Purification change
So 6,5k health straight up without waiting for the traps activation? I can climb on board that.
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.
So 6,5k health straight up without waiting for the traps activation? I can climb on board that.
Ah I worded that incorrectly, I was just trying to say that no regen means that all of the healing would be at once rather than gradual like it is with regen. I still think that healing should be reliant on the trap’s triggering, but the distribution of healing should be 50/50 rather than the current roughly 20/80 split. 3.25k health up front is pretty nice.
I agree that the amount is a bit absurd. I think if it gets reduced, giving more upfront would be a good compromise. Makes it less detrimental if you get counterplayed.
Good to see two people are in agreement.
If only all changes were that easy.
So 6,5k health straight up without waiting for the traps activation? I can climb on board that.
Ah I worded that incorrectly, I was just trying to say that no regen means that all of the healing would be at once rather than gradual like it is with regen. I still think that healing should be reliant on the trap’s triggering, but the distribution of healing should be 50/50 rather than the current roughly 20/80 split. 3.25k health up front is pretty nice.
I wouldn’t have an issue with that either. The current healing is a bit absurd considering that Signet of Resolve should be our biggest heal. And currently they are at the same level roughly.
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.
Warrior can do 12k dmg with gunflame, Rogue can do 12k vault dmg, when this gets normalized to proper dmg they can nerf our only good heal. But some of your suggestions are nice.
Purification is definitely the best place for DH to currently be nerfed imo. Anet already made their stance on DH’s damage (it’s fine) and has just nerfed our utility (removing CC) so the only other fair way to nerf us would be sustain. The question is by how much?
Currently with 0 healing power, you get an instantaneous 10k health if you lay the trap with someone standing on top of you. You’re proposing dropping this number down to 8.5k with more up-front health which is more than fair but I think the regen should remain since every other trap grants a boon. Perhaps decrease the regen time down to 8s? This would be fair; overall, the healing of this skill (at 0 heal power) would go from 11.3k total to 9.5k total with more burst-sustain and less long-term sustain which is exactly what DH needs right now.
The pulsing blind is very interesting but I highly doubt that they would implement this; likely purification will just be nerfed with no other compensation. Honestly, this functionality belongs on Light’s Judgement trap if anything; I mean, look at that animation! The trap is pretty undertuned as is but that’s for another discussion!
Purification is definitely the best place for DH to currently be nerfed imo. Anet already made their stance on DH’s damage (it’s fine) and has just nerfed our utility (removing CC) so the only other fair way to nerf us would be sustain. The question is by how much?
Currently with 0 healing power, you get an instantaneous 10k health if you lay the trap with someone standing on top of you. You’re proposing dropping this number down to 8.5k with more up-front health which is more than fair but I think the regen should remain since every other trap grants a boon. Perhaps decrease the regen time down to 8s? This would be fair; overall, the healing of this skill (at 0 heal power) would go from 11.3k total to 9.5k total with more burst-sustain and less long-term sustain which is exactly what DH needs right now.
The pulsing blind is very interesting but I highly doubt that they would implement this; likely purification will just be nerfed with no other compensation. Honestly, this functionality belongs on Light’s Judgement trap if anything; I mean, look at that animation! The trap is pretty undertuned as is but that’s for another discussion!
I’m pretty sure I did my math right. It’s exactly 9321 healing total, including the regen, 8k without the regen. I’m proposing removing the regen, and making the sum total healing 6.5k. 3.25k on trap lay, 3.25k on trap trigger. I see your point about keeping the boon to maintain consistency, that’s kind of a technical point. It basically just makes you more vulnerable to boon steal/corrupt, but if that’s your intention then I can see why it makes sense. Really I just think the overall healing should be more in line with other healing skills, but that Purification needs a small boost as a defensive trap.
(edited by Huskyboy.1053)
Purification is definitely the best place for DH to currently be nerfed imo. Anet already made their stance on DH’s damage (it’s fine) and has just nerfed our utility (removing CC) so the only other fair way to nerf us would be sustain. The question is by how much?
Currently with 0 healing power, you get an instantaneous 10k health if you lay the trap with someone standing on top of you. You’re proposing dropping this number down to 8.5k with more up-front health which is more than fair but I think the regen should remain since every other trap grants a boon. Perhaps decrease the regen time down to 8s? This would be fair; overall, the healing of this skill (at 0 heal power) would go from 11.3k total to 9.5k total with more burst-sustain and less long-term sustain which is exactly what DH needs right now.
The pulsing blind is very interesting but I highly doubt that they would implement this; likely purification will just be nerfed with no other compensation. Honestly, this functionality belongs on Light’s Judgement trap if anything; I mean, look at that animation! The trap is pretty undertuned as is but that’s for another discussion!
I’m pretty sure I did my math right. It’s exactly 9321 healing total, including the regen, 8k without the regen. I’m proposing removing the regen, and making the sum total healing 6.5k. 3.25k on trap lay, 3.25k on trap trigger. I see your point about keeping the boon to maintain consistency, that’s kind of a technical point. It basically just makes you more vulnerable to boon steal/corrupt, but if that’s your intention then I can see why it makes sense. Really I just think the overall healing should be more in line with other healing skills, but that Purification needs a small boost as a defensive trap.
You can pretty much assume that smiter’s boon + monk’s focus are a given (+2k hp) since, in pvp scenarios, the cases in which these traits are taken (literally any DH who is trying to be competetive) for a DH grossly outnumber the cases in which they are not (people trying out new builds/theorycrafting). This puts the current healing values at 11281 healing total, or 9,981 without regen.
Numbers aside, I like the values you’re trying to bring the heal down to. Still don’t agree with the regen; boon corrupt isn’t enough of an issue at the moment to justify removal of boons from skills as a balancing strategy.
(edited by Arcaedus.7290)