Request for 2-Handed Ranged Weapon

Request for 2-Handed Ranged Weapon

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Posted by: Kilandros.2098

Kilandros.2098

Let’s keep this bumped. I’d like to see Longbow added to our repertoire.

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Posted by: CptAurellian.9537

CptAurellian.9537

We have the staff for two-handed ranged uselessness, what do we need a second useless weapon for?

Warning! This post may contain traces of irony, sarcasm and peanuts.

There is no loyalty without betrayal. -Ann Smiley

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Posted by: Kilandros.2098

Kilandros.2098

We have the staff for two-handed ranged uselessness, what do we need a second useless weapon for?

Ah of course. I’ll edit the OP to clarify usefulness is a prerequisite to any such 2-handed ranged weapon. Sorry if that was unclear.

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

We have the staff for two-handed ranged uselessness, what do we need a second useless weapon for?

Just curious, but why do you think a Longbow would be useless?

“Be like water” – Bruce Lee

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Posted by: Tarsius.3170

Tarsius.3170

I want to be able to throw my hammer at people halfway across the map… we already have the whirling wrath bug animation…

Warhaft Tarsius – Asura Guardian ( Desolation ) – [NUKE]
Guardian FAQ · BUGS · HEALING

(edited by Tarsius.3170)

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Posted by: CptAurellian.9537

CptAurellian.9537

We have the staff for two-handed ranged uselessness, what do we need a second useless weapon for?

Just curious, but why do you think a Longbow would be useless?

Because it’s ranged. Besides, what would its role be? We have a singletarget ranged wepon (scepter) and a multitarget-supportive one (staff), there’s not so much space which a longbow could fill.

Warning! This post may contain traces of irony, sarcasm and peanuts.

There is no loyalty without betrayal. -Ann Smiley

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

We have the staff for two-handed ranged uselessness, what do we need a second useless weapon for?

Just curious, but why do you think a Longbow would be useless?

Because it’s ranged. Besides, what would its role be? We have a singletarget ranged wepon (scepter) and a multitarget-supportive one (staff), there’s not so much space which a longbow could fill.

I wouldn’t call staff “ranged” save for skill #2. Scepter is still slow for a ranged option, and is still avoidable without having to use dodge.

But that’s not your point. You are saying simply because its ranged its useless, no? Can you explain that reasoning, because, that’s not really a reason to claim it useless.

“Be like water” – Bruce Lee

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Posted by: Mr Pin.6728

Mr Pin.6728

Most likely due to the fact that from a PVE perspective its all about DPS and melee weapons always outperform range in DPS terms. However in wvw I kind of agree the guardian could benefit from a ranged alternative if for no other reason that it would allow for some pressure DPS on a reset or regroup.

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

Most likely due to the fact that from a PVE perspective its all about DPS and melee weapons always outperform range in DPS terms. However in wvw I kind of agree the guardian could benefit from a ranged alternative if for no other reason that it would allow for some pressure DPS on a reset or regroup.

Hmm, I thought Scepter was the highest DPS weapon in the game in PvE, or at least that used to be claimed not long ago. I don’t recall any weapon buffs recently that changed that.

“Be like water” – Bruce Lee

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Posted by: Mr Pin.6728

Mr Pin.6728

I think but I’m not 100% sure but the scepter AA hits for the most damage per strike. However that doesn’t include travel time (which is really slow) or the other weapon skills of which only one does damage and its a mild AOE damage but spammable. Overall I think scepters DPS is some what low due to orb travel in PVE and easily dodged in PVP environments. Its not a BAD weapon just not optimal. Of course I could be totally wrong.

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Posted by: Kilandros.2098

Kilandros.2098

We have the staff for two-handed ranged uselessness, what do we need a second useless weapon for?

Just curious, but why do you think a Longbow would be useless?

Because it’s ranged. Besides, what would its role be? We have a singletarget ranged wepon (scepter) and a multitarget-supportive one (staff), there’s not so much space which a longbow could fill.

Staff isn’t a ranged weapon—it’s a farming/buff weapon. For comparisons sake look at something like Warrior Longbow which is a nice mix of ranged DPS and utility/support. Are you saying that would be useless?

