Opinion on Healway WvW build
Mr. Phask. Nice to see you here, I’ve seen you roaming around in a vague towards-the-enemy direction every once in a while in WvW.
I’ve been playing with full healing power gear since WvW’s offset, and I do completely fine with it, lead guild raids every other day and spend it berating allies on dying, used to do a lot of infantry commanding and was fine in that too. From what I can tell that’s a decent stat combination, and you’ll probably be fine.
If it were me for maximising I’d change the either the Soldier or Zerk trinkets to Valkyrie, or both pairs to Valkyrie and Cleric’s, then grab a sigil of Accuracy on both weapons. For me 3k armour is unnecessary and the toughness can be burnt elsewhere, similarly Accuracy on the weapons would free up points placed in precision to be spent elsewhere. The Cleric’s would only really be because I can’t get enough healing power. On my actual build I run around winning 1v3s still, so I’m happy with the stats there, I have another set I use once in a while for more damage but I don’t enjoy the loss in survivability.
Basically I come very close to if not more healwayish than Healway and handle myself easily in all zerg situations. I hit a little wet-fish like, but I’m happy with 2k crits on Auto.
In terms of Mace/Shield I’d probably say give it up for large scale fights; it may be okay in small scale but Staff and GS are both life savers and less selfish for the group, furthermore they provide movement, CC, DPS, large buffs, healing and some persistant attrition damage when taken together. Skill #5 on shield is likely to get you killed by the rooting, and as a melee player and the centre of movement for your group, that’s something you don’t want to happen. Moreover, both Staff and GS benefit from your Two Handed Mastery trait, if you needed another strong argument for it
If you can deal without the damage I’d use a sigil of life instead, Healing Power is akin to godliness, as the expression goes, and I think you’d be fine as long as you aren’t one of those thief players who runs around gaining immense pleasure from hunting down upscales and critting large numbers on them. In any case if you’d want to, with smallscale I’d be happy to roam with you at some point once I’m back in a week or two, and if you have any questions or want to discuss possibility in general, that is unless I’m horribly mistaken and you’re not actually on Gandara.
Hope this helps, it feels a bit incoherent and rambling, as all my posts do by the end.
Underworld Battalion [WvW] Leader (retired) – Gandara [EU]
All Is Vain https://forum-en.gw2archive.eu/forum/pvp/pvp/gf-left-me-coz-of-ladderboard/
(edited by Immolator.5640)
Thanks so much for the feedback. I’m indeed in Gandara.
For maxing Stats would take a while. My Armorsmith is around 450 and I don’t farm much, I kinda let things come with time. Well since it will not cost me much trying this spec I mind as well try it. I also might try to team up with other guilds if I found time (College take a big part of it and I also like to play around tPvP a lot, and PvE mainly when patchs come).
One of my biggest problems is the fact that my computer isn’t the best. I’ve tryed with the settings I have now and minimal and in WvW I get a lot of FPS drops anyway, either minimal or as it is (close to minimal) and that sometimes discourages me to take part of zergs. In a Zerg Vs Zerg my FPS drop to be around 10 if not less, and this way I feel like I can’t command much even how I would like to try it for real, otherwise I wouldn’t have spent 100g on the tag, 100g that took me so much time to gather :$
For small scale this or what I have, acording to Harbinger guide works, and so I will try both out (currently I play burst medi, I play it in tPvP too and I enjoy the play style a lot)
Anyway if you wouldn’t mind in sharing your spec, here or via message I would apreciate it, ideas are allways welcome
I hear you that both real life commitments and your connection can hurt play time and opportunity.
My spec is pretty much cleric’s/magi split, about 80:20, I have a couple damaging trinkets that I take instead from time to time, and if I feel I want bigger numbers I stack bloodlust rather than Life. Again crit chance comes a lot from Accuracy, and Guard Stacks are always fun and necessary at least in most 1v3s, so I use them to reach 20k HP and kill stuff. For Zerging I just grab my staff and sometimes change II Defender’s Flame, depending on party members, to IV Strength In Numbers. For Guild play I grab Purging Flames for HTL and swap my elite to Tome of Courage, and grab the appropriate consec trait. I also use Water runes for the boon duration. I would put it up on an editor but I don’t currently have access to my PC and inputting it on my phone would be too much effort.
The build you’ve put up isn’t like the best, but then what is? It looks durable enough and fairly standard in terms of its survivability, however is actually think in general you should swap those Soldier’s trinkets to Valkyrie for the damage – another idea occurred to me in that, having done so, you could swap your Trait setup to 0 0 2 6 6, and again grab sigil of accuracy for your weapons – you lose 100 Toughness from Valor, you lose 136 Toughness from the trinkets, which puts you at roughly 2.8k Armour, which is great and all you need (I and many others run around with it). You lose 6% crit chance from Retributive Armour. At its expense you gain 7% Crit chance (1% more than previously) from Sigil of Accuracy, 126 Ferocity from Trinkets which equates to 8% Crit Damage, and your Power -10. You gain 10% Boon Duration and 10% quicker Virtue Recharge, as well as +1% damage per Boon and an extra trait of your choosing – I would go with Indomitable Courage, double stability is strong and your passive aegis will be faster, for the small help that does. In any case it’s a pretty good trade off considering all that you lose is either expendable or outdone once changed.
The sidenote is that according to the editor, Asc Valkyrie does not exist. This however might be untrue, as the editor also says that Asc Magi does exist, which I know is false xD either way I don’t have the means to check, however if it’s true it’s not really a huge deficiency, -10 power, -5 Vit and -5 Ferocity. For Ferocity the 5 makes no matter as it won’t equate to another 1%, for the other two it’s negligible, but in my rough calculations above I have allowed for them. Hopefully the editor is wrong though. To be honest I run around in exotic armour with an exotic Staff and an exotic backpiece, so again it’s not that bad, it would also save some time in getting if it were exotic, as you can buy it off the TP instead of waiting for laurels which I assume you’re in short supply of, seeing as I often am xD
Underworld Battalion [WvW] Leader (retired) – Gandara [EU]
All Is Vain https://forum-en.gw2archive.eu/forum/pvp/pvp/gf-left-me-coz-of-ladderboard/
(edited by Immolator.5640)