Group Stability is a hell of a Drug – Rick James
vT
(edited by Blasino.3128)
My second video:
I have been tinkering around with a triple med / hybrid build.
Phaway is Quechua for flight. For those who do not know me I like to name my builds after my wife’s people’s language. The word is a representative of the in-combat mobility of the build.
Please note: I added 60% fury to represent the 250 sigil of perception stacks (12% crit chance).
I have my own reservations about this build. Mainly because it is a hybrid and hybrid builds in general bother me.
The nice thing though, I’m still able to get off a decent AoE burst of around 5k-10k at the initial fight. That is with soldier’s and clerics gear.
Criticisms are always welcome and I’m still trying to theorycraft the gear so if there are suggestions please feel free to post them.
(edited by Blasino.3128)
Updated the OP.
Tear it apart, you won’t hurt my feelings. I get yelled at in WWW all the time by my guildmates…. (not really).
Just thinking you are in cleric/soldier hybrid which makes you durable… and not very bursty with low precision and critical damage. Then you have fairly offensive GS/Sword Focus weapon sets that benefit greatly from zerker stats.
Meditations are selfish and offensive utilities that offer good self-heal, condi removal and stun-breaks. With the new and bugged Merciful Intervention (6k heal) however, things could change.
You have 900 healing power, 16k hp and 3k armour, good enough not to get bursted, and tanky for a guardian (bunker stats actually). You only have GS 5 to prevent stomps. I suggest Hammer/GS, Hammer/Staff, Sword+Shield/Hammer or Sword+Shield Staff. All these offer more support not limited to MI (taking advantage of your ridiculous Guardian CC), and with your 2-handed CD, Empower will be a great asset to your team. Hammer allows a lot of your team’s burst to land (esp. with JI, and Zealot’s Embrace) and Mighty Blow is solid damage with a Blast Finisher (Ranger Healing Spring is a 15sec Water Field -> Area Healing every 4 seconds!).
Also, try and free up a slot for Wall of Reflection/other consecrations or “Stand Your Ground!” for stomps. Drop Aegis traits if you can as they are not reliable in a fight whatsoever (doesn’t affect Focus block). With your stats it’s more suited to draw fire (with RF/Tome of Courage/Wrath; Book form usually makes people freak out and try to attack you)
You can try the same setup with Zerker stats and the difference in damage will be huge when you have 45% crit chance and 80% crit damage.
Have a think. :0
(edited by Ralkuth.1456)
^ You don’t need stability to stomp. You need to learn to time your VoC. =]
Which is something I should have been doing on some of those stomps. Heck I wasn’t even using the virtues half the times. When my warrior was going down I could have popped VoR. There were times where I could have hit VoJ.
Its funny when I run full support or run my solo roaming build I have less of these mistakes.
But that’s the beauty of watching yourself. You can find and fix these things.
@Ralkuth – I agree on the selfishness of meditation and going more zerker to increase my burst. That is why I am bothered by the build. Can this tankier, average burst/dps med build work?
^ You don’t need stability to stomp. You need to learn to time your VoC. =]
Against any co-ordinated players you need stability to stomp, unless you’re talking 1v1.
^ You don’t need stability to stomp. You need to learn to time your VoC. =]
Against any co-ordinated players you need stability to stomp, unless you’re talking 1v1.
You don’t need stability to stomp.
^ You don’t need stability to stomp. You need to learn to time your VoC. =]
Against any co-ordinated players you need stability to stomp, unless you’re talking 1v1.
You don’t need stability to stomp.
As I said, you’ll get controlled against players who are co-ordinated unless you have stability up.
^ You don’t need stability to stomp. You need to learn to time your VoC. =]
Against any co-ordinated players you need stability to stomp, unless you’re talking 1v1.
You don’t need stability to stomp.
As I said, you’ll get controlled against players who are co-ordinated unless you have stability up.
‘You’ might need stability.
Stability is not required to stomp.
The blind from focus 4 and the shield from focus 5 can be used to stomp. Focus 5 is particularly good since it has no cast time and can be popped during the stomp (or revive) animation.
Only problem is that it’s a long CD and you’ll probably be using it for survivability during a fight. But, it gives another option if it is up.
If there’s a teamfight and 1 person is down and you try to stomp, you can pop VoC and you might block the fear/projectile/mesmer stealth/guard pushback/ranger stun, but there will be lag, and there will be AoE cleave from both teams. Your VoC will be stripped and you will be CC’d by coordinated teams.
