Purification change

Purification change

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Posted by: Huskyboy.1053

Huskyboy.1053

So I’m gonna say what’s probably an unpopular opinion on this forum: as a heal, Purification is OP. Including the regen, it gives around 9300 health with no healing power. That’s more than 2/3 of Guard’s base health. I think the healing amount needs a nerf, but that there should be some give for the take.

The heal should be nerfed to around 6.5k total with no regen boon (it’s actually better to get the healing up-front rather than have to wait for regen anyways), but the trap should pulse a blockable blind 3-4 times. And maybe the traited slow could be applied twice, once on the laying of the trap and once on activation. I think replacing daze with a short slow was a bit overkill so imo the slow on all traps ahould be applied both on trap laying (AoE around the DH) and on trap activation (AoE within the trap’s radius).

The blind makes the skill more defensive but doesn’t return DH to full health, which in my view should never happen unless you’re using Magi amulet. My version of Purification gives more counterplay options to your opponent without being a straight nerf. Also, the blinds are a good counter to unblockable power warriors, one of DH’s predators.

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Posted by: Yannir.4132

Yannir.4132

So 6,5k health straight up without waiting for the traps activation? I can climb on board that.

Yannir for males. (guard,thief,war,ele)
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.

Purification change

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Posted by: Huskyboy.1053

Huskyboy.1053

So 6,5k health straight up without waiting for the traps activation? I can climb on board that.

Ah I worded that incorrectly, I was just trying to say that no regen means that all of the healing would be at once rather than gradual like it is with regen. I still think that healing should be reliant on the trap’s triggering, but the distribution of healing should be 50/50 rather than the current roughly 20/80 split. 3.25k health up front is pretty nice.

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Posted by: Moonsinn.5382

Moonsinn.5382

I agree that the amount is a bit absurd. I think if it gets reduced, giving more upfront would be a good compromise. Makes it less detrimental if you get counterplayed.

Aethelweard Rex – Guard
Trist Lockwood – Thief
Aelius Swift – Warrior

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Good to see two people are in agreement.

If only all changes were that easy.

Fishsticks

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Posted by: Yannir.4132

Yannir.4132

So 6,5k health straight up without waiting for the traps activation? I can climb on board that.

Ah I worded that incorrectly, I was just trying to say that no regen means that all of the healing would be at once rather than gradual like it is with regen. I still think that healing should be reliant on the trap’s triggering, but the distribution of healing should be 50/50 rather than the current roughly 20/80 split. 3.25k health up front is pretty nice.

I wouldn’t have an issue with that either. The current healing is a bit absurd considering that Signet of Resolve should be our biggest heal. And currently they are at the same level roughly.

Yannir for males. (guard,thief,war,ele)
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.

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Posted by: Ragnarox.9601

Ragnarox.9601

Warrior can do 12k dmg with gunflame, Rogue can do 12k vault dmg, when this gets normalized to proper dmg they can nerf our only good heal. But some of your suggestions are nice.

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Posted by: Arcaedus.7290

Arcaedus.7290

Purification is definitely the best place for DH to currently be nerfed imo. Anet already made their stance on DH’s damage (it’s fine) and has just nerfed our utility (removing CC) so the only other fair way to nerf us would be sustain. The question is by how much?

Currently with 0 healing power, you get an instantaneous 10k health if you lay the trap with someone standing on top of you. You’re proposing dropping this number down to 8.5k with more up-front health which is more than fair but I think the regen should remain since every other trap grants a boon. Perhaps decrease the regen time down to 8s? This would be fair; overall, the healing of this skill (at 0 heal power) would go from 11.3k total to 9.5k total with more burst-sustain and less long-term sustain which is exactly what DH needs right now.

The pulsing blind is very interesting but I highly doubt that they would implement this; likely purification will just be nerfed with no other compensation. Honestly, this functionality belongs on Light’s Judgement trap if anything; I mean, look at that animation! The trap is pretty undertuned as is but that’s for another discussion!

Purification change

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Posted by: Huskyboy.1053

Huskyboy.1053

Purification is definitely the best place for DH to currently be nerfed imo. Anet already made their stance on DH’s damage (it’s fine) and has just nerfed our utility (removing CC) so the only other fair way to nerf us would be sustain. The question is by how much?

Currently with 0 healing power, you get an instantaneous 10k health if you lay the trap with someone standing on top of you. You’re proposing dropping this number down to 8.5k with more up-front health which is more than fair but I think the regen should remain since every other trap grants a boon. Perhaps decrease the regen time down to 8s? This would be fair; overall, the healing of this skill (at 0 heal power) would go from 11.3k total to 9.5k total with more burst-sustain and less long-term sustain which is exactly what DH needs right now.

The pulsing blind is very interesting but I highly doubt that they would implement this; likely purification will just be nerfed with no other compensation. Honestly, this functionality belongs on Light’s Judgement trap if anything; I mean, look at that animation! The trap is pretty undertuned as is but that’s for another discussion!

I’m pretty sure I did my math right. It’s exactly 9321 healing total, including the regen, 8k without the regen. I’m proposing removing the regen, and making the sum total healing 6.5k. 3.25k on trap lay, 3.25k on trap trigger. I see your point about keeping the boon to maintain consistency, that’s kind of a technical point. It basically just makes you more vulnerable to boon steal/corrupt, but if that’s your intention then I can see why it makes sense. Really I just think the overall healing should be more in line with other healing skills, but that Purification needs a small boost as a defensive trap.

(edited by Huskyboy.1053)

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Posted by: Arcaedus.7290

Arcaedus.7290

Purification is definitely the best place for DH to currently be nerfed imo. Anet already made their stance on DH’s damage (it’s fine) and has just nerfed our utility (removing CC) so the only other fair way to nerf us would be sustain. The question is by how much?

Currently with 0 healing power, you get an instantaneous 10k health if you lay the trap with someone standing on top of you. You’re proposing dropping this number down to 8.5k with more up-front health which is more than fair but I think the regen should remain since every other trap grants a boon. Perhaps decrease the regen time down to 8s? This would be fair; overall, the healing of this skill (at 0 heal power) would go from 11.3k total to 9.5k total with more burst-sustain and less long-term sustain which is exactly what DH needs right now.

The pulsing blind is very interesting but I highly doubt that they would implement this; likely purification will just be nerfed with no other compensation. Honestly, this functionality belongs on Light’s Judgement trap if anything; I mean, look at that animation! The trap is pretty undertuned as is but that’s for another discussion!

I’m pretty sure I did my math right. It’s exactly 9321 healing total, including the regen, 8k without the regen. I’m proposing removing the regen, and making the sum total healing 6.5k. 3.25k on trap lay, 3.25k on trap trigger. I see your point about keeping the boon to maintain consistency, that’s kind of a technical point. It basically just makes you more vulnerable to boon steal/corrupt, but if that’s your intention then I can see why it makes sense. Really I just think the overall healing should be more in line with other healing skills, but that Purification needs a small boost as a defensive trap.

You can pretty much assume that smiter’s boon + monk’s focus are a given (+2k hp) since, in pvp scenarios, the cases in which these traits are taken (literally any DH who is trying to be competetive) for a DH grossly outnumber the cases in which they are not (people trying out new builds/theorycrafting). This puts the current healing values at 11281 healing total, or 9,981 without regen.

Numbers aside, I like the values you’re trying to bring the heal down to. Still don’t agree with the regen; boon corrupt isn’t enough of an issue at the moment to justify removal of boons from skills as a balancing strategy.

(edited by Arcaedus.7290)