[PvE/Dungeons] Damage Buffer Build critique

[PvE/Dungeons] Damage Buffer Build critique

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Posted by: Steinpilz.5078

Steinpilz.5078

Build

The general idea is to apply blindness and vulnerability to enemies via F1, flashing blade and ray of judgment while buffing allies with might via F1 and empowering might.
Opinions?

[PvE/Dungeons] Damage Buffer Build critique

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Posted by: CptAurellian.9537

CptAurellian.9537

Useless runes (if you want to buff might, why the hell don’t you take might duration runes?), way too defensive gear choice, wtf are sigils of generosity and fire good for? Zeal II is more effective than the points in Valor and staff 4 is just bad in a fight.

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[PvE/Dungeons] Damage Buffer Build critique

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Posted by: obal.3218

obal.3218

Running hammer would make you tanky enough to not have to use all that tanky gear. Strength runes would be needed for staff 4 to be worthwhile. For sigils you would want night/force/strength(if you have the runes too it would be good). You can have staff on swap and use it before fights and not miss out much if you are running hammer. Using only sword is bad dps. Even camping GS is better.