Rank: Top 250 since Season 2
#5 best gerdien in wurld
(edited by Saiyan.1704)
On-Hit:
We initially did not think on-hit sigils we have a place in the game given our goals, but after feedback from the forum, we decided it makes sense to have some consistent-effect sigils for classes that may not want to weapon swap as often as possible.
Sigil of Earth
On hit: Inflict Bleeding (5 Seconds)
(Cooldown: 3 Seconds)Sigil of Frailty
On hit: Inflict Vulnerability (10 Seconds)
(Cooldown: 3 Seconds)Sigil of Strength
On hit: Gain Might (10 Seconds)
(Cooldown: 3 Second)On-Swap:
Most on-swap sigils we felt were in a good place, but we wanted to emphasize them as burst-effects in contrast to on-hit sigils. Some effects are shortened, but intensified. Strikes are removed from sigils like Hydromancy and Geomancy to fill our goal of less direct damage.Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat.
(Cooldown: 9 Seconds)Sigil of Battle
Gain 4 stacks of might (5 seconds) when you swap to this weapon while in combat.
(Cooldown: 9 seconds)Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts Poison (5 seconds).
(Cooldown: 9 Seconds)Sigil of Energy
Gain 25% of your endurance when you swap to this weapon while in combat.
(Cooldown: 9 seconds)Sigil of Exposure
Your next attack after you swap to this weapon while in combat inflicts 5 stacks of Vulnerability (5 Seconds).
(Cooldown: 9 Seconds)Sigil of Geomancy
Your next attack after you swap to this weapon while in combat inflicts 3 stacks of bleeding (5 Seconds).
(Cooldown: 9 seconds)Sigil of Stagnation
Cripple nearby foes when swapping to this weapon while in combat (3 seconds, 240 Radius).
(Cooldown: 9 Seconds)Sigil of Hydromancy
Chill nearby foes for when you swap to this weapon while in combat (2 Seconds, 240 Radius).
(Cooldown: 9 seconds)Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat have a 100% critical chance.
(Cooldown: 9 Seconds)Sigil of Nullification
Your next attack after you swap to this weapon while in combat removes a Boon from your target.
(Cooldown: 9 Seconds)Sigil of Revelation
Reveal nearby foes when swapping to this weapon while in combat (240 Radius).
(Cooldown: 9 Seconds)Sigil of Escape
Remove immobilize from yourself when swapping to this weapon while in combat.
(Cooldown: 9 Seconds)Sigil of Lethargy
Your next attack after swapping to this weapon while in combat slows your target (2 Seconds).
(Cooldown: 9 Seconds)Sigil of Cleansing
New: Remove 1 condition when you swap to this weapon while in combat.
(Cooldown: 9 Seconds)Passive:
We felt all the existing passive sigils were too niche, or would never be as good as the other effects. However, we felt non-condition damage builds were lacking some viable options, so we added some situational damage increases.Sigil of Compounding
Deal 1% extra damage per condition on your foe. Maximum 5%.Sigil of Punishment
Deal 1% extra damage per boon on your foe. Maximum 5%.
Which sigils will you be using?
I’ll probably look i into
Sigil of Escape (immob cleanse)
Sigil of Lethargy (slow on swap)
Sigil of Strength (Might per 3s)
Sigil of Battle (4 stacks on swap)
Will be the new Air/Blood dps sigils.
(edited by Saiyan.1704)
Maybe specify that this is about a pvp-only change. I just hopped into game, thinking about the possibilities, then got smacked in the face with the whole “catering to less than 10% of the playerbase” aspect of this.
Haha sry, i’ll change the title.
We’ve decided that Sigil of Lethargy (slow) will not be a thing that happens.
So looks like i’m going Sigil of Strength instead…
Sigil of Cleansing…..yeah baby
although I like sigil of revelation to combat druids/mesmers/thieves
Sigil of Cleansing…..yeah baby
although I like sigil of revelation to combat druids/mesmers/thieves
I wonder how efficient revelation would work. It could help on Mes/Thieves initial stealth burst assuming you time the weapon swap right before they get on you.. but you’d need to already be in combat.
Its 240 radius is melee range so you would have to weapon swap very near them and hope they’re there.
The #1 reason i’d pick it is vs Druids. When they stealth, they’ll be relatively in the same spot. That would make the sigil easy to land.
Sigil of Punishment & Energy on both weapon sets maybe idk
ANet is being aggressive but over optimistic. Sustain would have to be nerfed A LOT to compensate for air/fire/blood loss
(edited by mrauls.6519)
Don’t understand the changes, all seems crap to me. They hit me because in all my power-based characters I use 1+ sigils of hydromancy and now they don’t do damage, but at the same time the alternative options are weak as **** and unnapealing. I guess that I’ll keep hydro or change to force.
I don’t known, going full force seems so PvEish to me; but as I said everything seems weak and semi-useless, specially playing power based builds…
Unless the meta drastically changes, you’re not going to see many stealth Mesmers. It’s perfect for Thieves/Rangers, though, even with a 240 unit radius.
Probably Strength and Compounding/Punishment/Cleansing for a primary set, Cleansing and Revelation for secondary. Depends on build. For Symbolic I wouldn’t use Cleansing but for the others it’s nice. About bloody time Cleansing came to PvP.
