Rate my AH roaming build
Hammer/staff for roaming?
You have no active condition removal.
I think most roamers will just run around and play the “I CAN TOUCH YOU BUT YOU CAN’T CATCH ME” game with his guardian.
Hammer/staff for roaming?
AH is never good for roaming because it depends on being near people and roaming is usually done solo or in very small groups.
I think most roamers will just run around and play the “I CAN TOUCH YOU BUT YOU CAN’T CATCH ME” game with his guardian.
Hammer/staff for roaming?
i think you failed to notice i had the 6 piece rune of the traveler passive. so no. i don’t get kited. im pretty much always in their face and people barely get away from me. unless theyre a War with a GS.
I always like to see builds with spirits weapons, overall it looks like a decent build. Only glaring issue in my eye is just the two condition remover, and both being passive on top of it. However this wouldn’t be a huge problem if you have another Guard in your group covering for you.
It looks like a fun build, don’t listen to all the naysayers on the forums.
Heavens Rage
I also think the biggest problem is the lack of condition remover.
Your option here is 30 in honor for PoV or 20 in Virtues for Absolute Resolution, or solider runes. I am curious, why AH, if you want to roam?
I don’t PVP but I do play a PVE guard and as others have pointed out, AH kinda sucks unless you got a group of people around you that you can stack boons on so you can heal. Solo, AH is kinda worthless and overall I think AH even in PVE is kinda worthless unless your group sucks and needs an anchor guard.
If anything, like bigmonto said, get either 30 in honor for PoV or 20 in virtues for absolute resolution with the elite that resets your virtues(cant remember off the top of my head) so you can wipe off 6 conditions and have 3 secs of invuln.
Am I legendary yet!?
I really really really recommend not using AH for Roaming because it’s useless at recovering from being burst and unless you’re in a group the healing is terrible and as a Guardian I would probably be able to kite you while you are running this build in all honestly so I’d try something else like a triple meditation or Healaway Hybrid.
“Jim’ll Fix It and if he doesn’t it’s not broken”
6 piece of traveler = +25% speed, perma swiftness = +33%; basically any good roamer can maintain that, you lost in the 1st step although not too far since you have staff 3 to cover 2/3 of time;
Your build have 0 gap closer, you lost a big 2nd step;
You have only 0 active condition remover (only 2 passive), which means you will be crippled/chilled/immobilized for more than 1/2 of time, you lost another big 3rd step;
Your only hard CC (hammer 3) can be easily dodged, so you have no way to catch anyone who want to run away from you, you lost another 4th step.
Therefore , I see no reason you won’t be kited by any good roamer.
I think most roamers will just run around and play the “I CAN TOUCH YOU BUT YOU CAN’T CATCH ME” game with his guardian.
Hammer/staff for roaming?
i think you failed to notice i had the 6 piece rune of the traveler passive. so no. i don’t get kited. im pretty much always in their face and people barely get away from me. unless theyre a War with a GS.
-You havent condition removal, with 14k health you will have a bad time vs conditions.
-You have low armor and low mobility, even with that runes, you need gap closers, dash, blinks. Because in roaming there are a LOT of cripples and chills and mobility builds…
-You have very poor sustainability, AH need players around, and you have low healing power for regen or roll dodges to keep you alive. AH is good because you dont need healing power, but you need people around.
Build mobility and condition removal if you wanna be berserker. Try the build roaming alone or with 1 or 2, not in minizergs or pug groups, try to find lonely roamers and duel them, is the best way to try your build. There is a lot of bad players in wvw, you need to try your build in duels or vs great roamers.
I agree with tanshiniza, try triple meditation or healway, i run healway for roaming and is great, with GS/sword i have a lot of mobility, i am pretty hard to kill. I use AH for zerg only or big roaming groups. You can try stunningstyles build for roaming, search it in youtube is great too, GS/staff with a lot of condition removal and nice damage.
Harbinger: this is not about naysayers, he ask for a rate, and he lack on mobility and condition removal, essential tools in roaming.
Try the builds out in sPvP and if you do relatively well there then you should do relatively well as a solo roamer although WvW is different from sPvP they do have similar principles. Kill people and Survive.
I have always been a Solo/2-3 man cell roamer and there are 3 things I keep in mind for it:
1) Sustain High Mobility – hit and run – escaping – chasing etc
2) Keep an eye out on the horizon for new prey but also that thief creeping up behind you.
3) Troll as hard as possible for as long as possible because nothing says Hammer time like a ring of warding in the middle of a zerg. It’s just not fun if you don’t get on peoples nerves and have them chasing you eternally for vengeance.
