Optimizing triple med build

Optimizing triple med build

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Posted by: TehGems.1947

TehGems.1947

Hi guys, after a 2 years long pause I got back into the game and leveled my Guardian to 80.
I’m currently playing sPvP hotjoin to better get a hang of it and casually roaming WvW.

The two builds I’m using are both suggested here on the forum and are very similar, but I can’t really decide which one of them is the most effective for what I’m currently doing.

Can you help me?

Both builds are triple meditations DPS with GS and S/W and berserker stuff.

1) 2-1-6-1-4
http://gw2skills.net/editor/?fVAQNAR8dlsApaolDxbI8DVR8QlZd8i2UVAgz1/QQkDA-TZhFwAAOIANuAAMeCAj2fYaZAA

2) 2-5-6-0-1
http://gw2skills.net/editor/?fVAQNAR8dlsApaolDxbI8DRR8gkjtfaVVgr/FMHA-TZhFwAAOIANuAAMeCAj2fYaZAA

I think the first one is a bit less bursty but more grindy, while the second one is more explosive.

What would you suggest sticking to for hotjoin and wvw solo roaming?
Thank you!

Optimizing triple med build

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Posted by: Keksmuffin.1450

Keksmuffin.1450

Well I guess you don’t want to hear that a lot of minor stuff in these builds isn’t optimal at all.

If it’s just between those two you should stick to the one with 4 points in virtues. It has a lot more utiltiy that you will miss if you take the other one, which only has more damage. The only good thing about radiance is that you can kill NPCs and bad players faster. In actual fights or teamplay virtues will usually help you a lot more.

Bullet Punch

(edited by Keksmuffin.1450)

Optimizing triple med build

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Posted by: TehGems.1947

TehGems.1947

Thank you Keksmuffin!
I’m actually very interested in what isn’t optimal at all, if you want please do tell me!

Optimizing triple med build

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Posted by: Keksmuffin.1450

Keksmuffin.1450

Battle sigils usually are worse than stuff like air, blood, leeching or similar stuff because you’re usually not gonna be in fights for long enough to actually stack a decent ammount of might. You get perma might for the 5% dps boost from might on block, might on hit from the rune and from f1 anyways.

The adept trait is kind of a filler anyways but I prefer UC for 20% boosted Binding Blade+JI or WW after pull. Guess it doesn’t matter that much.

Also having both, sword and greatsword usually just works in the way that you swap weapons when your target is out of range and your gapcloser is on cooldown. They do more or less the same. Scepter actually synergizes with greatsword (imob → swap → JI+WW / imob → swap → leap+smite condi) and you have a somewhat ranged weapon (you won’t really hit smth on max range tho) which means you can’t get kited that easily and you can actually kite stuff like warriors.

While you should run strength runes in pvp, in wvw i would recommend using traveler if you don’t want to take ages to get across the map, the dps loss doesn’t hurt that much because you have more stats in wvw and you actually have a chance to get out of fights you don’t want to take or zergs.

The build I used in the TOL2 qualifier and in the last weeks in top50 teamq looks like this:

http://en.gw2skills.net/editor/?fVAQNAR7dlsApcoVDxbI8DVR8QlZK+i2UVAgz1/QQkDA-TZBFwANuAAl2fgwBBoaZAAPBAA

Bullet Punch

Optimizing triple med build

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Posted by: TehGems.1947

TehGems.1947

Thanks a lot man, that was really helpful!

Optimizing triple med build

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Posted by: Calazor.8364

Calazor.8364

why don’ tu run traveler runes tho wow no ninja?

Optimizing triple med build

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Posted by: mPascoal.4258

mPascoal.4258

Battle sigils usually are worse than stuff like air, blood, leeching or similar stuff because you’re usually not gonna be in fights for long enough to actually stack a decent ammount of might. You get perma might for the 5% dps boost from might on block, might on hit from the rune and from f1 anyways.

The adept trait is kind of a filler anyways but I prefer UC for 20% boosted Binding Blade+JI or WW after pull. Guess it doesn’t matter that much.

Also having both, sword and greatsword usually just works in the way that you swap weapons when your target is out of range and your gapcloser is on cooldown. They do more or less the same. Scepter actually synergizes with greatsword (imob -> swap -> JI+WW / imob -> swap -> leap+smite condi) and you have a somewhat ranged weapon (you won’t really hit smth on max range tho) which means you can’t get kited that easily and you can actually kite stuff like warriors.

While you should run strength runes in pvp, in wvw i would recommend using traveler if you don’t want to take ages to get across the map, the dps loss doesn’t hurt that much because you have more stats in wvw and you actually have a chance to get out of fights you don’t want to take or zergs.

The build I used in the TOL2 qualifier and in the last weeks in top50 teamq looks like this:

http://en.gw2skills.net/editor/?fVAQNAR7dlsApcoVDxbI8DVR8QlZK+i2UVAgz1/QQkDA-TZBFwANuAAl2fgwBBoaZAAPBAA

Well this saved me the time to PM you asking for what build you used to get in top 50 team q with Medi Guard
I’m so used to Sword that I might find the swap to Scepter hard, but I’ll try it anyway.

Phask - Guardian/DH | Phaskk - Warrior | Phaask - Revenant

Optimizing triple med build

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Battle sigils usually are worse than stuff like air, blood, leeching or similar stuff because you’re usually not gonna be in fights for long enough to actually stack a decent ammount of might. You get perma might for the 5% dps boost from might on block, might on hit from the rune and from f1 anyways.

The adept trait is kind of a filler anyways but I prefer UC for 20% boosted Binding Blade+JI or WW after pull. Guess it doesn’t matter that much.

Also having both, sword and greatsword usually just works in the way that you swap weapons when your target is out of range and your gapcloser is on cooldown. They do more or less the same. Scepter actually synergizes with greatsword (imob -> swap -> JI+WW / imob -> swap -> leap+smite condi) and you have a somewhat ranged weapon (you won’t really hit smth on max range tho) which means you can’t get kited that easily and you can actually kite stuff like warriors.

While you should run strength runes in pvp, in wvw i would recommend using traveler if you don’t want to take ages to get across the map, the dps loss doesn’t hurt that much because you have more stats in wvw and you actually have a chance to get out of fights you don’t want to take or zergs.

The build I used in the TOL2 qualifier and in the last weeks in top50 teamq looks like this:

http://en.gw2skills.net/editor/?fVAQNAR7dlsApcoVDxbI8DVR8QlZK+i2UVAgz1/QQkDA-TZBFwANuAAl2fgwBBoaZAAPBAA

Well this saved me the time to PM you asking for what build you used to get in top 50 team q with Medi Guard
I’m so used to Sword that I might find the swap to Scepter hard, but I’ll try it anyway.

Scepter/Focus is a fantastic set pretty much no matter what you’re using. I use it on my Burn Guard and with standard 3-2-4 combo procs Virtue of Justice multiple times. On a pure DPS build that same combo deals a ton of flat dmg and still has that same Justice procing effect which ups the damage even more. It’s also really hard to see the Chains coming which makes the combo all the more effective.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)