Radiant Fire - a slight change?

Radiant Fire - a slight change?

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Posted by: Jijimuge.4675

Jijimuge.4675

When watching the recent Dragonhunter PoI stream on twitch, I noticed a difference in the Radiance trait “Radiant Fire”

On the specialisations preview at Dulfy, the screenshotted tooltip for the trait amounts to “Gain Zealot’s Flame when you critically hit. Burning duration is increased 20%. Torch abilities recharge 20% faster”.

However, in the recent livestream (at 33:54), the tooltip amounts to “Gain Zealot’s Flame when critically hit. Burning duration is increased 20%. Torch abilities recharge 20% faster”

The 1st case would indicate that you get Zealot’s Flame when you critically hit someone else, but in the 2nd it suggests that you get Zealot’s Flame when you get critically hit (if the elementalist tooltip for Soothing Ice is anything to go by)

My guess is that the 2nd case is more likely correct as it’s missing the brackets around it indicating provisionality, so it’s presumably been checked and revised by someone since we first saw the tooltip…

Thoughts?

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Posted by: Arnath.2319

Arnath.2319

I wouldn’t be surprised, it did sound kinda over powered in its original form.

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Posted by: Zim.8539

Zim.8539

This makes me sad.

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Posted by: Vizardlorde.8243

Vizardlorde.8243

Thetrait just died as a power option if this is true. maybe still viable for condi though.

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

I always thought it was fine in the first iteration, its not like it activated the second chain in the skill so all you gained was a small AOE burn.

If it relies on you being critically hit now then it kinda looses allot of its appeal.
I mean defensive stuff that reduces/prevents damage is nice but offensive stuff that relies on you getting hurt to trigger is never that great.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

I always thought it was fine in the first iteration, its not like it activated the second chain in the skill so all you gained was a small AOE burn.

If it relies on you being critically hit now then it kinda looses allot of its appeal.
I mean defensive stuff that reduces/prevents damage is nice but offensive stuff that relies on you getting hurt to trigger is never that great.

If you were wielding a Torch, according to the initial spec stream, it would actually activate the second portion, and you’d be able to throw it even if it was on cooldown before. I’d prefer it to proc when you crit myself, but its fine if its on reception, it still looks like a 6s cooldown. I’m still going to take it for my hybrid guard.

Fishsticks

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

I always thought it was fine in the first iteration, its not like it activated the second chain in the skill so all you gained was a small AOE burn.

If it relies on you being critically hit now then it kinda looses allot of its appeal.
I mean defensive stuff that reduces/prevents damage is nice but offensive stuff that relies on you getting hurt to trigger is never that great.

If you were wielding a Torch, according to the initial spec stream, it would actually activate the second portion, and you’d be able to throw it even if it was on cooldown before. I’d prefer it to proc when you crit myself, but its fine if its on reception, it still looks like a 6s cooldown. I’m still going to take it for my hybrid guard.

Well that was just broken & allowed for too much burst.

Having it only activate the periodic AOE burn however would have been fine.

The way it is now seems very meh to me. Relying on an enemy to critically hit you just feels wrong.

(edited by Ragnar the Rock.3174)

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Posted by: Ghotistyx.6942

Ghotistyx.6942

As far as I know, you can still throw it on activation of the trait, it just procs on receiving a crit instead of you critting.

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Posted by: Vizardlorde.8243

Vizardlorde.8243

As far as I know, you can still throw it on activation of the trait, it just procs on receiving a crit instead of you critting.

which means you must really be sucking for it to trigger.

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Posted by: ronpierce.2760

ronpierce.2760

That’s cruddy… If they do this I hope they make it on any hit and maybe just increase the ICD to like 8 seconds or so. Or you know… Not ruin it at all.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: phokus.8934

phokus.8934

Reactive skills are horrible in design. You should not have to take hits in order to activate an offensive skill. If Radiant Fire was a defensive trait then that’d be fine to have it when you take damage/critically hit.

I just hope that they’re still playing around with this trait and revert it before go live.

I post from a phone so please excuse any references to ducks or any other auto corrections.

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Posted by: Saiyan.1704

Saiyan.1704

Reactive skills are horrible in design. You should not have to take hits in order to activate an offensive skill. If Radiant Fire was a defensive trait then that’d be fine to have it when you take damage/critically hit.

I just hope that they’re still playing around with this trait and revert it before go live.

Unless they found it to be too powerful.

If it was reverted back to on crit hits, it would obviously pop at every cd. Not that that’s a bad thing.. because it isn’t.. but I see a few people raging when they see Zealot’s Flame’s damage dealt was 3 (crit) hits dealing 10k+ damage total that’s from the trait alone.