But anyway, what’s wrong with having a 2-handed ranged weapon for the sake of having one? Why the weird vitriol?

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Posted by: Azio.6859

Azio.6859

I’ll vote a big yes!!

I’ll love to use a longbow in a guardian build. I believe it will be a great weapon for the guardian!!

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Posted by: foofad.5162

foofad.5162

I’ve been saying this since release: We should get a longbow that shoots lasers, instant attacks just like Necro scepter et al. Lower AA DPS than Scepter, plus some kind of trick like Piercing to make it all worthwhile.

Give it a ranged targettable Symbol of Torment for punishing people that try to kite you, an AoE blind with an Ice combo field, and a 20~ second single target projectile spike damage ability to combo into the Ice field to apply Chill (to make for interesting gameplay with regards to catching people and locking them down) and an Ice Storm-style laser airstrike that applies burning to a generous area. It can be our semi-official condition weapon.

I’ve thought this through, guys.

Eilir Eirasdottir, Guardian, Tarnished Coast
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.

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Posted by: Adam.4103

Adam.4103

The problem is in PvE too many guardians camp at 1200 range with scepter as it is, another ranged option and more people would do it. You’re not helping anyone at that range.

Adam The Vanquisher
Gandara

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Posted by: Kilandros.2098

Kilandros.2098

The problem is in PvE too many guardians camp at 1200 range with scepter as it is, another ranged option and more people would do it. You’re not helping anyone at that range.

Unfortunately, bad players will be bad regardless of what weapons are added to the game. But that’s not a good reason not to add more weapons.

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Posted by: korelg.7862

korelg.7862

I’d like to see a ranged mode axe option for guardians, focused on CC, something like

1st skill chain: 1st hits for X amount and cripples the target for 2 seconds, 2nd hits for X damage (and puts 3sec torment… one can dream), 3 hits for 2X amount and roots the target IF it has cripple on it

2nd skill: hits for Y amount and cripples the target for 3sec, if target is already crippled it also roots it for 1sec and hits for twice the damage

3rd skill: 1st activation: you throw your axe to the target deals Z amount of damage per second (10sec) 2nd activation: pull yourself to the target location (kind of a reversed GS #5 and single target)

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Posted by: korelg.7862

korelg.7862

The problem is in PvE too many guardians camp at 1200 range with scepter as it is, another ranged option and more people would do it. You’re not helping anyone at that range.

I’ve never seen that, I think you just have bad luck

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Posted by: Fortus.6175

Fortus.6175

The problem is in PvE too many guardians camp at 1200 range with scepter as it is, another ranged option and more people would do it. You’re not helping anyone at that range.

I’ve never seen that, I think you just have bad luck

Not only have not seen it either, but I think a guardian who is standing in a group, in range for shouts and virtues does more than a guardian 1200 away form the group dying to stray AoE and a huge zerg in melee range.

A good ranged DPS weapon on the form of the only spirit weapon we cant wear is needed, period.

I like going ham on the enemy as much as the next guy, but it sucks to be the only class with the msot limited options for ranged weapons, what am I supposed to do in a big clash of zergs, be the meat shield with my zerker gear? Or a wall raid, autoattack the wall?! Or any kiting class who can keep its distance, autoattack with scepeter so that never has to worry about getting damaged?!

no thanks, I want to have the option to stay at range adn do well, thanks, normally warriors in other MMOs are the ones who have to “deal” with this weakness, yet they have 2 reliable good ranged weapons, why not us too?

[GoM] Gate of Madness Server Elementalist|Guardian
Legendary SoloQ

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

I personally would want it just for the asethics. I hate swinging a tennis racket around on the rare times I use Scepter.

“Be like water” – Bruce Lee

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Posted by: Dand.8231

Dand.8231

Well I dont main Guardian, but a longbow, with energy based skills, could be fairly awesome for them.

