One more change to Spirit weapon guardian

One more change to Spirit weapon guardian

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Posted by: runeblade.7514

runeblade.7514

For Spirit weapon to be viable, it needs only one change.

  • Make it like the old Nature spirit where they start cooldown when the spirit weapon is summoned. Or…
  • Reduce cooldown to 25 seconds for all the spirit weapons.

It will be more balanced since spirit weapons are in the power trait line, making SW guards more killable than any other AI profession.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

One more change to Spirit weapon guardian

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Posted by: Charak.9761

Charak.9761

Or make it so they don’t despawn, so they can be like MM Necros

And add a spirit staff elite.

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Posted by: CMF.5461

CMF.5461

What if they revamped spirit weapons to simply work like our actual weapons to provide that utility without wielding the actual weapon.

Scrap bow as we don’t have one.

Make sword work as is and tweek numbers, high auto attack damage. Activation blocks projectiles.

Hammer now provides symbol of protection on auto. Activation remains the same, but blast finisher (as they are doing now).

Add staff, this provides swiftness to nearby allies and activation is empower for 12 stacks of might.

Leave shield as is, maybe provide pushback on shield pulse, but could be OP.

They don’t have to be new and fancy, they just need to have a reason and work. This would allow more “utility” without wielding the weapon.

Another thing that always bugged me is the cast time to summon, if they were permanent, then I’m fine with it. But since they are so temperamental and some what supposed to be summon then activate to some degree, the extra cast time to summon and then activate makes for a long ability cast time.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

self 24 might would be fun.

I have a big problem with the recharging of these though, like I’m assuming a lot of other people have. I like either suggestion of recharge when first cast (things like Sword will be up forever, which is okay when you can spike it down. Bow is 50% uptime) or have them at no duration, so that they won’t randomly leave at the worst moment possible. Also allows you to use commands when needed, rather than “better use the aoe heal because after 6 seconds it’ll still be on recharge when the bow despawns”.

Fishsticks

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Posted by: Silv.9207

Silv.9207

They have make only a little change, but not really useful.
The problem of the SW is not that they have useless active skill (exept for the bow, that’s a good fix), the problem is that they die so quickly that you can’t really use it.
And they did nothing about that.

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Posted by: Aeolus.3615

Aeolus.3615

They have make only a little change, but not really useful.
The problem of the SW is not that they have useless active skill (exept for the bow, that’s a good fix), the problem is that they die so quickly that you can’t really use it.
And they did nothing about that.

Indeed thats the SW problem, but lets all wait for the feature update and use the new features after that we can see if its worth the update or not and bring it to the forum, so maybe they can “tone” SW to be really worth the investment.

1st April joke, when gw2 receives a “balance” update.

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Posted by: Doggie.3184

Doggie.3184

They have make only a little change, but not really useful.
The problem of the SW is not that they have useless active skill (exept for the bow, that’s a good fix), the problem is that they die so quickly that you can’t really use it.
And they did nothing about that.

I was happy to see them doing something with Spirit Weapons but then I /facepalmed when I read the notes. They completely missed the point and it’s exactly this! The main issue is they’re pretty much on long cooldown and dead majority of the time.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

One more change to Spirit weapon guardian

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Posted by: Pregnantman.8259

Pregnantman.8259

I agree that the core of the issues about spirit weapons relies on their huge downtime, and to an extend their fragileness. The utility of the spirit weapons in my opinion was actually good: 20 second long projectile defense, condition cleanse and heal, frequent applications of CC and overall good damage. The proposed changes kind of made the utility of spirit weapons overkill, while didn’t touch on the main issues at all.

I guess they intend spirit weapons to be this long cooldowned skills that compensate the cooldown with utility, but aside from shield spirit weapons are not that rewarding to use considering the large cooldowns.