Rate my pvp build

Rate my pvp build

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Posted by: RevanCorana.8942

RevanCorana.8942

So I was thinkin about the fact that shelter and renewed focus while being great defensive tools both make us passive for a few non negligible seconds.
With this build I have more healing for me and the team and also more dps than the usual medi guard.
Additionnally no need to stop to heal while fighting with Litany (which gives swiftness) it’s more like a GS warrior signet build with more aoe burst and team suport but less sustain and less survivability.

http://gw2skills.net/editor/?vVAQNApdRnkIClDhVDBGCBEEhjAiyGAXbCg7gvbHubbEkBA-TJBFABiXG4j9HW4UAAwTAAA
I use mace for the symbol and the aoe damage that synergize with litany but sword works too if you switch writ of persistence for force of will and inner fire for right hand strength.

This build really shines in courtyard.

(edited by RevanCorana.8942)

Rate my pvp build

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Posted by: Silv.9207

Silv.9207

It can work. I don’t like mace in spvp why it’s slow attack and no mobility, but if you can really make a synergy with symbols, it can be good.
Low condiiton removal skills, but good dps and well focused on it.
To heal you absolutly need to have the GS in hand, if you’re with the mace you will not be able to heal why the enemy can easy stay at range.
That build can work very good against a direct damage melee class, lesser good against a ranged class or a condi class. That make that build really good against 1/4 of your enemy.
But it’s all to see because in the match because frequently in mid you’r enemy stay close to make combo or to hold the point.

Nice build.

Rate my pvp build

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Posted by: RevanCorana.8942

RevanCorana.8942

It can work. I don’t like mace in spvp why it’s slow attack and no mobility, but if you can really make a synergy with symbols, it can be good.
Low condiiton removal skills, but good dps and well focused on it.
To heal you absolutly need to have the GS in hand, if you’re with the mace you will not be able to heal why the enemy can easy stay at range.
That build can work very good against a direct damage melee class, lesser good against a ranged class or a condi class. That make that build really good against 1/4 of your enemy.
But it’s all to see because in the match because frequently in mid you’r enemy stay close to make combo or to hold the point.

Nice build.

Thanks it’s a hybrid build aoe damage / team support I should call it the Battering Ram build. lol
Yea sword is a fine choice too especially for its autoattack.
What I don’t like about it though is that skill 3 is single target and roots you in place, and the teleport doesn’t do any damage.
The mace on the other hand provides good aoe healings and aoe dmg, and 1 extra block.
It is slow but as you said in this particular build it fits better because litany needs aoe and Feel my Wrath kinda make up for it imo.

I know litany is a peculiar choice since guards get kited rather easily but the build is really built around it.
I went for rune of the centaur for the swiftness when using healing skill and the -50% cripple duration, I just wish it also applied to chill durations,
As well as extra CCs, the immobilize on F1 (30sec icd) and bane signet which is really op in some cases like if combined with binding blade.
Because in the perfect burst scenario you want to drop symbol of faith + immobilize F1 + judge intervention + shield of wrath switch to GS drop 2nd symbol and start whirling wrath lol you can even pull them back in with GS 5 if need be

(edited by RevanCorana.8942)

Rate my pvp build

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Posted by: Doomdesire.9365

Doomdesire.9365

Problem is there’s very little in the way of conditions. If a condi necro hits you w/ CB after you cast CoP it’s GG. That is, if you’re even running COP. If you stick to the signet it’s much worse and any effectiveness gained by swiftness is negated by the stacks of cripple and chill that will be applied. Any extra healing you get from mace is negated by tons of poison and damaging conditions that you won’t be able to clear easily.

I would reconsider using virtues instead of honor. In the end you’ll be much tankier than what you receive from honor.

(edited by Doomdesire.9365)

Rate my pvp build

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Posted by: RevanCorana.8942

RevanCorana.8942

Problem is there’s very little in the way of conditions. If a condi necro hits you w/ CB after you cast CoP it’s GG. That is, if you’re even running COP. If you stick to the signet it’s much worse and any effectiveness gained by swiftness is negated by the stacks of cripple and chill that will be applied. Any extra healing you get from mace is negated by tons of poison and damaging conditions that you won’t be able to clear easily.

I would reconsider using virtues instead of honor. In the end you’ll be much tankier than what you receive from honor.