There has been some good discussion internally and externally regarding the sigil proposals. The biggest changes in v2 are the re-addition of condition duration sigils and additional percent damage sigils. Some number tweaks were made across the board.
The first proposal discussion is here.
On Hit
Sigil of Frailty
On hit: Inflict Vulnerability (10 Seconds).
(Cooldown: 2 Seconds)Sigil of Generosity
On hit: transfer a Condition to your foe.
(Cooldown: 15 Seconds)Sigil of Purity
On hit: Remove a Condition
(Cooldown: 10 Seconds)Sigil of Nullification
On hit: Remove a Boon
(Cooldown: 10 Seconds)Sigil of Strength
On hit: Gain Might (10 Seconds).
(Cooldown: 2 Second)On Swap
Sigil of Agility
Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat.
(Cooldown: 9 Seconds)Sigil of Battle
Gain 4 stacks of might (5 seconds) when you swap to this weapon while in combat.
(Cooldown: 9 seconds)Sigil of Doom
Your next attack after you swap to this weapon while in combat inflicts Poison (5 seconds).
(Cooldown: 9 Seconds)Sigil of Energy
Gain 25% of your endurance when you swap to this weapon while in combat.
(Cooldown: 9 seconds)Sigil of Exposure
Your next attack after you swap to this weapon while in combat inflicts 5 stacks of Vulnerability (5 Seconds).
(Cooldown: 9 Seconds)Sigil of Stagnation
Cripple nearby foes when swapping to this weapon while in combat (3 Seconds, 240 Radius).
(Cooldown: 9 Seconds)Sigil of Intelligence
Your next three attacks after swapping to this weapon while in combat have a 100% critical chance.
(Cooldown: 9 Seconds)Sigil of Escape
Remove movement-impairing effect from yourself when swapping to this weapon while in combat.
(Cooldown: 18 Seconds)Sigil of Revelation
Reveal enemies around you when swapping to this weapon (1/4 seconds, 240 radius).
(Cooldown: 18 Seconds)Sigil of Greater Nullification
Your next attack after swapping to this weapon while in combat removes 2 boons from your target.
(Cooldown: 18 Seconds)Sigil of Cleansing
Remove 1 conditions when you swap to this weapon while in combat.
(Cooldown: 9 Seconds)Passive
Sigil of Compounding
Deal 1% extra damage per condition on your foe.Sigil of Exploitation
Deal 5% extra damage to targets below 50% health.Sigil of Opportunity
Deal 5% extra damage to movement-impaired foes.Sigil of Punishment
Deal 1% extra damage per boon on your foe.Sigil of Separation
Deal 5% extra damage to targets more than 500 distance away.Sigil of Paralyzation
+30% Stun duration
Deal 3% more damage versus disabled foes.Sigil of Agony
Increased Inflicted Bleeding Duration: 25%Sigil of Peril
Increased Inflicted Vulnerability Duration: 25%Sigil of Smoldering
Increase Inflicted Burning Duration: 25%Sigil of Venom
Increase Inflicted Poison Duration: 25%Sigil of +Confusion
Increase Inflicted Confusion Duration: 25%Sigil of +Torment
Increase Inflicted Torment Duration: 25%
(edited by Saiyan.1704)
I want to know who keeps suggesting stupid long CDs on On Hit sigils that would be great with a 5 second CD
These sigil changes seem kind of insane to me for the most part.
18s cd sigils…. LMAO
I want to know who keeps suggesting stupid long CDs on On Hit sigils that would be great with a 5 second CD
Because they would be too great. Sigils aren’t meant to influence gameplay that much. Sigils shouldn’t be build-defining but instead be complementary. I will never agree to 5s cd to a Boon Removal sigil, as it would be stupidly strong.
I want to know who keeps suggesting stupid long CDs on On Hit sigils that would be great with a 5 second CD
Because they would be too great. Sigils aren’t meant to influence gameplay that much. Sigils shouldn’t be build-defining but instead be complementary. I will never agree to 5s cd to a Boon Removal sigil, as it would be stupidly strong.
Sigils are defining, not complementary. If Anet wanted to turn sigils to be more complementary then they wouldn’t of added that power creep Reveal sigil. I mean that sigil is a turning point vs classes like Rangers.
A swap sigil with a cd higher than 10s shouldn’t be added. No one can keep track of when that procs… didn’t they want to remove the uncertainty factor that sigils had?
Anet was quoted (but I’m not going to dug up the quote because it was… pre-HoT? Paraphrasing instead) as saying Sigils should add additional options. Guardians, as an implied example, could take Earth, Geomancy, Doom, or Frailty to add conver condis they previously never had access to (and then DH happened to offer more perfect covers).
A build defining feature means that a build either doesn’t work or isn’t the same build without that feature. No build falls apart because they don’t have their Air or Blood on hand. The aforementioned reveal sigil isn’t a defining feature of just any random build, but it might be if it was in a Tools Scrapper for max reveal Engi. Slotting it into Meditrapper doesn’t fundamentally change how Meditrapper acts.
Semantics, but its useful and I have nothing better to do with my insomnia.
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