Obtena had a great post in another thread that pretty much said “Play to our strengths”.
That said, I took a second to re-evaluate just what our intended strengths are by the mechanics that the devs put out for us.
So what are our strengths?
- Protection
We have more frequent sources of protection for longer durations than other professions. This makes sense since we are supposed to be the “defensive, boon based fighters”, yet we have the lowest health pool. so this is supposed to be one of the things that lets us survive.
- Healing
Per our class mechanics, we are on the lowest tier of health pools, but we are supposed to have that offset by our virtues. Namely Virtue of Resolve. Increasing our healing power directly increases our combat survivability. The usefulness of healing power can be argued, but the best way to increase our effective health is by damage mitigation and healing.
- Regeneration
This is not something unique to Guardians, as necromancers and other professions can have high up time of regeneration as well, but this plays back onto our effective health from the previous bullet.
- Condition Removal/Conversion
Guardians have probably the most sources of condition removal or conversion available in our trait lines. This is probably due in part to our low health pool and the need to remove them in order to live.
- Boons
This can be argued that boons are not specific to Guardians, and it is true, other professions have plenty of access to the boons that they need already, but we do have frequent applications of boons for self and group, which provide support/utility
- Projectile Defense
We have multiple sources of projectile blocks and reflections, available to any build
- Stability
We have multiple and fast refreshing, long duration stability sources which help keep CCs off of us and groups.
- Blinds
Two low cool down blinds on sword and great sword and also spamable AE blind with virtue of justice if traited. Also a blind with focus, but less reliable due to longer windup/travel time and some bounce issues if multiple enemies near by, but still useful for a few quick succession blinds if it works.
- Blocks/Aegis
We have a moderatly low cooldown block with the mace, but we also have on demand capability to use Aegis. The only other profession that really makes use of aegis is the mesmer, and that is on a random boon basis for the most part. Aegis has 45-60 cooldown on shout and a 30-40 cooldown on virtue depending on traits.
Some additional secondary effects that can be gained from aegis to passively activate on removal, but not very high priority on the threat/utility list. Still it is worth noting as something that we “excel” in.
This was a quick list, but what else do you guys think we “excel” at?
Update 8/4/2013
I think an overall summation of the one thing guardians do better than other professions is to apply boons to groups. We can focus on 100% protection, might, regeneration, retaliation, or even swiftness to allies around us.
The biggest problem is that we can not do that simultaneously and the other professions are able to make due without those boons up 100% of the time.
Our most beneficial addition to a group is typically protection in pve or retaliation in pvp. Regeneration and stability come in at a second most wanted boon from the guardian.
After that we are there for group condition cleansing and projectile blocks.
Is this role defining enough? when I put it that way it seems kind of meh to me.
How can we play to our strengths and become better as an individual? More often than not you may hear, if you want “x” go play “y” class. Normally you heard that if people wanted to bunker, but some of these posts are indicating that we are losing ground on that as well.
(edited by CMF.5461)