[PvE+RP] Looking for good chivalrous build
Well you already outlined the equipment and play style. Why dont you just make your own build from that?
Sophia Theos Beast Master
[Fissure of Woe]
i guess in that sense, any variation of an Altruistic Healing build could suffice and excel. you would then be always holding the front line, not backing down. not turning your back on your enemies. picking up your comrades with selfless daring dodge heals as well as giving out boons to support. the whole battle cry (shouts) thing seems to work.
though i understand you want to use GS and sword.. i almost feel hammer and mace + shield would work better. loads of protection, AoE might from combos, more control and area of denials (to better protect your people), and some names to go along with your whole theme – mace: true, pure, then faithful strike to heal, symbol of faith, protector’s strike, hammer: symbol of protection, banish (those that are unjust).. etc etc
then with traits, particularly the Honor line – you can pick up empowering might, writ of persistence, exaltation, the merciful depending on situation and how far down the line you want to go., pure of voice or battle presence may work as well, though both are still minorly bugged. (i run a 0/0/30/30/10 when playing AH).
in the valor line in addition to AH, strength in numbers..
though if you decide to go deep in the virtues line (for e.g. 0/0/30/20/20) – you get boon duration and faster virtue recharges, which means you support protect and inspire those around you more, inspired virtues (5pts) is great either way for an AH build, you can also pick up absolute resolution or indominable courage as master major traits.
just a few thoughts.
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall
See how difficult it is?
You can’t quite picture Prince Valiant with either Mace or Hammer now can ya(the same sentiment goes for any Knight/Crusader really)?
I’d go Zeal, but until Grandmaster, there is no trait that truly interests me(and that trait would be the one that makes your GS hits Heal you).
Radiance, there is nothing there that I can’t get with equipment anyhow. Pass.
So, it only leaves Valour/Honour and Virtues…
So, those three mainly for traits and equipment for stats?
See how difficult it is?
You can’t quite picture Prince Valiant with either Mace or Hammer now can ya(the same sentiment goes for any Knight/Crusader really)?
I’d go Zeal, but until Grandmaster, there is no trait that truly interests me(and that trait would be the one that makes your GS hits Heal you).
Radiance, there is nothing there that I can’t get with equipment anyhow. Pass.
So, it only leaves Valour/Honour and Virtues…So, those three mainly for traits and equipment for stats?
Actually, a clergyman or knight forbidden from creating bloodshed would use a mace or hammer. They couldn’t draw blood via a sword or an axe, but that never stopped them from crushing skulls and bones with heavy blunt objects, so a mace+shield would actually fit in line with such a concept.
Knights were not sworn to such oaths. Only clerics.
To build a guardian based on this specification is incredibly easy. You know what tools and skills you will use at it will fit with the character of a knight. Just build trsits around that.
Sophia Theos Beast Master
[Fissure of Woe]
Knights would often carry maces and hammers into battle, as they are much more effective against an armored opponent than a bladed weapon.
-BnooMaGoo.5690
Knights would often carry maces and hammers into battle, as they are much more effective against an armored opponent than a bladed weapon.
This is true. Blade can’t cut armor, but a hammer sure can crush it. There’s a lot more force with a hammer, so if you hit, you’d most likely break something, armor or not.
I’ll tell this so whoever understands it, understands it:
There are two types of Knights(imo)-dismounted and mounted. Dismounted need to Act Like Canons of The Holy Sepulchre. Mounted-you know the drill(lances, shining Armour etc).
Knights would often carry maces and hammers into battle, as they are much more effective against an armored opponent than a bladed weapon.
This is true. Blade can’t cut armor, but a hammer sure can crush it. There’s a lot more force with a hammer, so if you hit, you’d most likely break something, armor or not.
Blades dont cut armour which is why the sword became thinner at the end ie long swords. It became less about the hacking and more about the stabbing between the armour plates.
Sophia Theos Beast Master
[Fissure of Woe]
i love this thread. knights had always fasincated me as a kid. now i’m going to go read up on some history and facts. and when i know more, i’ll come back to check progress and hopefully be able to offer more.
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall
If you Like Knights:
I hear Medieval 2 is awesome then(I know it is for me-especially The Crusades part->I love almost every army there, with the possible exception of Byzantium). Also Warhammer Fantasy: Bretonnian Faction and Empire and High Elves(Ellyrion Kingdom).
I am glad you enjoy this thread!
(edited by Gorwe.9672)
Well, are you going for a more Sturm Brightblade sort of distrust of magic and “Est Sularus oth Mithas” or are you looking for a more Paladin like build, that is, heavily armored, and uses holy wrath to bring down flames and swords to cleanse and slay?
Not distrust per se(can use Staff) but rather than that the disability to cast truly zealous/offensive magic(see sceptre+see torch). Other than that is k.