As a Guard, the moment I see my teammate go down:
1. Already trying to get to him when low; immediately Resolute Healer res, depending on enemy team, pop SYG!. If you VoC that, I have Shield 5 (for multiple stomp attempts). If I don’t have Shield 5 and you are the only one stomping, I will swap to Hammer and Banish you. If you have me blinded I can VoR/Shout with Pure of Voice to ensure it lands.
2. Short distance, Sword port to nearest enemy to him, and double Shield bubble. Or run up to you and Zealot’s Embrace/Mighty Blow -> Banish.
3. Can’t reach in time due to immob -> Sanctuary (CC ticks once per second) on downed teammate followed by team res.
4. Has GS with Trip Med: JI (removes VoC) double tap Binding Blade.
The only time a Guard with his CCs off CD and not able to stop a stomp is because of stability. Good Necros can Corrupt Boon etc, Mesmers can shatter with Shattered Concentration trait to strip stability…
If I fail to CC you, at least I will remove your VoC so that the downed ability will land (without blind). If you don’t have stability, which is harder to get on other classes on longer CDs (including mesmer Distortion and Engi Elixir S of similar mechanic; necro Foot in the Grave is rare), you will get stopped one way or the other. Stealth is also not perfect and Guardian Sanc/Shield/GS can counter properly.
Blind is much better than Aegis in this regard. You can use your non-instant blinds like Sword 2 and Focus 4 to help stomp, and VoJ to do so yourself.
(edited by Ralkuth.1456)
hey Blas, good stuff!
Chris recently’s been messing around with a healing/medi build i think.
looks like fun. dat merciful intervention heal… i was on low res, but did it full up 3/4 of your HP?? definitely gonna have to mess around with that.
half the time, i was itching to hit my F1,2,3 keys lol XDDDD
but like ya said, you watch and learn heh. it’s very true though.. so i’ve been playing with 30 in Radiance lately (and i’ll admit a lot longer actually) and i’ve JUST realized yesterday, i need to be spamming that F1 key. but hey, at least we catch ourselves.
and just for kicks, your Advanced Combo, i kept wonder what BF was. and then i looked again and saw you hit sword 2. ; ))) haha not sure if that’s easily fixable though without having to reupload. probs not worth it ahhahaha
If you want to expand on that build may i suggest that you look into mightstacking as a compilment to your presetn bursts,
You write that you have decent burst in the start of the battle and if you can squeeze in might stacking into it you will have the opportunity to also create burst in the latter stages of the clash. And a burst that doesnt rely on cool downs at all.
@akamon – Yeah I was able to heal up w/o using my main heal. If MI gets changed though then that changes things.
@Brutaly – Good idea! I’m thinking VoJ + Sigils of battle to start off. Any other ideas to get more?
Well swap in scepter/torch instead of gs and combine torch 4 (double tap) and focus for bursts. This also give you one extra sigil for more crit or power or kill stacking. 1h weapons in general are more suited for might stacking.
mace insted of 1h sword might also work. If you can coordinate focus, torch and mace 3 in combo with JI its almost a one shot on a berserker thief with the build you use. if used correctly you can land it almost instant from 900 range due to torch travel time. I wouldnt try to do it from any longer distance than that.
In average you will hit for more since its much harder to avoid torch 4+jl than ww. At least versus skilled players ww is actually pretty poor since its like a light house and takes to long to execute, at least that is my experience in tpvp.
Ww works in ww versus less skilled opponent but on the other hand most ww opponents are pretty mediocre.
But i would go for a scepter/mace and torch/focus if its burst you want. mace also has synergies with the healing power you have.
^Really great points. I’ll start playing around with this. Thanks man, I appreciate it.
love the one-handed burst combos. i usually run mace/torch and scepter/focus.
what Brutaly listed is the way to go because it really allows you to drop Shield of Wrath+JI+Torch 4+Protector’s Strike pretty much instantaneously. i pop SoW and then immob before i torch 4 and JI as well to better ensure torch 4 hits in case your enemy is moving. and always aim for people that are already fighting your allies to they will inevitably set off protector’s strike.
looking forward to see how much damage you can put up at the start of a fight and maintain, while having pretty high healing power for self sustain.
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