I don’t blame them for changing it but I wish they didn’t :P

aka FalseLights
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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

Reactive skills are horrible in design. You should not have to take hits in order to activate an offensive skill. If Radiant Fire was a defensive trait then that’d be fine to have it when you take damage/critically hit.

I just hope that they’re still playing around with this trait and revert it before go live.

Unless they found it to be too powerful.

If it was reverted back to on crit hits, it would obviously pop at every cd. Not that that’s a bad thing.. because it isn’t.. but I see a few people raging when they see Zealot’s Flame’s damage dealt was 3 (crit) hits dealing 10k+ damage total that’s from the trait alone.

I don’t blame them for changing it but I wish they didn’t :P

This ^ is why I would love it if they made it so you just gain zealot’s flame (not the second part of the chain) when you critically hit.

This would allow the guard to apply some nice AOE burning around themselves but not gain a large burst.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

The changes make sense. It’s still a decent trait for offensive builds, but it now gives an offensive option in radiance master.

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

The changes make sense. It’s still a decent trait for offensive builds, but it now gives an offensive option in radiance master.

Given that it will require you to be critically hit it effectively becomes useless against a number of condition & tank builds.

Not to mention that many PvE mobs have a critical chance that is very low.

Hence why I suggest they still let it trigger on your critical hits, but just take the second part of the chain off of it.
This gives you some nice AOE burns without the high burst.

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Posted by: ronpierce.2760

ronpierce.2760

Its in the offensive line, it really needs to go back to critical hitting… Breaking the synergy is how we end up with so many poorly designed traits in the first place. If it was too strong either bump thE CD or remove the activation of torch 4. But making it totally useless is not the answer…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Lets not forget that you have to be wielding a Torch when it procs in order to throw the flame. The trait procs the portion of Zealot’s Flame that gives you the aoe burn. The toss is a free aspect that doesn’t have a cooldown because that’s normally controlled by the Flame anyway. You could run the trait without torch and still get the aoe burn procs without the ability to toss the flame. Its a nice, flavorful trait that really gives you a reason to run torch, but doesn’t necessarily require torch use.

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Posted by: ronpierce.2760

ronpierce.2760

Lets not forget that you have to be wielding a Torch when it procs in order to throw the flame. The trait procs the portion of Zealot’s Flame that gives you the aoe burn. The toss is a free aspect that doesn’t have a cooldown because that’s normally controlled by the Flame anyway. You could run the trait without torch and still get the aoe burn procs without the ability to toss the flame. Its a nice, flavorful trait that really gives you a reason to run torch, but doesn’t necessarily require torch use.

Yeah, and that’s sort of the idea, really, which is why the needing to be crit part ruins it. It could be used in PVE and so on if it was on landing a crit and be very useful.

Not to mention, I’d rather not guardian fall into the same trap Necro has where core strengths fight with traits. A guardian’s major focus is blocking damage, so having traits based on receiving crits just seems very wrong. Balance could be met so much better by just working with the ICD or stopping it’s interaction with Torch 4 if that is the primary issue. But making it on crit received just kills the feel of the trait entirely…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Black Box.9312

Black Box.9312

If this is true, then that’s pretty disappointing. I’d rather have just seen them bump up the ICD if it turned out to be too powerful as it was.

Oh well. Guess I’ll just be running the VoJ immobilize instead.

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Posted by: TheDuck.4526

TheDuck.4526

If this is true, then that’s pretty disappointing. I’d rather have just seen them bump up the ICD if it turned out to be too powerful as it was.

Oh well. Guess I’ll just be running the VoJ immobilize instead.

Pretty much this. I guess my decision between VoJ Immob & Radiant Fire has become that much easier.

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Posted by: Xaylin.1860

Xaylin.1860

Lets not forget that you have to be wielding a Torch when it procs in order to throw the flame. The trait procs the portion of Zealot’s Flame that gives you the aoe burn. The toss is a free aspect that doesn’t have a cooldown because that’s normally controlled by the Flame anyway. You could run the trait without torch and still get the aoe burn procs without the ability to toss the flame. Its a nice, flavorful trait that really gives you a reason to run torch, but doesn’t necessarily require torch use.

Unless they rework Permeathing Wrath and Supreme Justice into one trait I really hope for this to work just as you described. I’m currently trying to salvage my 6/0/0/2/6 celestial build. I can’t put my finger on why exactly but I’m somewhat unsatisfied with the new 0/6/0/6/6 I would have to go to grab most of my current traits (Hello, Amplified Wrath!). If Radiant Fire works without Torch I could potentially ditch Virtues.