Purging Flames Condition Duration
It’s a PvE (movement-light) skill. It’ll never be worth using in competitive (movement-heavy) play.
Incoming conditions only. It works exactly the same way as -% foods. The bleed will last the full 15 seconds.
Incoming conditions from Save Yourselves is a good question though, you should be able to test that. If it applies as a “new” condition, then yes. If it forces the new condition to last just as long as the ones you withdrew from your allies, then no.
Despite Svarty’s completely off topic condemnation of it in PvP, I must insist that it’s an excellent skill in any environment due to the low cooldown (28 seconds), high number of conditions cured, and synergy with Fiery Wrath.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Incoming conditions only. It works exactly the same way as -% foods. The bleed will last the full 15 seconds.
Incoming conditions from Save Yourselves is a good question though, you should be able to test that. If it applies as a “new” condition, then yes. If it forces the new condition to last just as long as the ones you withdrew from your allies, then no.
Despite Svarty’s completely off topic condemnation of it in PvP, I must insist that it’s an excellent skill in any environment due to the low cooldown (28 seconds), high number of conditions cured, and synergy with Fiery Wrath.
Since it applies to incoming conditions,
I am looking at a possible combo, using PF to remove 3 conditions from people(including self), staying/moving in the PF at the last second, use SY.
You would remove 3 conditions at the start.
Then reduce the conditions applied to anyone standing in the PF.
Then SY to draw all the reduced conditions to you at the last second of PF.
The new conditions applied to you would be reduced again, to almost nothingness.
So you get party condition removal, condition reduction for 5 seconds, followed by full party cleanse + SY boons. All that in 2 skills.
Additionally, while SY is recharging, you could even use PF once more during that time(28s compared to 60s of SY).
Compared to CoP + SY, which both have 60 cooldown untraited and only give full party cleanse(Boons from CoP only is little, boons from SY are also gained in the above), the above combo seems more interesting to me.
CoP does give an extra stunbreaker and boons, but PF is a fire field and burns.
I dont know how to test PF + SY, so i am looking for someone who could confirm if this works or not. Where would you test this reliably?
You’d be better off just going ahead and using SY immediately after PF. You’ll take more damage but you also aren’t tied to the spot for the full duration of PF. You can go ahead and move out of it if you need to.
I would go to the PVP lobby, ask someone to fight the Necromancer or Ranger test dummy, and then do your combo. Have them take note of the duration of the conditions on them when they’re applied, and when they are removed by you. Then you can compare.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
I just tested on the thief NPC using the Spirit Sword, and dropping purging flames just out of range when he started applying conditions.
The sword had 10 secs of blindness before, and also 10 seconds after I drew them to myself with SY! whilst standing in the ring. Shame, it would have been an interesting play