Range of shouts
I also run a shout based support build in my 5 man dungeons and it is frustrating to only be able to buff the melee members or the ranged members, its extremely rare that everyone gets the buff from my shouts purely due to the amount of dodging and maneuvering that everyone needs to do in dungeons to stay alive.
Anet could at least change the title to “Says” to differentiate them from the 1200 range shouts the warriors get :P
Here I explain how the range is not the issue, but how it interacts and prioritizes targets.
Only shout’s i have issues with is save yourself’s, and hold the line. The others normally only are needed by melee with my build/play style. But watching back lines die to conditions because i cant hit them with my shouts makes me a sad guardian.
Wait, warrior shout range is 1200? What the hell is this disparity about? They get 8k more health than us and their shouts are larger, they do more damage. Next I’m going to find out that banner warriors are more supportive than we are.
Wait, warrior shout range is 1200? What the hell is this disparity about? They get 8k more health than us and their shouts are larger, they do more damage. Next I’m going to find out that banner warriors are more supportive than we are.
Outdated information, their shouts got nerfed to 600 range a while ago.
I’m glad of that at least.
so after the patch it still have the party priorities issues.