Lvl 80 Sylvari Guardian – Tzenjin [GF]
Lvl 80 Human Elementalist – Tzenkai [GF]
(edited by Wizardauz.3761)
Hey guys.
Im hoping this grabs one of the “higher ups” attention but theres a serious problem in using Leap of Faith in PvP.
Im sure the Developers already know, but if by chance they dont, im going to make a topic out of it.
Leap of Faith in WvW has probably a 50%-70% chance of working correctly as of right now. Here are the major problems i see as well as what i observed comparatively to PvE, which Leap of Faith almost never fails (but still can).
As of right now, its a gamble of a move. You could either give your self the needed catch up in distance and blind them to lead into another rotation of attacks. Or you might end up killing yourself by sending yourself flying over the enemy straight into his next attack and combos.
Especially with this reduced cool down we just got on it last patch, i kinda feel like its a “Now you can gamble with your life even MORE!”
…. The irony is i now know why they call it Leap of “Faith”
-Tzenjin
(edited by Wizardauz.3761)
+1
Currently only using it for the bonus, as it misses most of the time.
I see these issues in PvE with some regularity. It’d be nice if it’d always connect. It’s really annoying when you end up jumping in a completely different direction from your target — I get this a lot when I do a quick weapon swap activation.
Leap of Faith’s mechanics are really weird. Its not a targeted skill at all. What it actually does is create a tiny aoe effect to where it plans on going. Like any aoe, it only takes effect if theres someone in it
Leap of Faith’s mechanics are really weird. Its not a targeted skill at all. What it actually does is create a tiny aoe effect to where it plans on going. Like any aoe, it only takes effect if theres someone in it
Thats another major problem too, the activation of the blind is dependent of the “hit”
With such a risky move its really All or Nothing.
The problem I have with this right now is that abilities like this have been broken/not working correctly since beta, but instead of actually fixing them, Anet decides to nerf us instead. Good job. Hand out those nerfs while a crap ton of other things remain broken or at least not functioning correctly. I just wish they would get their priorities straight. Way to many abilities and traits (for all professions) remain broke but instead of fixing them, they decide to start nerfing stuff instead. It would make way more sense to fix things and have it all working correctly and THEN nerf stuff if it still needs nerfed. Not sure what they’re thinking with their current “fixing” design.
@Zeph (Idk why trying to quote on this forum is so hit-or-miss)
But i understand your frustration. We get a good skill nerfed and a broken skill buffed.
Not that i was a symbols guardian or even relied on the move intensely, but atleast it always worked when i needed it too….
The problem I have with this right now is that abilities like this have been broken/not working correctly since beta, but instead of actually fixing them, Anet decides to nerf us instead. Good job. Hand out those nerfs while a crap ton of other things remain broken or at least not functioning correctly. I just wish they would get their priorities straight. Way to many abilities and traits (for all professions) remain broke but instead of fixing them, they decide to start nerfing stuff instead. It would make way more sense to fix things and have it all working correctly and THEN nerf stuff if it still needs nerfed. Not sure what they’re thinking with their current “fixing” design.
Quit yer bellyaching and get back to killing. We don’t have time for this crap until the class is 95% useless. The toolbar readjustment, while stupid, is consistent with the rest of the classes (1 to 5, shortest to longest cooldowns).
@Zeph (Idk why trying to quote on this forum is so hit-or-miss)
But i understand your frustration. We get a good skill nerfed and a broken skill buffed.
Not that i was a symbols guardian or even relied on the move intensely, but atleast it always worked when i needed it too….
There is supposedly some reconsideration of Retaliation’s use. Maybe they will make it viable outside of weak return damage. The broken skill isn’t entirely broken. They have admitted that there is a small issue with uneven leaps (i.e. higher to lower ground or vice versa). As for the blind procs, that is part of the hit. You can expect to injure an enemy without actually hitting it. I know that is crazy to think about.
-Hate
Hateborne.7942There is supposedly some reconsideration of Retaliation’s use. Maybe they will make it viable outside of weak return damage. The broken skill isn’t entirely broken. They have admitted that there is a small issue with uneven leaps (i.e. higher to lower ground or vice versa). As for the blind procs, that is part of the hit. You can expect to injure an enemy without actually hitting it. I know that is crazy to think about.
-Hate
I have experience what your talking about, atleast i think i have. I would jump, but just before i hit the ground next to the enemy i’d actually change directions facing the way i jumped before hit the ground, not do dmg, but the blind aoe would come around me. Something along those lines right?
I agree. However to put it in perspective, I think we guardians have been fairly lucky in terms of number of bugged skills. Those poor necros got 1 of their 80 bugs fixed in the last patch.
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