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Posted by: Legionnaire.1586

Legionnaire.1586

Hey guys, so i made this build for WvW. This build will work with small teams so that I can still alive with the help of team mates and boons/conditions. I want to be able to take down my opponents while at the same time staying alive. Rate the build, add any changes you may suggest. Thanks

http://gw2skills.net/editor/?vUAQJARSl0ApfntCxbI8DRhkLwWA2DMC+6orHUEGyQA-zUyAYLAcHERAiKAkALiGbxtIasqHMlLRUtHHDA-w

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Posted by: Relentliss.2170

Relentliss.2170

We don’t need to make mandatory gear treadmills, we make all of it optional

Anet lied (where’s the Manifesto now?)

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Posted by: ArchonWing.9480

ArchonWing.9480

Glacial Heart is a really bad trait due to the cooldown, there’s better stuff you could take in its place. Purity seems to be the default one since condition removal can be a problem and untraited CoP has a pretty long cooldown.

If you are rich, I’d say Runes of the Traveler are the way to go for the mobility as guardians have terrible mobility and a big part of small team play is that.

Use shelter instead of Signet heal. You don’t even have the cooldown for the later and it’s easily interrupted.

I would prefer 2HM over EM. EM is cute in zergs because since it’s nice sustain but in these small groups you’re going to be focused a lot more and faster recharges on either of your weapons is key to your survival.

I also think Sigil of Energy is a good idea since more dodges = more damage mitigation.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Legionnaire.1586

Legionnaire.1586

Glacial Heart is a really bad trait due to the cooldown, there’s better stuff you could take in its place. Purity seems to be the default one since condition removal can be a problem and untraited CoP has a pretty long cooldown.

If you are rich, I’d say Runes of the Traveler are the way to go for the mobility as guardians have terrible mobility and a big part of small team play is that.

Use shelter instead of Signet heal. You don’t even have the cooldown for the later and it’s easily interrupted.

I would prefer 2HM over EM. EM is cute in zergs because since it’s nice sustain but in these small groups you’re going to be focused a lot more and faster recharges on either of your weapons is key to your survival.

I also think Sigil of Energy is a good idea since more dodges = more damage mitigation.

Why would i switch signet of resolve? I mean sure shelter has the block while healing but resolve’s passive effect cures a condition every 10 seconds, the same as purity trait, plus when activated heals. So technically thats a good mix with Glacial Heart no? Unless i could put even something else in its place

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Posted by: Harbinger.8637

Harbinger.8637

Glacial Heart is a really bad trait due to the cooldown, there’s better stuff you could take in its place. Purity seems to be the default one since condition removal can be a problem and untraited CoP has a pretty long cooldown.

If you are rich, I’d say Runes of the Traveler are the way to go for the mobility as guardians have terrible mobility and a big part of small team play is that.

Use shelter instead of Signet heal. You don’t even have the cooldown for the later and it’s easily interrupted.

I would prefer 2HM over EM. EM is cute in zergs because since it’s nice sustain but in these small groups you’re going to be focused a lot more and faster recharges on either of your weapons is key to your survival.

I also think Sigil of Energy is a good idea since more dodges = more damage mitigation.

Why would i switch signet of resolve? I mean sure shelter has the block while healing but resolve’s passive effect cures a condition every 10 seconds, the same as purity trait, plus when activated heals. So technically thats a good mix with Glacial Heart no? Unless i could put even something else in its place

There are a number of reasons why Shelter is the preferred heal in WvW and PvP. First is the CD time, Shelter is lower. However the big reason is damage mitigation. Very few things can interrupt Shelter if you use it right. So you’re guaranteed to get a heal and mitigate a huge amount of damage. Shelter also synergizes very well with Might of the Protector, you can easily get double digit stacks of Might from it alone. The only time I’d ever run SoR is if I trait for signets.

When it comes down to it. Having one passive 10 second condition remover isnt going to save you. However being able to mitigate larges amounts of damage will.

Guardian WvW Guide!
Heavens Rage

(edited by Harbinger.8637)

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Posted by: ArchonWing.9480

ArchonWing.9480

Shelter I’d say is the more reliable heal. The thing is that you will be fighting against people with tons of ways to knock you over/stun you, and if you get bursted down, you might not be able to even get the heal off with SoR in time.

You need to remember, if you get interrupted, your heal goes on cooldown for a few seconds, and that’s not what you want.

Condition removal is good too, but burst kills people. With the cooldown trait, it becomes a lot more competitive though.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Thaddeus.4891

Thaddeus.4891

When i was a young innocent guardian I use to love the Signet. I was there with my math about how better the signet was. But then i entered the reality and switch ASAP to shelter after I kept dying because i can use the signet only once in a while. If you end up playing with a WvW raiding guild, shelter is even better.

Right now, with the boons, my AH, my teammates and well placed water field i rarely use my shelter to heal myself. Most of the time i use it to run out of a bad situation with on of the best block in the game. The block is so much more powerful that the superior healing that the signet give you, ESPECIALLY if you didn’t trait it.

Other than that. You have a good amount of Armor, but so little health. I prefer using the Soldier gear. You will rarely get the boost from the Rune of the shcolar in WvW, change that. I myself love the Rune of the Soldier for condition removal, Rune of Melandru for reduced condi duration or rune of Divinity for raw DPS.

I keep empowering might for PvE, here Two Handed mastery will make wonder since you use 2 two handed weapons. Glacial Heart if nice, but the cooldown is killing it (a 1-2sec Chill on a 8-12sec cooldown would be far superior. So for now you are better with Purity or Strength in Numbers.

Save Yourselves is good, but it can be a death sentences sometimes. Hold the lines is far more superior here. Of course if you have some problem with your mobility because you don’t have that much swiftness you could take the Traveler runes.

Thaddeauz [xQCx]- QC GUILD