Pure Power VS Critical Chance & Damage

Pure Power VS Critical Chance & Damage

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Posted by: Zackie.8923

Zackie.8923

Hi Guardians,

I was wondering, which is better? power or crit chance/dmg?

is there an equality point? for example, in ascended berserker’s accessory, 60 secondary stats is substituted by 7% crit dmg.

now would taking 60 power be better than 7% crit dmg?

any maths guru worked it out?

also, is the gw2buildcraft’s effective power accurate?

Pure Power VS Critical Chance & Damage

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Posted by: ens.9854

ens.9854

Depends on your stats really.

60 power would increase by 60/(current attack)
Or about 2% increase if you have 3000 power

7% crit would increase by 7/(150 +crit dmg) x (crit chance)
so for 40% chance and 50% damage
+7% crit = 7/(200) x .4 = 1.4% increase

The “balance” point where 7% crit dmg = 60 power depends mainly on your current crit chance, because this is quite volatile while power hovers mainly between 2500-3000.

At 0 extra crit damage, you need at least 42% crit chance @3000 power. At 50 extra crit damage, you need at least 57% crit chance @3000 power. If you only have 2500 power, your crit chance would need to be about 10% higher to make crit dmg worth it (because 60 power represents a bigger increase).

Pure Power VS Critical Chance & Damage

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Posted by: ens.9854

ens.9854

I’m a spvp’er mainly, so I can’t comment on food and how easily it will let you reach these points, maybe somebody can add to this?

Pure Power VS Critical Chance & Damage

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Posted by: Zackie.8923

Zackie.8923

Depends on your stats really.

60 power would increase by 60/(current attack)
Or about 2% increase if you have 3000 power

7% crit would increase by 7/(150 +crit dmg) x (crit chance)
so for 40% chance and 50% damage
+7% crit = 7/(200) x .4 = 1.4% increase

The “balance” point where 7% crit dmg = 60 power depends mainly on your current crit chance, because this is quite volatile while power hovers mainly between 2500-3000.

At 0 extra crit damage, you need at least 42% crit chance @3000 power. At 50 extra crit damage, you need at least 57% crit chance @3000 power. If you only have 2500 power, your crit chance would need to be about 10% higher to make crit dmg worth it (because 60 power represents a bigger increase).

eh, issn’t this calculation a % increase ?

is this % increase equivalent to damage increase also?

Pure Power VS Critical Chance & Damage

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Posted by: ens.9854

ens.9854

Yea it’s just a % increase in total DPS. Basically the damage “formula” is

(attack power)/(targets armor) * (stuff)

Where (stuff) is just individual modifiers that vary between different attacks. Because attack power affects normal hits and critical hits, any % increase in attack power will produce the same % increase in DPS.

Crits modify damage by giving some attacks an extra multiplier. When considering crits, it is important to factor in that only a fraction of attacks get this multiplier, and that it starts at 150% (so adding 15% crit damage will only make your crits hit 10% harder, and so on).

If you want a “pure damage” number (to say predict how hard your backstabs might hit), the easiest way would be to look at the skill tool tip, which estimates damage based off an arbitrary armor value for your level. You can then estimate how much a particular stat increase will affect the damage outcome of that skill.

Pure Power VS Critical Chance & Damage

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Posted by: Sil.4560

Sil.4560

You might also find this table somewhat helpful, regarding your stat distribution.

http://wiki.guildwars2.com/wiki/Critical_hit#Table

Pure Power VS Critical Chance & Damage

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Posted by: haviz.1340

haviz.1340

For sustained dps power is usually better. If this is pve you’re talking about, spikes aren’t needed so you’re better with sustained dps.

Pure Power VS Critical Chance & Damage

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Posted by: Wispy.8679

Wispy.8679

For sustained dps power is usually better. If this is pve you’re talking about, spikes aren’t needed so you’re better with sustained dps.

I’m not sure you understand the difference between crit damage and spike damage. Not related at all. It’s more a question of will the increase in crit damage be larger that what he would lose in opportunity cost of 60 power.

I am confused on how he plans to replace crit damage with power. Every ascended acc that provides crit damage has power in the stats as well. Assuming he is going for damage, the only other option is power/prec/condition damage or power/prec/toughness if he aims for more sustain. Comparing those stats with the loss of crit damage seems like a better comparison to make.

But if that was a purely hypothetical example, nevermid that. Power damage scales linearly whereas crit damage is determind from:
Expected damage = Base damage * (((0.50 + Critical Damage / 100) * (Critical Chance / 100)) + 1)
Taking into account that critical hits have a base damage multiplier of 150% to the base damage of the attack. Critical damage is added to the damage multiplier as a percentage.

[VoTF] – votf-online.net/

(edited by Wispy.8679)

Pure Power VS Critical Chance & Damage

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Posted by: haviz.1340

haviz.1340

Maybe I put it wrong but if you have ~40% crit chance you can’t really rely on crit damage during spike, you have to average your damage on longer time scale which means it becomes sustained dps. But it’s pve we’re talking about so spikes are no existant anyway.

(edited by haviz.1340)

Pure Power VS Critical Chance & Damage

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Posted by: Zackie.8923

Zackie.8923

You might also find this table somewhat helpful, regarding your stat distribution.

http://wiki.guildwars2.com/wiki/Critical_hit#Table

thanks people for ya inputs,

and if i am reading this table right, it seems to suggest crit chance is much better than crit damage.

i see alot of guardians with ~30% crit chance and ~90% crit damage

it would seem like crit chance is much much better ?

Pure Power VS Critical Chance & Damage

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Posted by: Exedore.6320

Exedore.6320

Power is generally equal or better than precision or crit damage when stat budget is equal. You’ll want a certain level of precision is good for maintaining on-crit effects like vigor. However, it’s important to note that some items in PvE are over-budget for crit damage. In particular, jewels like Exquisite Ruby Jewel are the biggest offenders. Ascended rings and back pieces also give a good return. The best way to go about gearing is to fill in those over-budget slots with Berserker stats and use stat combos without crit damage elsewhere.

Kirrena Rosenkreutz

Pure Power VS Critical Chance & Damage

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Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

You might also find this table somewhat helpful, regarding your stat distribution.

http://wiki.guildwars2.com/wiki/Critical_hit#Table

thanks people for ya inputs,

and if i am reading this table right, it seems to suggest crit chance is much better than crit damage.

i see alot of guardians with ~30% crit chance and ~90% crit damage

it would seem like crit chance is much much better ?

Crit chance generally scales better than crit damage, yes, but the amount of precision you need to get 1% crit chance isn’t worth it compared to what you need to give up to get 1% crit damage. Just looking at traits, for example, 1 point in Radiance gives 10 precision (less than .5% crit chance) while 1 point in Valor gives 1% crit damage.

That said, it’s not really important, because Berserker’s gear (which is the only gear that gives all three of the relevant stats) doesn’t let you customize your distribution of said stats, and as far as traits go, it’s the traits you actually take, as opposed to the raw stats you get from them, that make up most of your damage gain. For example, although like I pointed out earlier, Valor scales crit damage better than Radiance scales crit chance, you will get more overall damage out of 30 points in Radiance, since you get Radiant Power as well, which is basically a flat 10% damage boost.