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Posted by: PlagueParade.7942

PlagueParade.7942

What’s with people always wanting longbow? Besides warriors already use the longbow why do you want to be more like them? We’ve always been more of a close range class so how bout a short bow with a 600-900 range? Let it shoot energy that just takes a bit longer to charge but fires off like a normal arrow shot.

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Posted by: fourhim.3584

fourhim.3584

I would really like a 1 handed throwing hammer to be added. I think of Thor as a good Guardian type of character. The ability to throw a 1 handed hammer that would come back and/or recreate itself would be cool. I personally think longbow is better for warrior. I’d be open to seeing them bring in crossbows though.

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Posted by: foofad.5162

foofad.5162

Yes, that makes perfect sense. Let me just ride up in my massive flaming full plate armor, and shoot at them with my tiny, ineffectual pea-shooter. No, give me a man’s bow – shortbows are for thieves.

Eilir Eirasdottir, Guardian, Tarnished Coast
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.

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Posted by: Nikkinella.8254

Nikkinella.8254

I’d rather have more melee weapons. Guardian has always felt like an up close type of class to me anyway. Maybe just make scepter not suck so much rather than giving us something new that could potentially suck worse. I’d rather have offhand 1 handed sword. If you need ranged that badly, make one of the abilities to throw the sword as a flaming projectile, then use a spirit chain to reel in the enemy. It would function somewhat like thief’s scorpion wire. The other ability would be a block of some kind that would burn the enemy because what’s a guardian offhand without a block? And I just love seeing things burn in blue fire. And it allows us to keep enemies close to us this way with a reel in skill since mobility isn’t that great. Gap closers would be better than more spammy projectile weapons IMO.

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Posted by: foofad.5162

foofad.5162

Guardian feels like a melee class because our ranged options are hideously bad compared to every other ranged option in the game. Every class has ranged attacks that are decent. Some classes are almost exclusively ranged, like Engineer. (Incidentally, I wish Engineers had better melee options. Give them maces for crying out loud.) I really don’t see why Guardian has to be a unique snowflake in that respect, especially when Consecrations can be traited to be ranged. The groundwork is there for ranged damage projection. Meanwhile, it’s not like we have great options for holding people in melee range. Our soft and hard CC is very poor in that respect.

Eilir Eirasdottir, Guardian, Tarnished Coast
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.

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Posted by: Nikkinella.8254

Nikkinella.8254

You have a point. I still want the flaming sword offhand though. What would be a good fit for guardian though? Longbow maybe I guess. Ooh, then I could get all those glowy weapons that look like spirit weapons and actually be able to use them all on my guardian. And kitten it Anet, make a 1 handed version of Foefire’s Essence. I’ve really started to like 1 handed sword, mostly for the teleport.

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Posted by: PlagueParade.7942

PlagueParade.7942

Yes, that makes perfect sense. Let me just ride up in my massive flaming full plate armor, and shoot at them with my tiny, ineffectual pea-shooter. No, give me a man’s bow – shortbows are for thieves.

Really? You need a longbow to prove your toon’s a man?

My wanting to use a short bow has a bit more merit at least. Most (not all) our buffs and skills tend to be in a 600 or less range what’s the point in using a 1000-1200 range weapon when the buffs you use won’t reach your teammates? I know that our scepter is a 1200 range wep (except #3 (900)) but it’s not that grand of a weapon in wvw and pvp, though I heard that they may buff the speed by 30%. So using something more mid-range (600-900 range) seems more optimal, in my opinion, for our class.

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Posted by: Tarsius.3170

Tarsius.3170

Polearm ftw and Glaive for ranged attacks ( and an Ankh that’s a frikken blue laser beam )

Warhaft Tarsius – Asura Guardian ( Desolation ) – [NUKE]
Guardian FAQ · BUGS · HEALING

(edited by Tarsius.3170)

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Posted by: foofad.5162

foofad.5162

Consecrated Ground – all consecrations turn to 900 range, with a 240 radius skill puts it at 1140 max range which is far enough to reach melee allies.

