My motto for PVE is do what you want, just know how to do it well.
This is a PVE focused build that centers around dps and variety to allow for you to adapt to whatever situation you need.
Attached below is my guardian with stats as well as a bonus land shark i found one day
So first of all is the gear.
Armor
The armor i use is a mix of 2 sets.
Berserker and Celestial.
Beserker: Gloves, Boots
Celestial: Helm, Chest, Leggings
The purpose of the celestial pieces is that these pieces actually give a 1% higher critical damage modifier than the beserker gear while also giving a slight bit of extra survivability without sacrificing a lot of damage.
Trinkets
For this build i go with a full set of beserker accessories, but you can also mix and match with knights or valkyrie depending on how much survivability you want.
Weapons
All weapons used are beserker, but the weapons used vary depending on situation and preference.
Great sword: great all round melee weapon with great burst damage if cycled correctly as well as the ability to group mobs together to help the team clear out mobs.
Hammer: High dps with auto attack if mobs can be grouped into a small area as well as near permanent protection. The control that comes with the hammer is often unused due to how situational the skills are, though hammer 5 is always great for locking enemies just out of their hit range while still allowing you to safely attack.
1h Sword: Great dps with auto attack chain, but be careful with projectile reflecting mobs as the third hit in the chain counts as a projectile. The blind affect on sword 2 can also be a very strong skill for slow attacking enemies if used properly. Sword 3 can also be very useful for a strong projectile block while your utilities are down.
Scepter: Probably our best single target ranged weapon. Always useful for keeping enemies locked away while kiting.
Staff: Good alternative to scepter when fighting a large number of mobs. The auto attack hits on the staff are weak, but being able to hit a constant 5 enemies makes up for the weaker damage by providing a larger aoe dmg hit in return. As a bonus, staff allows you to tag many mobs so that if you go down, you can come right back up as soon as any of the mobs die(unfortunately it also means you are quick to go red due to constant reviving and downing). Staff also brings a decent amount of support with the speed symbol, easy 12 might stacks + heal, and a ward that can be cast on the move to lock out any chasing melee mobs.
Focus: Probably the most used off-hand. Brings great utility with the blind/regeneration/condi cure on focus 4 as well as defense and damage with focus 5. Not much to say, just great off-hand to use in general.
Torch: An underestimated off-hand that see’s very little use. Torch 4 is very useful for getting a lasting burn on a single target as well as a decent damage nuke when you throw the fire as well. Torch 5 probably has one of the best condition cures available to guardians. Torch 5 ticks 10 times and can hit up to 3 enemies per tick(not sure on ally count). In other words, while you are dealing a little damage to the enemies in front of you, any allies in the path will have all their conditions drops instantly. The only downside is that the torch 5 offers very little damage and requires your teammates to stack in order to get the most cure out(in other words, don’t use it for damage but for the cure).
Shield: Very situational weapon to use in my opinion. Shield 4 offers a good aoe protection to anyone in front of you, but since you will be in the front line, most of your teammates will probably not get the benefit unless you disengage from the fight to get your teammates in the cone. Shield 5 on the other hand is great for blocking projectiles. It comes with a near instant affect and can then be detonated to provide a small aoe heal. Shield 5 alone can make a shield worth taking in certain fights like Lupicus and the harpy fractal where 1 projectile hitting you is all it takes to make the fight take a turn for the worse.
Mace: I haven’t used this weapon much, so i can’t really say much about it