PvP and leveling builds

PvP and leveling builds

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Posted by: Odarion.2947

Odarion.2947

Hey guys,

I’m just starting to play a Guardian and I’m trying to figure out what a good 2h sword lvling build is and the best dmg pvp build.

Appreciate any/all information y’all have for me! =)

Thanks!

PvP and leveling builds

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Posted by: Alarox.4590

Alarox.4590

20 points in Honor helps as you get some well needed Vitality and Two-Handed Mastery. 10 points in Radiance is good for PvE because you can get Blind Exposure and the ability to put 15 stacks of Vulnerability on 5 enemies if you use Leap of Faith. Valor is a line that you can not go wrong with. If you’re focusing on a group build you can go 30 points for Altrusitic Healing and shouts for utilities. If you’re focusing on a solo/damage build you can go 30 points for Monk’s Focus with meditations for utlities. Either way, you’re getting a massive amount of survival from those two traits and 300 Toughness, and you’re getting +30% critical damage and will hit much harder. I would also recommend an additional 5 points in Radiance and Virtues as you get to spam +3x Might when an enemy dies, and you can spam Vulnerability.

Try a build like this for starters:

http://gw2skills.net/editor/?fUAQJARWlUgiDnGyKEfIFRuA7DAETBGz41DI6wGC

Alarox – Human Guardian
Rampage Wilson – Charr Engineer
Sea of Sorrows

(edited by Alarox.4590)

PvP and leveling builds

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Posted by: Odarion.2947

Odarion.2947

I’m looking for more of a solo pvp 2h build where I can just roll people alone. Another build that is great for Tpvp that’s a 2h build as well would be nice, but I want my main job to be dmg dealer.

Those are the kinds of builds I’m looking for. Any suggestions?

Thanks

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Posted by: Soryuju.8164

Soryuju.8164

I’m looking for more of a solo pvp 2h build where I can just roll people alone. Another build that is great for Tpvp that’s a 2h build as well would be nice, but I want my main job to be dmg dealer.

Those are the kinds of builds I’m looking for. Any suggestions?

Thanks

With the exception of the Staff as the second weapon, the build that Alarox linked should be pretty close to what you’re looking for in PvP. If you don’t want the Staff, the Hammer or Scepter (with the offhand of your choice) would both complement the GS, and the 1h Sword can work well if you don’t mind losing the ranged capability the Scepter would bring to the table. One optional change would be to drop Shelter and Blind Exposure for Signet of Resolve and Signet Mastery, which provides extra condition removal (very important for Guardians) and a much larger base heal on a very similar cooldown. Shelter, generally speaking, is the choice for glassy Guardians or bunker builds, since it can’t really be interrupted (with a few exceptions) and can make up for the difference in healing by mitigating damage outright (which may amount to more HP gained if you’re being focused). Shelter also synergizes with the Might of the Protector trait, if timed well.

Alternatively, you can go with a 10/25/30/X/X build, which will let you take advantage of both the Fiery Wrath and Radiant Power traits the Guardian possesses for +20% damage to burning targets. You’ll want the same utility setup as in the build Alarox posted, perhaps switching SYG for Contemplation of Purity if you find you need more cleansing/healing and aren’t having problems with CC. Hammer of Wisdom is also an option if you need more burst and control, but Stability, stun-breaking, and cleansing will probably take priority. The major traits will also be similar to Alarox’s build, but the last 5 points can be used either for 30 Radiance, 5 Honor, or 5 Virtues. All of these options will give you an excellent trait: Right Hand Strength in Radiance, if you decide to take a 1h Sword or a Scepter along with your GS and want more damage; Vigorous Precision in Honor, which will give you permanent Vigor while in combat, allowing you to mitigate a lot of damage, and Inspired Virtue, which will make you much more durable (Protection on Courage is invaluable) and which will let you burst harder (active Justice is a big part of our DPS).

In general, the Amulets you’ll be looking at for offensive Guardians are Berserker’s (glassy), Knight’s (balanced) and possibly Soldier’s (tanky, typically used in bunkers or 1h offensive builds). Experiment with them and see which suits you, though you can usually get away with a Berserker’s Jewel in the Knight’s or Soldier’s Amulets, and may sometimes want a Knight’s Jewel in the Berserker’s.

(Continued)

PvP and leveling builds

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Posted by: Soryuju.8164

Soryuju.8164

Good runes for damage include Divinity, Ogre, Air, and (if you’re going full glass cannon) Scholar. Divinity works well with high-crit builds and has the advantage of giving you some extra bulk. Ogre will give you excellent sustained damage regardless of your crit rate, both from the passive boosts and the Rock Dog (the Rock Dog, besides hitting hard, benefits from your activated Virtues and can track stealthed characters). Air doesn’t give much in the way of stats for damage, but the Lightning strike it can proc can hit for up to 5k damage on glassy opponents. Although you didn’t indicate this in your post, if you want to play a glass cannon Guardian (which I don’t personally recommend), Scholar will give you the highest damage output, but you need to really know what you’re doing to make it work, and even then, other classes can do the job better than the Guardian. 5x Scholar and 1 Divinity is also a high-damage setup that can be suitable for some non-glass builds, doing more damage than 6x Divinity at the cost of some defensive stats.

If you’re looking to make your offensive build tankier, Runes of the Forge, Earth, Dolyak, and Soldier (if using Shouts) would be decent options. These are pretty self-explanatory, and may not be relevant to your build, so I’ll leave it at that.

Sigils are pretty straightforward – Fire and Bloodlust are your basic sustained DPS tools, though you can use Rage if you want to be more bursty (just remember that its cooldown will block the effects of your on-crit and on-swap sigils for 45 seconds after every time Rage activates). Force/Accuracy can be used if you’re running a mainhand and offhand set, but you’ll typically only bring them along if you’ve already got an on-crit sigil (Fire) on the set, and Bloodlust is still usually preferable. If you want to be tankier and don’t mind losing a little DPS, Blood can make a good replacement for Fire and give you some decent lifesteal. Lastly, if you really feel you need more defense, Energy is always a good choice for Guardians (just keep the cooldown rules in mind, since like Rage, it’ll block your Fire Sigils while it’s recharging, and vice-versa).

There are lots of ways to build an offensive Guardian, but the builds above are some of the most prevalent, and should let you deal plenty of damage with the GS. If you want to try something more advanced for TPvP, you could try Kaypud’s far-point harasser build, linked below, though I’ll warn you that playing it is less intuitive than playing either of the builds described above, and you may be better off with something else.

http://www.teampz.com/threads/kaypuds-offensive-guardian.35/

PvP and leveling builds

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Posted by: Odarion.2947

Odarion.2947

wow great information!! I really appreciate it thanks!!! =)