Merciful Intervention – 1200 range

3 Virtues – 1200 range

Spirit Weapons – Mobile, any range

The only skills that are hogtied to a 600 range are Shouts and Healing Breeze. No one cares about Healing Breeze, and it won’t kill you to move in closer to your allies in order to use your shouts if you still insist on using them when you have longer range options. The rest are either melee, or range doesn’t matter. Changing up your utilities to suit your weapon isn’t a new thing.

If the scepter is a mid-range weapon, don’t you think giving us a long range weapon is more beneficial than simply rehashing something we can already do? Also, nothing is keeping us from operating the Longbow at less than 1200 range. Not only that, it may end up being changed to only have 1000 range, like Engineer rifles or Warrior longbows. Just because it’s a longbow doesn’t mean it has to be a 1200 range weapon, necessarily.

I’d still prefer Longbow over Shortbow for aesthetic reasons though.

Eilir Eirasdottir, Guardian, Tarnished Coast
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.

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Posted by: Ezrael.6859

Ezrael.6859

1 – Ray of Light
Fire a ball of light that damages a foe then returns, healing you.
3/4s – 400dmg – 100 Healing – Range 1000.

2 – Burst of Light
Fire a piercing arrow of light, burning foes in a line.
1/2s – 1000dmg – Burning 3s – Range 1000 – 8s Recast – Combo Finisher: Projectile

3 – Symbol of Courage.
Sear a mystic symbol into the target area that damages foes and grants might to allies.
3/4s – 5x 1750dmg – 5x Might 1s – Range 1000 – 15s Recast – Combo Field: Light

4 – Zealot’s Wrath
Fire a slow magical arrow that explodes on impact burning nearby foes.
3/4s – 1500dmg – Burning 3s – Radius 180 – Range 1000 – 20s Recast – Combo Finisher: Blast

5 – Wave of Light
Send out a soothing wave of light, allies are healed and lose one condition, foes are blinded.
1s – Healing 1500(1.0) – Radius 600 – kitten Recast

Damage numbers are based on a lvl 80 character tooltip.

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Posted by: Rayya.2591

Rayya.2591

Damage numbers are based on a lvl 80 character tooltip.

Actualy damage is bassed on your current power , and skill coeficient
https://forum-en.gw2archive.eu/forum/professions/guardian/Guardian-Skill-Coefficients-List-Partial/first
you can test it, check your skill damage, buff might , then check again

http://imgur.com/a/fKgjD
no.1 WvW kills

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Posted by: PlagueParade.7942

PlagueParade.7942

Also, nothing is keeping us from operating the Longbow at less than 1200 range. Not only that, it may end up being changed to only have 1000 range, like Engineer rifles or Warrior longbows. Just because it’s a longbow doesn’t mean it has to be a 1200 range weapon, necessarily.

I’d still prefer Longbow over Shortbow for aesthetic reasons though.

The same could be said with short bow. Nothing prevents them from making it a 1200 range or 1000 range. On rangers it used to be a 1200 range weapon till they nerfed it to 900 range. So there is no reason not to use it over longbow either.

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Posted by: SchuMidas.4782

SchuMidas.4782

i prefer rifle that shoot beam

SchuMidas – Guardian
Guild Pro Baddies [Pro] @ Tarnished Coast

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Posted by: Nikkinella.8254

Nikkinella.8254

Polearm ftw and Glaive for ranged attacks ( and an Ankh that’s a frikken blue laser beam )

Krull! haha the Glaive! yes we need one just because of that.

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Posted by: Azio.6859

Azio.6859

Anet, pelase give us guardians a little more flexible ranged options. I think a longbow will be perfect for a guardian build as we already have them as spirit weapons. It would be great if a longbow would do the same effect as our spirit
Weapon, a long range AoE condition damage removal in one skill and in another a little ranged dps. We guardians will be extremely happy.

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Posted by: DrPhro.5976

DrPhro.5976

While I like the idea of a spirit bow kind of thing I really want a physical projectile. It’s the only combo finisher we’re missing and I think it would work well with all of our light fields to self cleanse conditions.

