One change to Symbol of Protection
The problem with this is that in some cases having protection dropped at the guardians location means it may not hit the target at all.
This will mean a possible huge nerf to hammer damage.
This also does nothing to address the fact that the last auto attack in the chain can take almost a second and a half to actually cast(counting the time to the next swing)
Really the idea of the hammer is a good one, they just need to find a way to make the symbol an on demand ability with a short CD instead of part of the auto attack.
(that way the auto attack can be faster, and the symbol wont be messing with blasts/fire fields etc…)
The hit from the hammer has a range of 180, and the radius of the symbol is 180. It would be rare not to hit an enemy with the symbol. In it’s present state, large enemies (such as world bosses) can have a hit-box large enough to receive hits from the hammer and creating the Symbol of Protection outside of the player’s range. I’ve noticed this most frequently at the final boss of Twilight Arbor’s first and second paths. This doesn’t affect DPS, of course, but it prevents the Guardian (as well as allies) from gaining the boon.
I suppose I should mention the hammer’s DPS is increased from Writ of Persistence by doubling the duration of the symbol. In the specialization update coming soon, Guardians desiring to maintain this DPS will take the new symbol trait (assuming the trait was not changed) which is the combination of all three symbol traits in Honor including a range increase (to 240). This would insure the symbol hits the enemy if cast at the Guardian’s position.
Another problem I am having with the hammer is something that occurs quite often with large groups of enemies. If the primary target was killed and the attack change began again, the symbol would be created floating above the enemies (and even under the ground). What’s odd is the target called for the symbol is set when Hammer Swing (the first hit) is connected and not the hit from Symbol of Protection. In these cases, the DPS of the Guardian drops. I believe creating the Symbol on the Guardian would be a better solution because the symbol would not have the potential to be created in a position where it cannot hit enemies nor buff allies.
In pve your suggestion might fly but in pvp and wvw its a straight forward nerf both to the ability to support and to effective dps. The ranged symbol is a huge controbution to damage and forcing the opponent to move.
There are a bunch of stunts you can do with the ranged symbol that would be impossible to perform with a self centered symbol.
What the hammer need is:
Faster auto attack and timed with cd on mb so mb has a clear role in pve dps rotation.
Remove the light field from symbol
Make the auto deal aoe just as it does today and 1-2 sec protection in one pulse.
Make RoW a fire field and allow us to move while casting
Increase damage on banish and zealots embrace so the fil a place in pve rotation
Hammer auto dont need the symbol to be selfcentered, it would make the weapon just as bad as gs/mace symbols in wvw on particular.
In pve your suggestion might fly but in pvp and wvw its a straight forward nerf both to the ability to support and to effective dps. The ranged symbol is a huge controbution to damage and forcing the opponent to move.
There are a bunch of stunts you can do with the ranged symbol that would be impossible to perform with a self centered symbol.
What the hammer need is:
Faster auto attack and timed with cd on mb so mb has a clear role in pve dps rotation.
Remove the light field from symbol
Make the auto deal aoe just as it does today and 1-2 sec protection in one pulse.
Make RoW a fire field and allow us to move while casting
Increase damage on banish and zealots embrace so the fil a place in pve rotationHammer auto dont need the symbol to be selfcentered, it would make the weapon just as bad as gs/mace symbols in wvw on particular.
Wait guards actually use hammer AA in pvp? and here I thought only 2-5 were used due to #1 being slow as hell, easily avoided, and requires a target within range to trigger the symbol.