Pack. Greatsword and Staff.
This means high power, high vitality, high armor, low crit chance (20% sigil’ed) and damage (25%).
I’ve been using this build since I can remember, after testing a bunch of others, and I found this to have the highest attack while still giving me a high survivability.
I use it to solo everything, even some really difficult group events and huge packs of mobs.
Symbol of Wrath gives retaliation that deals about 450~ damage due the high power, heals for 130~, and Zealous Blade is just to help a bit with some 25~ per hit. It heals for more than Altruistic Healing in solo situations and even more depending on how many mobs I’m facing.
My autoattacks don’t crit often, but they still hurt a lot (I get 900~1500 non crit hits on average, 700~1200 on high armored targets).
I sometimes switch to the Staff for a Line of Warding + Wall of Reflection when the swap CD is less than 5 secs, then Empower + Symbol of Swiftness, Swap, Symbol of Wrath + Whirling Wrath.
This basically “resurrects” me from low health to nearly 100% everytime, allowing me to even tank the hits of champions you’re not supposed to take damage from for some time every 10~15 secs.
Symbols are enhanced by the Zeal so this also deals 5~8 stacks of Vulnerability and the damage is about half to 2/3 of my auto-attack.
I find this build so OP that I think it was one of the reason they increased the CD on Symbol of Wrath (when this was 8 secs traited I was un-killable as long as I stood inside my Symbols), and the worst part is that playing another profession at 80 (Elementalist) doesn’t feel as powerful as this.
For farming (Orr usually) I always try to pull the most I can, which is usually 3~12 depending on the area and I end these fights in seconds with between 80%~100% health all the time unless there’s a heavy hitter or CCer in the middle.
I recommend this build for testing, I used to use it with full Valkyrie set so I had really low armor and high crit damage (which I didn’t really use) but it was still manageable with all the passive healing. With Soldier’s I feel like a walking fortress =)
I tried your build in FotM and I found the damage to be a decent bit better but my survivability to have tanked. Thy symbols just couldn’t heal fast enough.
I also found something else out, the build I run is also the exact same build I would run if I wanted meditation healing. All you have to do is change out the 3 traits in valor for meditations and change the others to things you like and bam. Two builds in one.
I stumbled on the same spec while looking for a good farming build and I love it for farming events out in Orr.
By running knight’s armor and full berserker’s trinkets you are utilizing the minor stat /crit damage ratios well.
You can look at the build I’m working on to see what I mean: https://forum-en.gw2archive.eu/forum/professions/guardian/Nina-Guardian-WWW-build/first#post1363159
Group Stability is a hell of a Drug – Rick James
vT
Hi Daedalus, I run your very same build (I mean EXACTLY the same), the only differences lie in main weapon and sigil/runes. I hope to find a way to improve my build as well, maybe we can help each other.
I read that you don’t like it but hammer is imho MUCH better in this build because, among other things, missing 2-handed mastery with a GS is bad, while with hammer it’s not noticeable.
Coming to sigil and runes it’s hard to me to choose the best setup. I run sigil of accuracy because with +5% CC you’ll do more or less +7% damage and you will also heal yourself more by AH (at least with hammer, that is slower than GS). Moreover, respect to the restoration one, it’s useful on bosses too.
I like Lyssa’s but imho (2) is useless if you cannot increase VoJ burning duration of a full second and (4) is too random to be really effective. So i run 2 divinity 2 monks and 2 water because I find +30% boon duration really good on this boon-heavy build.
I have tried the 0/15/30/20/5, I liked it, what bothered me though is that the “justice renew on kill” is good against trash mobs, if you fight veterans or champions it is of no use, and better keep the virtue for the passive effect…
I have tried the 0/15/30/20/5, I liked it, what bothered me though is that the “justice renew on kill” is good against trash mobs, if you fight veterans or champions it is of no use, and better keep the virtue for the passive effect…
Play how you want, but I think it’s silly not to activate virtues, especially with at least 5 points into the trait.
DaedalusDragon I happened across this post yesterday and found it interesting. I never heard of the build before and i always felt like my guardian was sub par of my warrior i still feel that way a bit, but not so much anymore. This build is freakin awesome i loved it i got him set up for 60%boon duration all the retaliation just does nice dmg, and the survivability is strong. Not as much dmg as my warrior no but its good for how many boons im pushing to the group where my warrior only pushes regen. Anyways i love it thanks for the build.
I’m glad you like it =)
I realized some time after posting this that this isn’t an entirely novel concept (lol) and there are many guides about this build.
I’m still trying to figure out another build, one that is different than the normal that offers more damage for less survivability but without going so far as to have paper defenses. I sometimes struggle with finding the guardian’s place in a party. We can give our party a few boons but only 1 or 2 unless you go full boon push build for an extra retaliation or something. Our damage isn’t as high as warriors. And healing our party is not our specialty.
I surprise myself sometimes with just how little I understand the guardian still.
I’m glad you like it =)
I realized some time after posting this that this isn’t an entirely novel concept (lol) and there are many guides about this build.
I’m still trying to figure out another build, one that is different than the normal that offers more damage for less survivability but without going so far as to have paper defenses. I sometimes struggle with finding the guardian’s place in a party. We can give our party a few boons but only 1 or 2 unless you go full boon push build for an extra retaliation or something. Our damage isn’t as high as warriors. And healing our party is not our specialty.
I surprise myself sometimes with just how little I understand the guardian still.
I am running an identical build, except I use soldier jewelries instead of berserkers. May I know what your attributes (Attack, Armor, Crit rate, etc.)?
Daedalus, I’ve seen it suggested many times to run this exact build, but run your gear opposite of what it is. Meaning, Beserkers gear, with some survivability trinkets/runes. Many Guardians running such a build claim to have some of the highest damage available while still being wildly survivable.
It’s a testament to the design of guardians, that we can use traits to become so survivable that we can use our gear purely for DPS and not suffer for it.
I’ve actually come to that realization recently myself and am in the process of getting berserker’s gear to try it out. I’ll let everyone here know how it goes for me. I hope it works out but as I’m not all that great we’ll see if it works for me =)