I could really use the extra stunbreak on virtue of courage. ^^
But I’d rather not drop honor because writ of persistence adds damage to symbols and I have plenty of condi removal for allies with the light combo fields + whirl finisher and I can somewhat kite away and live through the condis if I stay inside a symbol of faith.
If I switched honor for virtue I’d basically drop litany for shelter which is kinda missing the point of the build. Also the +15% endurance regenaration is really nice.
However radiance could be swapped for virtues instead of honor for the condi removal but by doing that the extra CC that are very important to land a burst would be gone as well as the blind on justice.
And another reason why not to pick virtue is that I feel like it’s a waste to spec on extra abilities on virtues if you don’t take renewed focus.

(edited by RevanCorana.8942)

Rate my pvp build

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Posted by: Aedrion.6483

Aedrion.6483

As a guy who’s played PvP as guard since launch I have to say this build is pretty solid but has some big weaknesses or lack of cohesion. Here’s my tips

- Replace the Radiance line with Zeal, yea you’ll lose the 15% crit but you don’t need that much anyhow. Radiance scales terribly with GS/mace. Zeal empowers your symbols and grants you increased damage with your chosen weapons.

- The Centaur runes are okay but with a lack of skills granting swiftness you’re still dead in the water. Runes of the pack however will not only offset your lesser crit change with a big precision boost but also grant you fury AND swiftness on a regular basis. Try this instead

- Bane signet is bad in my personal opinion. The power is okay but the active will rarely matter in a teamfight. Light shield is also too weak to go for with active traits. I’d grab CoF, people saying it’s bad because a necro can corrupt it are wrong. If you know your class, you know that you don’t use it until he’s used Corrupt Boons. SYG is also always a good choice in PvP. I’d forego Bane signet.

Overall I think this build can be solid but the weapon choice inevitably leaves you open to kiting – even with swiftness – and condi bursting. Still a good build and one that can work if your goal is to rapidly melt your opponents with AoE pressure and large nukes. Ignore the people saying mace is bad because it’s slow. Mace destroys people and still they don’t know it can crit for 4k+ on AA

Rock on!

(edited by Aedrion.6483)

Rate my pvp build

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Posted by: RevanCorana.8942

RevanCorana.8942

As a guy who’s played PvP as guard since launch I have to say this build is pretty solid but has some big weaknesses or lack of cohesion. Here’s my tips

- Replace the Radiance line with Zeal, yea you’ll lose the 15% crit but you don’t need that much anyhow. Radiance scales terribly with GS/mace. Zeal empowers your symbols and grants you increased damage with your chosen weapons.

- The Centaur runes are okay but with a lack of skills granting swiftness you’re still dead in the water. Runes of the pack however will not only offset your lesser crit change with a big precision boost but also grant you fury AND swiftness on a regular basis. Try this instead

- Bane signet is bad in my personal opinion. The power is okay but the active will rarely matter in a teamfight. Light shield is also too weak to go for with active traits. I’d grab CoF, people saying it’s bad because a necro can corrupt it are wrong. If you know your class, you know that you don’t use it until he’s used Corrupt Boons. SYG is also always a good choice in PvP. I’d forego Bane signet.

Overall I think this build can be solid but the weapon choice inevitably leaves you open to kiting – even with swiftness – and condi bursting. Still a good build and one that can work if your goal is to rapidly melt your opponents with AoE pressure and large nukes. Ignore the people saying mace is bad because it’s slow. Mace destroys people and still they don’t know it can crit for 4k+ on AA

Rock on!

Thanks dude! The build is very fun and can put a lot of pressure on many targets at once.
Zeal vs Radiance is a tough one, both are viable imo.

Zeal + Honor adds the extra +10% damage to the symbols and +10% damage to people standing in them as well as the GS reduced recharge, better for teamfights usually and more potential dps.
And the free slot for Contemplation of Purity might be what makes Zeal slightly better overall.

Radiance + Honor on the other hand adds much needed CC’s prevent kiting and creating more efficient bursts, usually better for 1v1 and more actual dps.
If bane signet lands it’s often GG I pop Feel my Wrath and start whirling wrath over a symbol, it also has 1200 range so it can combo with judge intervention or help your team from afar.

About the rune choice Centaur works better for me.
I did test several ones including rune of the pack but the problem with this one is that it triggers randomly, centaur gives the speedboost for those 6 crucial seconds when you need to move fast, making litany work more reliably.

(edited by RevanCorana.8942)