(edited by misterdevious.6482)
Outgoing Healing Power over +50%?
Healing is not the best support, arguably not even good support, reflects/absorbs, condicleanse and stability are the best support we have and dont necessarily require us to have terrible damage.
Healing is not the best support, arguably not even good support, reflects/absorbs, condicleanse and stability are the best support we have and dont necessarily require us to have terrible damage.
Barriers don’t stop you from healing; you aren’t giving up any protection-based support by having a lot of supportive healing. Healing is also the only form of support in the game that scales multiplicatively (healing power ratios and %outgoing healing), so a pure support build will most likely use healing power.
Assuming the user has Zealot’s gear, they aren’t damageless either. I’m hoping a zealot’s amulet is added to PvP.
Well, when building for outgoing healing and using Magi’s you might have an issue with sustainability.
Your own healing is modest and with that armor you have low toughness and power. Meaning while you have a large health pool it will be burned up quickly, you’ll have a difficult time replenishing it and since you hit like a wet noodle, you’ll just have to deal with anyone who chooses to beat on you.
Youtubes: https://www.youtube.com/playlist?list=PLpXd26ZeABJNWi83dXDjtoZ8Lf-4IJ9Gu
Sustainability was never an issue in zergs in the past with my half-cleric, half-magi zerg support build.
- On every zerg kill, Endurance refreshed to full = 2 dodge rolls that AoE heal 1500+ each
- On every zerg kill F1 is refreshed so I can grant 3 stacks of AoE might to allies and heal myself for up to 1245
- On every zerg kill F1 is refreshed so I can blind nearby foes.
- Every second I have a good chance to crit, grant might to allies and heal for up to 415.
- Superior Rune of the Defender gives significant self healing especially combined with heal on Aegis.
Sadly 0/3/6/4/1 is going away tomorrow. Time to come up with something new.