“Jim’ll Fix It and if he doesn’t it’s not broken”
no condi removers..
heavy risk.. but the prize
hi. i took some of your advice and decided to move the 10 pt.s from radiance into virtues. how ever i didnt get absolute resolution i went with master of concentration & dropped hold the line for purging flames (28 sec.multi- condi removal + dmg VS. PoV having 24-28sec. cd shouts that remove 1 condi VS. VoR 3 condi removal every 60sec. or VoR 6 condi removal every 60 sec. using renewed focus) I went with Purgin Flames since i really need an active condi removal that can counter pressure and at the same time support. not to mention its every 28secs traited which is on par with a traited Shout cd aswell. as for Absolute Resolution, the fact that it multi functions with a heal makes it useless to me because ill have to use it when im pretty high in hp to cleanse a condi & waste a valuable heal at the same time. I dunno, though ive heard that the passive regen speed makes it more valuable when in synergy with other traits. however for this build i dont really find it all that useful .^^
Still keeping the Spirit weapon so it counts as an ally and im getting the full regen affect from my boons. only this time im using Sword of Justice (mainly for the fast CD). Im only using 1 shout & thats the Stand your Ground since breaks stun/grants ret/grants stability/counts as 2boons.
I dont really need shouts tbh since my auto attack boons might & protection all the time. The build works nice. i can solo camps and take on anyone 1v1.
in terms of closing the gap im relying on my 25% passive speed from travelers & hammer #2/3 (although i usually save #3 when i need to peel myself & run) Ill make a video and post it when i have the time. FYI. this post was intended to shed new light on another possible roaming build using AH since its sounds like an oxymoron :P. i am familiar with monk/meditation builds, however i wanted to try something different and take a route that’s not as popular/cookie cutter. It’s not the best build for roaming but in my opinion its probably the funnest since it’s trolly. kinda like CRrabbit with his posts that subtly try to hint how much of a pro beast GW2 player he is. Kudos to you bro, gee i didnt know guardians could be kited….. even with GS & Meditations it can still be exploited around the cds…. atleast the gap closer with hammer #2 has a 5 sec CD compared to a 15 sec GS LoF or 45 sec Judge Int. even if its a shorter distance the splash dmg has a pretty big radius from the point of impact.
BTW i use shelter now instead of signet like a good boy :P
Now sound better with at least that condition removal.
In my opinion PoV is better for roaming, roaming is about mobility, the oppossite of purging flames, and sometimes you need to remove that insane 25 stacks what some build can stack in too short time. Sometimes you cant wait for it (PF only remove 1 per second) And you are force to play defensive if the enemy is range because you need to stay in the circle. Letting the enemy to make a great pressure to you.
Right now PoV remove 2 condition (is bugged) and convert 1 into boons, if you run pure shout you can remove 6 conditions and convert 3 into boons in a low CD, plus the buff of the shouts.
Absolute resolve is a plus, and VoR is not a great healing tool with low healing power. You need to cycle wisely VoR and renewed focus and VoR again to clear conditions, is a plus to another condition removal tool, you need to use it in a perfect situation, when you are low or almost dying and need clear your conditions, if not, use your another condition removal tool. Is all about choices in the right time.
Another way to have a insane condition removal gaining critical damage and without PoV, is using Absolute resolution, runes of lyssa and contemplation of purity. Is a GREAT synergy. You have 3 condition removal by VoR, you convert all condition into boons with contemplation of purity, you can use renewed focus to convert all your conditions again into boons (lyssa rune) and you have again VoR to another 3 condition removal. Is great, a lot of condition removal and a lot of boons without shouts or PoV.
But is only my opinion, i respect your choice to try something new, right now the guardian is stuck in few high viable builds.
its not as solid as x/x/30/30/x in terms of what the developers have decided what a "guardian should do" but its fun to tinker around with. some people say the build is just a crutch. but crutches prevent you from becoming a rally bot.But is only my opinion, i respect your choice to try something new, right now the guardian is stuck in few high viable builds.
The nerf to Judges Intervention pretty much forced me to seek out other ways to play aggressive. in this case i found that the build has a nice balance of aggression & defense to it since protection & might are on auto attack.
I don’t need to hint anything. I play guardian for majority of WvW(mainly for organized medium-large group) and I also have 2 roamers (1 Condition/BM ranger + 1 GS/rifle warrior). Either my ranger or my warrior has never been killed by any guardian 1v1 simply becoz I can kite the guardian anytime as I want. For certain bunker guardian it may lead to a never-end fight but your build is clearly not that type. I am pretty confident to beat your build with either my ranger or warrior simply by kiting you to death.
BTW, also lol at you considering hammer 2 as a gap closer, you can run together with a friend who also has +25% speed and see whether you can beat him by using hammer 2 as gap closer.
kinda like CRrabbit with his pokittenkittenhat subtly try to hint how much of a pro beakitten GW2 player he is. Kudokitteno you bro, gee i didnt know guardians could be kited….. even with GS & Meditations it can kittenill be exploited around the cds…. atleakitten the gap closer with hammer #2 has a 5 sec CD compared to a 15 sec GS LoF or 45 sec Judge Int. even if its a shorter dikittenance the splash dmg has a pretty big radius from the point of impact.
BTW i use shelter now inkittenead of signet like a good boy :P