Q from a scrub Zerk.

Q from a scrub Zerk.

in Guardian

Posted by: DonQuack.9025

DonQuack.9025

Ive been playing around and am wondering if this is viable.

GS with Superior Sigil of Battle (3might on swap) S.Sigil of Strength 60% on crit to gain stack of Might.
-Empowering Might
-Inspired Virtues F1
-Superior Runes of Strength?

Note am not a pro just asking you guys.

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Q from a scrub Zerk.

in Guardian

Posted by: Jerus.4350

Jerus.4350

Lots of might, which could be good, But the concern is mainly that you do hit a max of 25 stacks and it is quite easy to stack at least initially.

I can’t say for sure, but I’d just think you’d run into the issue of stacking yourself with might that’s unused because you’re already at 25, that is assuming you have people tossing fire fields and blasting, or other situations where might is coming in fast.

Actually warrior got something interesting with the update where the might they give themselves will now go to the whole group, so we have our warrior able to hit 1kblades and do his normal thing and we all get like 20+ might stacks, add in Virtue f1, and we’re starting each fight with 25 stacks about 3s in without having to pause and do a fire field might stack before rushing in.

Then also remember, by using those two sigils you lose out on the option to go something like FOrce/night, or Undead in there or something like that. Those are pretty nice, 5-20% extra damage depending, not something to ignore when looking at alternatives.

Q from a scrub Zerk.

in Guardian

Posted by: DonQuack.9025

DonQuack.9025

Hmmm.. Well I guess I can grab another GS, set it up with the sigils. Grab another armour set, and set it up with the runes. Then If in a group with a warrior/ele switch traits to something else otherwise run with it.

Concerns about HoT pre-order? Check here!
https://www.youtube.com/watch?v=Am9gVQB8gss

Q from a scrub Zerk.

in Guardian

Posted by: Jerus.4350

Jerus.4350

yeah sorry I can’t give a definitive answer, I’d just watch your might stacks over the next couple days to help you decide.

As far as the sigils go, is the might from the swap and crits enough to counter 15% extra damage in most dungeons (force+night)? /shrug.