I’ve been playing guardian since release and up to this point I sometimes think I’ve tried every build out there (even burn builds! Wasn’t my fancy). But over time I have taken the best of what I like to do regarding how to play a guardian, and combine them together to utilize what’s best for me, with enough leverage to it to be rearranged for everybody. With that said, here’s my build with brief details.
I like to be the backbone of the group. Not through a linear strategy, but by being what everyone else can depend on to unleash themselves 100% and higher. That doesn’t mean through pure knights or soldiers, but with a good supply of damage and a proper “cap” of defensive stats (namely Toughness/Vitality and AH) to ensure that even without any particilar support from pugs or friends you can manage the best of any situation throughout its engagement and be independent and dependant at the same time. Let’s explain the choices:
- Ascended Zerker Amulet and Rings – Basically the best stat output you can manage, and it bumps our damage output
- Valkyrie/Zerker Accessories, Cavelier/Zerker Back – I wanted to get the most out of my trinkets to boost my damage but made a few variations to push the defensive aspect, especially the vitality I score out of it.
- Knight Hammer/Staff – I felt zerker stats weren’t necessary and I could use the toughness to push towards my ideal armor “cap”
- Knights/Zerker Armor Mix – Any stat junky will take a snap at me for not utilizing stat ratios to get more crit damage, but I find a slightly higher amount of toughness to be better than less armor and slightly more damage.
- Azurite Orbs – These became my new favorite orbs very quickly because they filled the final gaps in my build. 120/90/90 V/T/P gave me the proper 15k health any guardian could feel safe with, and the 1.7k Toughness, which puts me at what I believe to be the guardians’ defensive “cap”
The Defensive Cap
1.3k Vitality and 1.7k Toughness give just under 15k health and 2.9k armor. I find that it is within these numbers I can utilize so much into direct damage and not overkill my tanky-ness (any other class would obviously want more, but even in solo play AH is our “oomph” that lets us not push to be fully tank like)
Variations
I’m a huge fan of staff. Thats why I keep it secondary always. Empower is your back up heal and it’s too good to not waste. I keep a bloodlust sigil on it to get power stacked up fast. Afterwards you’re free to either keep the weapon for the supportive nature of it, or swap to any weapon of your liking. Hopefully a Scepter or Sword to add variety to the fighting.
Hammer is my spine. It does everything I want out of a weapon. I use the extra 5 points in Zeal to add a % increase to my party through the vulnerability, rather than EM which I find ok but not as glamorous as using larger and longer symbols (purely opinion! Im very respectful to other people’s beliefs on a topic). With that said I can say that GS and Mace have great potential with this build. Mace is a good symbol weapon too and more supportive. If you go the greatsword route just move towards Radiance instead of Zeal. Blinds and the VoJ’s can balance the tanky-ness of the hammer, most notably trash/large fights.
Anyone can offer variations, but what I always give people respect for when posting their own builds is that they show how they play to give others ideas. We feed off each other as a community to branch out ideas to create new builds, so I felt like sharing a build I can say im proud of.
Let me know what you think about it!
-Felix V