Possible Core-Virtue Rework

Possible Core-Virtue Rework

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Posted by: LouWolfskin.3492

LouWolfskin.3492

So, had posted this in the german forums as well but will give it a shot here.

I had this idea for a while now and think it should be implemented giving the simple reason that core guards need a better class mechanic and that Dragonhunter is overwhelmingly better with his options.

Thing is: i like my core guard. I like the idea that we are melee-buffers but the simple fact of the matter is we are outperformed.

My solution to this?

Well, i’d leave the 600 range, maybe give the Virtues a cast time (quarter to half second?) and rework their effects as follows:

Virtue of Justice : Your hunger for justice spreads to your allies. For 3 Seconds their attacks cause burning (2 Stacks for 3 seconds, Intervall 1 Second, 1 Attack).

Virtue of Resolve : Your resolve inspires nearby allies for 3 seconds and cleanses conditions on you (Intervall 1 second, 750 healing, 1 condtion per pulse).

Virtue of Courage : Nearby allies are bolstered by your courage for 3 seconds granting them Aegis (Intervall 1 second).

Passive effects would stay the same.
This would however, need a rework of respective traits as well:

Inspired Virtue : Virtues apply boons with every pulse.
Justice: 2 Stacks of Might
Resolve: 2 Seconds of Regeneration
Courage: 2 Seconds of Protection

Battle Presence : Your Virtue of Resolve inspires you and your allies even more also cleansing one condition from them (Duration Increase 33%, Condition 1 per pulse, passive healing increase 25%).

Indomitable Courage : Virtue of Courage breaks stuns for you and your allies on activation furthermore it grants Stability with each pulse and it’s passive effect triggers more frequently. (Breaks Stun (Range 600), 2 Stacks of Stability (2 Seconds), Passive Intervall 30 seconds).

Justice is Blind : Virtue of Justice pulses blind with each second.

Renewed Justice : Virtue of Justice recharges with kills (5 second recharge time).

These changes would put a further emphasis on the grandmaster tier of virtue traits and open up another master option.
Also this would make it so that you could change this line to an elite spec in it’s own right, getting away from the current almost-dual-class state the trait system is in with the possibility of traiting two class-mechanis at once.

I think this would allow the core guardian to shine in his own right again while not negating what the dragonhunter does.

Possible Core-Virtue Rework

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Posted by: Gwaihir.1745

Gwaihir.1745

Putting a cast time on virtues would be a nerd even with your suggested buffs.

See DH f3 on release for reference people hated it even though it is a powerful block simply because it took away a lot of gameplay possibilities of guard f3.

Possible Core-Virtue Rework

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Posted by: Aeolus.3615

Aeolus.3615

Putting a cast time on virtues would be a nerd even with your suggested buffs.

See DH f3 on release for reference people hated it even though it is a powerful block simply because it took away a lot of gameplay possibilities of guard f3.

strong yet so week for those who know how to counter…. dont even need to get on guardians back :\

1st April joke, when gw2 receives a “balance” update.

Possible Core-Virtue Rework

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Posted by: LouWolfskin.3492

LouWolfskin.3492

Putting a cast time on virtues would be a nerd even with your suggested buffs.

See DH f3 on release for reference people hated it even though it is a powerful block simply because it took away a lot of gameplay possibilities of guard f3.

Trying to keep things balanced will do that.
Believe it or not, all my suggestions are with that in mind.
I don’t want powercreep to the extend that HoT introduced it so i thought to balance things out they needed a cast time, even if it is only a short one.
Look at my suggestion for Virtue of Justice, that thing could put out some serious pressure if used right, so there has to be a counter, a weakness.