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Posted by: DragonHarlock.8274

DragonHarlock.8274

It’d be neat if instead of having the current second active that makes the spirit weapon do its special ability then disappear, like the spirit bow’s healing arrows, it instead equips the weapon on your character and you get a limited number of uses out of it, like an elementalist’s conjured weapon. That’d give us at least another ranged option

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Posted by: robertul.3679

robertul.3679

How about we replace the staff which bads love to camp with..and get a throwable spear(javelin) and revive the paragon? maybe a mix between 800 range and meele like first skill is a throw, second is a more powerful throw that inflicts burning or blindness and the rest are like swipe spin and a cc(launch, stun, knockdown).

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Posted by: Iconoklast.2389

Iconoklast.2389

How about we replace the staff which bads love to camp with..and get a throwable spear(javelin) and revive the paragon? maybe a mix between 800 range and meele like first skill is a throw, second is a more powerful throw that inflicts burning or blindness and the rest are like swipe spin and a cc(launch, stun, knockdown).

This. Anet has obviously already liked this idea before so add it to the guardian. That and I miss my paragon

Iconoklast – Guardian / Icono Clone – Mesmer
Tiny Icono – Engineer / The Icono – Elementalist
SoS – Empyrean Knights [EK] YB – The Coasters [TC]

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Posted by: ODB.6891

ODB.6891

What’s with people always wanting longbow? Besides warriors already use the longbow why do you want to be more like them? We’ve always been more of a close range class so how bout a short bow with a 600-900 range? Let it shoot energy that just takes a bit longer to charge but fires off like a normal arrow shot.

I’m sorry, but that argument fails in so many ways. What does it matter that a warrior uses a longbow? Warrior’s also use shields…..does that mean they are trying to be like guardians? Mesmers use greatswords…does that mean they are trying to be like warriors? What you said makes no sense. Asking for a decent 2h range weapon has nothing to do with another class. It has everything to do with being a fully functional class and aesthetics. Your suggestion of a short bow instead of a long bow also misses the mark. We already have long bow as one of our spirit weapons….what sense would it make to have the one that we can equip be different?

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Posted by: Overkillengine.6084

Overkillengine.6084

Longbow. 900-1200 range please.

1) Aesthetic reasons (not all of us want to used a finger wiggler caster weapon for ranged.)

2) It’s the only version of spirit weapon we can’t already use.

3) It’s in theme for the class as an archaic martial ranged weapon.

Ideas for skills:

1) typical ranged auto, single target only but includes a (very) short Burn.

2) Single target immobilize

3) Narrow cone/line attack, vulnerability

4) targeted AE that deals a short Blind and Burn

5) placed AE that mimics Bow of Truth Healing AE

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Posted by: Coroner.3168

Coroner.3168

I bought myself a Super Longbow skin a couple months ago for the sake of having one just in case we do get the longbow as a weapon. Besides, they announced the introduction of new weapons, and beore inventing new weapons I reckon they’ll add existing weapons to different classes first.

Andal Myth Of East – Guardian
Northern Shiverpeaks [NA]
Zealots of Shiverpeak [ZoS]

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Posted by: amethyst.3264

amethyst.3264

I strongly agree that longbow should be added as a Guardian class weapon. Anet should elaborate the idea of blue flame projectile with longbow, I find this very cool. Also what is incongruent is that guards have Bow of Truth but cannot master this weapon. And, because guards require Grandmaster Huntsman to craft ascended torch, it would be awesome to add longbow since it would be silly to level huntsman to 500 only for torch.

(edited by amethyst.3264)

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Posted by: Loboling.5293

Loboling.5293

Longbow for guards b4 2014!! Or whenever possible lol

It is definitely a good choice for a new weapon. It can be a hybrid between the ranger longbow (my favorite longbow for its speed and fluidity), the warrior (for some kind of blast finisher that leaves fire field), and the ice bow (for its healing abilities)

All in all it could be an awesome weapon for guardian since they won’t make mistakes like they first did with some of the other early weapons, aka hunters shot giving vulnerability. Its more fun to have good utilities on the weapon with some explosive power and healing. I’ll leave my ideas below for consideration, but wish the devs luck in bringing this idea into fruition.

