Our Greatsword

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Posted by: mistt.3698

mistt.3698

hi guys i am pretty new guard 1 week of guardian playing.
anyway i got a thief and ranger as main as i see all classes have good dmg with their skills.
but guardian impressed me.
i am running zerker gear with some clerics anyway lets get to the case…
our 2nd spell with great Needs a rework in my opinion its strange but sometimes even auto attack hits more = 3k crit, and 2nd spell sometimes hits even 2.5k,
i think the skill needs to be changed atleast x9 projictiles that it throws out strange but sometimes i can hit with it for around 7k-12k and sometimes 2k-4k . its matter of luck how much it hits becouse of the x9 projictiles if all of them hits that will be a nice dmg similar to the rangers rapid fire(my ranger hits 9K+ almost every time that i use it) but the burst of guards depends on pretty “luck” hits .
want to know what you got on mind of reworking it guys it realy hurt in the case of our burst dmg ..

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Posted by: Seod.7924

Seod.7924

The #2 is OK the way it is. Its true the DMG depends on how many hits you can get with it, but that’s why you have the #3 leap and #5 pull, so you can always be close to your enemy. In pve it,s really easy to do good dmg, in wvw/PvP it’s more complicated since other players moves a lot. I like the combo scepter #3 (lock+vul) immediately switch to GS, leap and spin.

It’s fairly good in 1 on 1, but the GS begs to be surrounded by multiple enemies.

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Posted by: TheGuy.3568

TheGuy.3568

Lock off melee combat assist. Step into the mob. Press 2. Profit.

Go 30 in radiance. Auto attack with sword. Profit some more.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

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Posted by: mistt.3698

mistt.3698

i know how to lock and hit full spin But the problem is even stand still the target can take random dmg the projictiles split in 360 cone around you = impossible to hit all 9 at 1 target maybe 6 max so thats when you deal 10k-13k in PVE but sometimes even those dont hit and you do 4k or 2k

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Posted by: Player Character.9467

Player Character.9467

So turn off melee combat assist. Step into the mob. Press 2. Profit.

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Posted by: Sutcliffe.5491

Sutcliffe.5491

The #2 move simply rewards u for better positioning skills. I think it works well for its purpose.

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Posted by: Relentliss.2170

Relentliss.2170

I would like to say it rewards positioning, but it seems to miss a lot even when right on top.

We don’t need to make mandatory gear treadmills, we make all of it optional

Anet lied (where’s the Manifesto now?)

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Posted by: Fortus.6175

Fortus.6175

I just wish they reverted the 25% damage nerf that skil took back in the first months from release. Right now the skill does about a little more than the same autoattacks in the time span but with the kick of actually hitting a lot less in PvP. Either the speed reduction needs to go or the damage has to increase.

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