Hello there, fellow Guardians. This is a build I’ve used for about the past 15 levels (65~80) and have had great success with in overworld PvE as well as dungeons. (Mainly CM, since I need more tokens). The main point of this build is durability and healing power, while being able to toss out quick chunks of heals for your teammates as well. In dungeons, most of the time, the cleric build is in the front lines, tanking and supporting the melee teammates while zipping back and forth to keep an eye on the ranged teammates who may be a bit squishier. Here’s the breakdown of the build.
Traits:
Zeal: 0
Radiance: 15 [Blind Exposure]
Valor: 30 [Retributive Armor] [Honorable Shield] [Altruistic Healer]
Honor: 20 [Superior Aria] [Writ of the Merciful]
Virtues: 5
As for equipment, I’m currently running a full Cleric set (Power/Toughness/Healing Power), from armors to weapons, giving me the extra toughness and healing power which I love.
Weapons:
Main Hand: Scepter/Shield [Sigil of Water] [Sigil of Bloodlust]
Off Hand: Staff [Sigil of Fire]
Optional: Mace, Hammer
Scepter/Shield is used as my main weapon, simply because I enjoy having a ranged attack method. Using the auto attack to bring enemies in, then immobilize->Smite, followed by a weapon swap to staff for Symbol of Swiftness. With the current setup, I have a 16% crit chance, but even with that, the Flame Blast effect from Staff’s Sigil of Fire is a common occurrence in most large group fights.
Utility Skills:
[Retreat!]
[Stand Your Ground]
[Wall of Reflection]/[Hold the Line]
The utility skill choices are simple. From Honor, we have the Superior Aria trait, which gives us a quicker cooldown on the shouts, which in turn are used as quick heals for the Cleric since we’re running Altruistic Healer. Wall of Reflection is switched in and out for ranged enemies that pack a punch, such as Bandit Riflemen, and if you like doing CM Path 3, Vallog. Also, both Retreat and Stand Your Ground are great for getting your teammates out of a pinch, such as being locked down by constant knockdowns (Seamus).
Elite Skill:
[Renewed Focus]
Allows us to recharge all 3 of our Virtues as well as giving us a 3 second window of invincibility. This is a great panic button, and also, with my current gear (All Masterworks), activating all 3 virtues will refill about 1/2 of my character’s health, which means, if you’re in a pinch, activate your virtues, use Renewed Focus and get back into the fight or retreat accordingly while having more than half of your health recharged.
Weapon Skills:
Staff:
Wave of Wrath: Your auto attack is also your best attack in this case. It pushes out a nice sustained damage on up to 5 targets, with Sigil of Fire, the damage actually is quite impressive.
Orb of Light: Slow, long range, manually detonated projectile. Orb of Light is great for pulling enemies, and is also used for a quick pop heal, if you and your allies are within its blast radius. For pulling, simply cast it from its max range, do NOT detonate and lead the enemies to your group’s place of choosing.
Symbol of Swiftness: Buff, heal, AND damage. Symbol of Swiftness, of course, buffs your allies with swiftness, which is great for kiting enemies. Also, so long as they remain within the area, your allies receive a minor heal every pulse. Great support skill for your melee combatants and a good way to contribute to overall damage.
Empower: 12 stacks of Might. This is one of the best buffs you have available and with your trait/equipment setup, a full cast for this skill will heal you back to full. Also heals your allies at the end for a decent amount.
Line of Warding: The best CC skill available to Guardians in my opinion. Line of Waring is a 5 second “wall” that stops enemies from getting through, making ideal setups for your Wave of Wrath and Orb of Light. However, it will NOT protect you from projectiles.