1- Piercing shot 3/4 second

Fire piercing arrows coated with flame that burn so hot they pierce right through their targets, leaving a 1 second burn on them.

2- Flame Spray (6s. cooldown) 1/2 Second

Fire a spray of arrows that immobilize (2 seconds) enemies struck in a ring of fire, causes torment to those trapped. (5 stacks for 5 seconds, two of which they can’t move)

3- Steam vent (10 seconds) 3/4 Second

Release steam around yourself (800 radius) by dipping your arrows in water, healing all allies inside the radius for X and granting regen.

4- Compressed flame (15 seconds) Instant

Fire an arrow at your target that explodes on impact striking all targets within 260 radius knocking them back 350 yards.

5- Irradiated arrow (30 seconds) 3/4 Second

Fire an unstable irradiated arrow that explodes on impact leaving a circle of fire lasting 8 seconds in its wake. Blast finisher.

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Posted by: Arius.7031

Arius.7031

We’re a magical class, that’s our theme. So why can’t we be magical archers? We need a long range weapon that is reliable. It needs to fire quick projectiles, unlike the scepter/staff 2. IMO. I’m down with the rest of the folks that say blue fire theme to our longbow skills, that fits our overall theme on all of our weapons AND differentiates us substantially from wars/rangers in longbow looks.

Jorek/Etharin/Raylus
Darkhaven Commander
Co-leader of [Sold]

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Posted by: Dante.8456

Dante.8456

I think the longbow would be most useful to the WvWvW scene. People always go on about how the scepter has the highest base auto-attack etc but lets be honest, in WvWvW no one dies from consistent auto-attack. It has a few nice skills to it, and is okay in a short ranged fight but it is not a viable long-distance option.
Almost all other classes have good ranged weapons. Casters for obvious reasons trump the pack, but even engis have rifles and warriors bows. It seems to me as if Guardians are the only profession that has been left out in terms of long-ranged capabilities.
I also don’t understand the argument that bows are not ‘magical enough’ to be used by Guardians. What makes a sword any more magical than a bow? Absolutely nada.
Give us a bow so we can have an active role in taking down players on WvW towers rather than focusing on the gate or attempting to auto attack them to death with our scepters.

Desolation EU
Guardian / WvW Enthusiast

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Posted by: Darkedge.5064

Darkedge.5064

Here are my Ideas.
Give this thread + so it get sticky.

My English isnt the best I HOPE U KNOW WHAT I MEAN.

1 – Burning Shot: 0,75 second
Range: 900
50% Chance to apply Burn for 2 Seconds to an enemy.

2 – Spread Fire: 1,5 second 7 seconds cooldown
Range: 900
U fire 3 shot off 5 Arrows per shot in front of u damageing the enemy it hits and apply burn for 4 seconds.

3 – Rainig Arrow: 1,0 second / 10 seconds cooldown
Range: Radius of 600 around the creator.
U fire an Arrow in the sky who becomes water and raines around u to the ground all friend in a radius of 600 will be heald an get regen for 5 seconds.

4- Compressed Shot: 0,25 second / 15 seconds cooldown
Range: 900
Fires an Arrow at the Target. When this target get hit it will be imbolised for 3 seconds. When the target get hit by this arrow the other enemys arround will be knocked back and knocked down for 1 second (maximum of 5 targets.

5 – Wrath Arrow: 1,25 second / 30 seconds cooldown
Range: 750
Fires an Arrow in the Air and when hit hte Ground it explodes and Damages the enemys.
After the explosion smoke appears and lasts for 5 seconds. All enemys in the smoke screen will be blinded for 4 seconds. And all friends will be unvisible for 2 seconds.

Greetz

(edited by Darkedge.5064)

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Posted by: Darkedge.5064

Darkedge.5064

Any other person has a good Idea for Skills?

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Posted by: Amineo.8951

Amineo.8951

Longbow would be useful indeed, and it makes much more sense than any other 2h ranged weapon since there’s a longbow as a spirit weapon.

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Posted by: Darkedge.5064

Darkedge.5064

I also think the same. I would love to make me the spirit bow for my guard.
I hope some Admin will post here.