More traditional in other words(a bit more magical inhabitant of Krak de Chevaliers if you will). NOT a paladin.
Since I don’t roleplay my Guardian as a Knight, but more as a Battle Priest/Cleric, I don’t have this problem. Can use my mace no problem. Though I agree with some statements above; a “knight” could really use any weapon, including mace and shield. Roleplaying needs not be too rigid. Personally, I find most Guardian’s abilities similar to those of a “Cleric” (its hit points aren’t even high), but without traditional weapon restrictions, and with less healing abilities (though it still has a good assortment of skills that heal.)
Still, since only you know the right image of the knight you are going for in your head, why not follow that rather than our suggestions? Play your Guardian whichever way makes more sense to you and is more fun to roleplay-if that is sword/shield + greatsword, then so be it.
Well Guardian would be d5(at most).
Cleric is d8(at the very least)-I think he can even have d10…
I don’t really understand how you can compare them, apart from flavour of course…
This information doesn’t rule out the GS though!
You had the sword for stabbing between plates (armpit especially nice spot)
You had the hammer(unmounted)/mace(mounted or unmounted) for crushing enemies in their armor.
And you had the great sword which was something in-between. It was also traditionally used by gripping the blade in some cases to use the hilt to bash/pull your enemies closer (5 skill). Though i don’t see it getting thrown… (3 and 5 skill)
Have you considered torch? Zealous flames and all that.
Well Guardian would be d5(at most).
Cleric is d8(at the very least)-I think he can even have d10…
I don’t really understand how you can compare them, apart from flavour of course…
There is no such thing as d5. It’d have to be d8 since Thief here would be d4 and scholars are d6 (Necro would be d10 most likely) and warrior d12.
Well Guardian would be d5(at most).
Cleric is d8(at the very least)-I think he can even have d10…
I don’t really understand how you can compare them, apart from flavour of course…
Your Knight would be at least D10, though. It makes more sense for my Cleric to have very low Hit Points (perhaps due to an unusually low Constitution score) than it is for her to be a Knight/Sacred Warrior with D4 level hit dice. Yes, my Cleric has Mage’s Hit Points rather than Cleric’s (D8), but it makes more sense to me than making her a full fledged warrior with D10+ Hit Dice. All they share in common is heavy armor, but the playstyle (save for the bladed weapons), with many “sacred” spells is more akin to a Cleric to me (which if course, doesn’t have to agree with your own knightly character concept-Guardians were supposed to be less magical and called “Knights” originally, in any case.)
Maybe a Knight with 3 or less Con makes sense to you, though (not saying it shouldn’t at all.) Whatever makes sense for you and sounds the most fun to play, go for it.
Going back to strict GW2 lore, since Paragon and Monk traditions were combined for the Guardian profession, it’s more likely the high armor of the paragon was blended in with the “light cloth” character of the Monk, and made into an hybrid over 250 years of GW history.
Well Guardian would be d5(at most).
Cleric is d8(at the very least)-I think he can even have d10…
I don’t really understand how you can compare them, apart from flavour of course…
Your Knight would be at least D10, though. It makes more sense for my Cleric to have very low Hit Points (perhaps due to an unusually low Constitution score) than it is for her to be a Knight/Sacred Warrior with D4 level hit dice. Yes, my Cleric has Mage’s Hit Points rather than Cleric’s (D8), but it makes more sense to me than making her a full fledged warrior with D10+ Hit Dice. All they share in common is heavy armor, but the playstyle (save for the bladed weapons), with many “sacred” spells is more akin to a Cleric to me (which if course, doesn’t have to agree with your own knightly character concept-Guardians were supposed to be less magical and called “Knights” originally, in any case.)
Maybe a Knight with 3 or less Con makes sense to you, though (not saying it shouldn’t at all.) Whatever makes sense for you and sounds the most fun to play, go for it.
Going back to strict GW2 lore, since Paragon and Monk traditions were combined for the Guardian profession, it’s more likely the high armor of the paragon was blended in with the “light cloth” character of the Monk, and made into an hybrid over 250 years of GW history.
3 CON is the absolute minimum, in fact, having 3 CON means you can’t survive outside of a hermetically-sealed room. You might be thinking along anywhere from 8-12 CON.
Geek alert!!!!!
Sophia Theos Beast Master
[Fissure of Woe]
Geek alert!!!!!
Well if they’re gonna go on about stats used in a d20 tabletop game, they better be prepared to know the material, acceptable minimums and maximums. Besides, most of my d20 knowledge comes from the Baldur’s Gate Trilogy (using BG2 engine on BG1) and BioWare’s Neverwinter Nights and expansion packs.
Geek alert!!!!!
Sophia Theos Beast Master
[Fissure of Woe]