So this will be my (as in these are all my opinions and should be treated as such) guide of a heal based support guardian’s build. I would love feedback on what you guys think about any aspect of this and will provide a recommended build. I am no “pro” guardian player but have always had a passion for guardian in both PvE and PvP and think I have enough experience on Guardian to help many people who are confused (especially at this time). I should mention I very rarely run dungeons. I imagine this would work fine in a dungeon but probably highly ineffective in high level FotM. I found playing a heal based Guardian incredibly fun so I would like to share my experience with others seeking a similar role.
Many players find this controversial due to the lack of damage output, but I found it extraordinarily effective in both PvE and WvW, especially when playing with unorganized groups. I recommend opening a build and then reading the “guide” so you understand what I mean. I try not to go into too much unnecessary detail so I leave a lot out if you don’t see the build. Note that I haven’t made a sPvP equivalent build yet as I don’t think it would carry over the same, but I may be wrong. Feel free to adapt it to sPvP and give it a try.
Focus Build
Shield Build
Untested Aegis Healing Build
Unlike prepatch, there are several ways in which you can set up the build now. I’ll list what I would use and what can be interchanged. Remember that this build isn’t designed to be a mass condi clearer or buffer. The main purpose of this build is to heal allies and provide them with what they need to survive. The aegis build is completely experimental and I would love to see someone test it out and tell me if it works.
Weapons & Sigils
Mace/Focus & Staff = Recommended
Mace/Shield & Staff = Optional
I highly recommend energy runes on each set of weapons. The extra dodge rolls provide a lot of burst healing to nearby allies. The water rune on staff is optional and can be replaced with what you want. I recommend a Benevolence rune on at least one weapon.
The biggest issues with shield is the new Honor adept trait Invigorated Bulwark. It synergizes with the focus quite well. You can make a shield work, but the focus is probably the best bet.
Heal
The most obvious choice was chosen. All of the other heal skills are selfish. It can be a very effective team healer if timed right but it severely limits your own survivability.
Skills
You have a little of variety here but I stand by my choices fairly confidently. Truth of the matter is that you are going to need a button to cleanse all conditions off yourself with this build and with meditation mastery being a GM trait, this skill proves to be the best option. Being able to apply protection and regeneration to allies is excellent and needed. Merciful intervention provides a powerful burst heal to nearby allies and some mobility on a decent cooldown. Alternatives for each skill will be listed below.
Contemplation of Purity > Purging Flames (if traited and in an organized group, purging flames is completely viable)
Merciful Intervention > Stand Your Ground! (except if you are an in organized group)
Elite
While the new Signet of Courage was appealing, it is dreadfully disappointing. The passive radius is paltry, the cast time is far too long, and the active has little use when you have so much healing power that you can fully heal most allies with little effort. Stick with Renewed Focus and use it to keep your virtues up.
(edited by Indoles.1467)