To give the Guardian some more options, changing the fairly bland Scepter and sorting out Smite.
What could we do to the Scepter to turn it into a viable condition weapon, to supplement Power builds with condition damage from burning and more importantly to provide a weapon that would work well in a condition damage build.
First the auto-attack. I don’t like the Orbs, they miss moving targets and they get intercepted all the time by pets, spirits, clones, minions and turrets etc
I’d like to see the auto-attack work as a guaranteed ranged hit, 3 part chain. Like the Necromancers Scepter.
1200 range, 1/4 1/4 1/2 chain. Base damage – 150, 150, 1s Burn.
(Those are naked lvl 80 base figures, geared would look like 350-400 base).
Smite – At the moment this skill has terrible accuracy and hit-rate, against one target most of the orbs miss, against a moving target nearly all the orbs will miss and against many targets they will each be hit once or twice.
(It falls under the classic Scepter issue of being the highest single target PvE weapon and skill in the game if all the damage lands, but frankly in most of the game the first two skills suffer from many accuracy issues and their damage is unreliable.)
I’d like to see Smite function as a proper AoE, perhaps a ground based fire field.
180 radius, 1200 range, 3s burn on a 6s cooldown. (5 targets max).
Chains of Light stays the same.
The Scepter would now have viability as a stand alone condition weapon and work in a condition damage build. Or provide some viable burning damage as a ranged portion of a Power build.
There is some great synergy to be had between the change to Smite becoming a 3s Fire field with the Focus off-hand. Or switching to another weapon like Greatsword or Hammer.