This guide was written as a personal exercise to learn about all of the options my character has and how to use them. It focuses on telling how to use skills and utilities rather than rating how good they are.
Guardians are heavy armored melee characters. Like all professions in GW2 they can be built for doing damage, absorbing damage, healing, or support. They can be built for area of effect, single target, melee or range. This build and guide focuses on a guardian exploring the world in PvE. Not PvP and not dungeons. It is recommended that you change weapon sets and builds if you do PvP or dungeons.
The build switches between two weapon sets: greatsword and mace/shield. The greatsword is used for most fighting. It does a lot of damage, especially AoE. The mace/shield is used for fighting very tough opponents like champions. The build is split between damage and tanking as you will want both during your solo adventuring. If you just want to do one there are far better builds.
Greatsword
Skill 1: Strike, Vengeful Strike, Wrathful Strike
This is a melee cone attack that hits all foes in front of you. It does good damage, has no recharge, and is fast. On the third strike, Wrathful Strike, it gives you the Might boon for each foe you hit which lasts for 3 seconds. You use this attack most of the time while the others are recharging. You want to have the Might boon when you use your bigger attacks for the extra damage.
Skill 2: Whirling Wrath
This is a whirling attack that hits all foes with 600 for high damage. This does better damage than Strike so you want to use it on single targets as well. You can move with it to chase moving targets. It has a recharge of 10 seconds. In general you want to use it as often as possible, but it is a whirling finisher so you may want to combine it with a combo field – see below.
Skill 3: Leap of Faith
This is an easy attack to use with lots of effects. This is a leap up to 600 and a strike on a foe and a blind on all foes near the target. It does about the damage of Strike. It has a recharge of 15 seconds. This is your only defense with greatsword and you want to use it every time it is up for the blind if you are taking significant damage. The leap is also very useful for quickly closing with foes. It is also a leap finisher so you may want to use it for the combos – see below.
Skill 4: Symbol of Wrath
This is a symbol you place on the ground that damages foes and gives your allies retaliation (very short retaliation). It is high damage if the foes stay in the symbol, but not very useful against moving foes. Because it is damage over time you want to get it down quickly so it has time to have effect. It has a 20 second recharge. Against stationary foes you want to use this every time it is available. It creates a combo field: light which you may want to use with a finisher.
Leap of Faith with the light field will give you retaliation for 5s.
Whirling Wrath with the light field will cleanse conditions from allies (but not you).
Skill 5: Binding Blade, Pull
This is a two-step attack. The first does damage to foes within 600 about the same as Strike. If you hit it again it pulls them towards you (some foes are immune to the pull). It has a recharge of 30 seconds. You want to use this to pull all of the foes around you so you can hit them with AoE. Due to the slow recharge and the low damage, only use it when you want the pull.